#![cfg(target_os = "macos")] use std::os::raw::c_void; use crate::{ dpi::LogicalSize, event_loop::{EventLoopBuilder, EventLoopWindowTarget}, monitor::MonitorHandle, window::{Window, WindowBuilder}, }; /// Additional methods on `Window` that are specific to MacOS. pub trait WindowExtMacOS { /// Returns a pointer to the cocoa `NSWindow` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn ns_window(&self) -> *mut c_void; /// Returns a pointer to the cocoa `NSView` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn ns_view(&self) -> *mut c_void; /// Returns whether or not the window is in simple fullscreen mode. fn simple_fullscreen(&self) -> bool; /// Toggles a fullscreen mode that doesn't require a new macOS space. /// Returns a boolean indicating whether the transition was successful (this /// won't work if the window was already in the native fullscreen). /// /// This is how fullscreen used to work on macOS in versions before Lion. /// And allows the user to have a fullscreen window without using another /// space or taking control over the entire monitor. fn set_simple_fullscreen(&self, fullscreen: bool) -> bool; /// Returns whether or not the window has shadow. fn has_shadow(&self) -> bool; /// Sets whether or not the window has shadow. fn set_has_shadow(&self, has_shadow: bool); } impl WindowExtMacOS for Window { #[inline] fn ns_window(&self) -> *mut c_void { self.window.ns_window() } #[inline] fn ns_view(&self) -> *mut c_void { self.window.ns_view() } #[inline] fn simple_fullscreen(&self) -> bool { self.window.simple_fullscreen() } #[inline] fn set_simple_fullscreen(&self, fullscreen: bool) -> bool { self.window.set_simple_fullscreen(fullscreen) } #[inline] fn has_shadow(&self) -> bool { self.window.has_shadow() } #[inline] fn set_has_shadow(&self, has_shadow: bool) { self.window.set_has_shadow(has_shadow) } } /// Corresponds to `NSApplicationActivationPolicy`. #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum ActivationPolicy { /// Corresponds to `NSApplicationActivationPolicyRegular`. Regular, /// Corresponds to `NSApplicationActivationPolicyAccessory`. Accessory, /// Corresponds to `NSApplicationActivationPolicyProhibited`. Prohibited, } impl Default for ActivationPolicy { fn default() -> Self { ActivationPolicy::Regular } } /// Additional methods on `WindowBuilder` that are specific to MacOS. /// /// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method /// on the base `WindowBuilder`: /// /// - `with_titlebar_transparent` /// - `with_title_hidden` /// - `with_titlebar_hidden` /// - `with_titlebar_buttons_hidden` /// - `with_fullsize_content_view` pub trait WindowBuilderExtMacOS { /// Enables click-and-drag behavior for the entire window, not just the titlebar. fn with_movable_by_window_background(self, movable_by_window_background: bool) -> WindowBuilder; /// Makes the titlebar transparent and allows the content to appear behind it. fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder; /// Hides the window title. fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder; /// Hides the window titlebar. fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder; /// Hides the window titlebar buttons. fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder; /// Makes the window content appear behind the titlebar. fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder; /// Build window with `resizeIncrements` property. Values must not be 0. fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder; fn with_disallow_hidpi(self, disallow_hidpi: bool) -> WindowBuilder; fn with_has_shadow(self, has_shadow: bool) -> WindowBuilder; } impl WindowBuilderExtMacOS for WindowBuilder { #[inline] fn with_movable_by_window_background( mut self, movable_by_window_background: bool, ) -> WindowBuilder { self.platform_specific.movable_by_window_background = movable_by_window_background; self } #[inline] fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder { self.platform_specific.titlebar_transparent = titlebar_transparent; self } #[inline] fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder { self.platform_specific.titlebar_hidden = titlebar_hidden; self } #[inline] fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder { self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden; self } #[inline] fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder { self.platform_specific.title_hidden = title_hidden; self } #[inline] fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder { self.platform_specific.fullsize_content_view = fullsize_content_view; self } #[inline] fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder { self.platform_specific.resize_increments = Some(increments); self } #[inline] fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> WindowBuilder { self.platform_specific.disallow_hidpi = disallow_hidpi; self } #[inline] fn with_has_shadow(mut self, has_shadow: bool) -> WindowBuilder { self.platform_specific.has_shadow = has_shadow; self } } pub trait EventLoopBuilderExtMacOS { /// Sets the activation policy for the application. /// /// It is set to [`ActivationPolicy::Regular`] by default. /// /// # Example /// /// Set the activation policy to "accessory". /// /// ``` /// use winit::event_loop::EventLoopBuilder; /// #[cfg(target_os = "macos")] /// use winit::platform::macos::{EventLoopBuilderExtMacOS, ActivationPolicy}; /// /// let mut builder = EventLoopBuilder::new(); /// #[cfg(target_os = "macos")] /// builder.with_activation_policy(ActivationPolicy::Accessory); /// # if false { // We can't test this part /// let event_loop = builder.build(); /// # } /// ``` fn with_activation_policy(&mut self, activation_policy: ActivationPolicy) -> &mut Self; /// Used to control whether a default menubar menu is created. /// /// Menu creation is enabled by default. /// /// # Example /// /// Disable creating a default menubar. /// /// ``` /// use winit::event_loop::EventLoopBuilder; /// #[cfg(target_os = "macos")] /// use winit::platform::macos::EventLoopBuilderExtMacOS; /// /// let mut builder = EventLoopBuilder::new(); /// #[cfg(target_os = "macos")] /// builder.with_default_menu(false); /// # if false { // We can't test this part /// let event_loop = builder.build(); /// # } /// ``` fn with_default_menu(&mut self, enable: bool) -> &mut Self; } impl EventLoopBuilderExtMacOS for EventLoopBuilder { #[inline] fn with_activation_policy(&mut self, activation_policy: ActivationPolicy) -> &mut Self { self.platform_specific.activation_policy = activation_policy; self } #[inline] fn with_default_menu(&mut self, enable: bool) -> &mut Self { self.platform_specific.default_menu = enable; self } } /// Additional methods on `MonitorHandle` that are specific to MacOS. pub trait MonitorHandleExtMacOS { /// Returns the identifier of the monitor for Cocoa. fn native_id(&self) -> u32; /// Returns a pointer to the NSScreen representing this monitor. fn ns_screen(&self) -> Option<*mut c_void>; } impl MonitorHandleExtMacOS for MonitorHandle { #[inline] fn native_id(&self) -> u32 { self.inner.native_identifier() } fn ns_screen(&self) -> Option<*mut c_void> { self.inner.ns_screen().map(|s| s as *mut c_void) } } /// Additional methods on `EventLoopWindowTarget` that are specific to macOS. pub trait EventLoopWindowTargetExtMacOS { /// Hide the entire application. In most applications this is typically triggered with Command-H. fn hide_application(&self); /// Hide the other applications. In most applications this is typically triggered with Command+Option-H. fn hide_other_applications(&self); } impl EventLoopWindowTargetExtMacOS for EventLoopWindowTarget { fn hide_application(&self) { self.p.hide_application() } fn hide_other_applications(&self) { self.p.hide_other_applications() } }