#![cfg(target_os = "ios")] use std::os::raw::c_void; use crate::event_loop::EventLoop; use crate::monitor::MonitorHandle; use crate::window::{Window, WindowBuilder}; /// Additional methods on `EventLoop` that are specific to iOS. pub trait EventLoopExtIOS { /// Returns the idiom (phone/tablet/tv/etc) for the current device. fn idiom(&self) -> Idiom; } impl EventLoopExtIOS for EventLoop { fn idiom(&self) -> Idiom { self.event_loop.idiom() } } /// Additional methods on `Window` that are specific to iOS. pub trait WindowExtIOS { /// Returns a pointer to the `UIWindow` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn ui_window(&self) -> *mut c_void; /// Returns a pointer to the `UIViewController` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn ui_view_controller(&self) -> *mut c_void; /// Returns a pointer to the `UIView` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn ui_view(&self) -> *mut c_void; /// Sets the HiDpi factor used by this window. /// /// This translates to `-[UIWindow setContentScaleFactor:hidpi_factor]`. fn set_hidpi_factor(&self, hidpi_factor: f64); /// Sets the valid orientations for screens showing this `Window`. /// /// On iPhones and iPods upside down portrait is never enabled. fn set_valid_orientations(&self, valid_orientations: ValidOrientations); } impl WindowExtIOS for Window { #[inline] fn ui_window(&self) -> *mut c_void { self.window.ui_window() as _ } #[inline] fn ui_view_controller(&self) -> *mut c_void { self.window.ui_view_controller() as _ } #[inline] fn ui_view(&self) -> *mut c_void { self.window.ui_view() as _ } #[inline] fn set_hidpi_factor(&self, hidpi_factor: f64) { self.window.set_hidpi_factor(hidpi_factor) } #[inline] fn set_valid_orientations(&self, valid_orientations: ValidOrientations) { self.window.set_valid_orientations(valid_orientations) } } /// Additional methods on `WindowBuilder` that are specific to iOS. pub trait WindowBuilderExtIOS { /// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided. /// /// The class will be initialized by calling `[root_view initWithFrame:CGRect]` fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder; /// Sets the `contentScaleFactor` of the underlying `UIWindow` to `hidpi_factor`. /// /// The default value is device dependent, and it's recommended GLES or Metal applications set /// this to `MonitorHandle::hidpi_factor()`. fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder; /// Sets the valid orientations for the `Window`. fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder; } impl WindowBuilderExtIOS for WindowBuilder { #[inline] fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder { self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) }; self } #[inline] fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder { self.platform_specific.hidpi_factor = Some(hidpi_factor); self } #[inline] fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder { self.platform_specific.valid_orientations = valid_orientations; self } } /// Additional methods on `MonitorHandle` that are specific to iOS. pub trait MonitorHandleExtIOS { /// Returns a pointer to the `UIScreen` that is used by this monitor. fn ui_screen(&self) -> *mut c_void; } impl MonitorHandleExtIOS for MonitorHandle { #[inline] fn ui_screen(&self) -> *mut c_void { self.inner.ui_screen() as _ } } /// Valid orientations for a particular `Window`. #[derive(Clone, Copy, Debug)] pub enum ValidOrientations { /// Excludes `PortraitUpsideDown` on iphone LandscapeAndPortrait, Landscape, /// Excludes `PortraitUpsideDown` on iphone Portrait, } impl Default for ValidOrientations { #[inline] fn default() -> ValidOrientations { ValidOrientations::LandscapeAndPortrait } } /// The device [idiom]. /// /// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Idiom { Unspecified, /// iPhone and iPod touch. Phone, /// iPad. Pad, /// tvOS and Apple TV. TV, CarPlay, }