pub use self::platform::*; #[cfg(target_os = "windows")] #[path="windows/mod.rs"] mod platform; #[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))] #[path="linux/mod.rs"] mod platform; #[cfg(target_os = "macos")] #[path="macos/mod.rs"] mod platform; #[cfg(target_os = "android")] #[path="android/mod.rs"] mod platform; #[cfg(target_os = "ios")] #[path="ios/mod.rs"] mod platform; #[cfg(target_os = "emscripten")] #[path="emscripten/mod.rs"] mod platform; #[cfg(all(not(target_os = "ios"), not(target_os = "windows"), not(target_os = "linux"), not(target_os = "macos"), not(target_os = "android"), not(target_os = "dragonfly"), not(target_os = "freebsd"), not(target_os = "netbsd"), not(target_os = "openbsd"), not(target_os = "emscripten")))] compile_error!("The platform you're compiling for is not supported by winit");