extern crate winit; use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput, ControlFlow}; fn main() { let mut events_loop = winit::EventsLoop::new(); let window = winit::WindowBuilder::new().build(&events_loop).unwrap(); window.set_title("A fantastic window!"); let cursors = [MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand, MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text, MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress, MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::NoneCursor, MouseCursor::Cell, MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy, MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing, MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut, MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize, MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize, MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize, MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize, MouseCursor::ColResize, MouseCursor::RowResize]; let mut cursor_idx = 0; if cfg!(target_os = "linux") { println!("Running this example under wayland may not display a window at all.\n\ This is normal and because this example does not actually draw anything in the window,\ thus the compositor does not display it."); } events_loop.run_forever(|event| { match event { Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => { println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]); window.set_cursor(cursors[cursor_idx]); if cursor_idx < cursors.len() - 1 { cursor_idx += 1; } else { cursor_idx = 0; } }, Event::WindowEvent { event: WindowEvent::Closed, .. } => { return ControlFlow::Break; }, _ => () } ControlFlow::Continue }); }