#![allow(clippy::disallowed_methods, clippy::single_match)] use winit::{ event::{ElementState, Event, KeyEvent, WindowEvent}, event_loop::EventLoop, keyboard::KeyCode, window::{Fullscreen, WindowBuilder}, }; pub fn main() -> Result<(), impl std::error::Error> { let event_loop = EventLoop::new(); let builder = WindowBuilder::new().with_title("A fantastic window!"); #[cfg(wasm_platform)] let builder = { use winit::platform::web::WindowBuilderExtWebSys; builder.with_append(true) }; let window = builder.build(&event_loop).unwrap(); #[cfg(wasm_platform)] let log_list = wasm::insert_canvas_and_create_log_list(&window); event_loop.run(move |event, _, control_flow| { control_flow.set_wait(); #[cfg(wasm_platform)] wasm::log_event(&log_list, &event); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => control_flow.set_exit(), Event::MainEventsCleared => { window.request_redraw(); } Event::WindowEvent { window_id, event: WindowEvent::KeyboardInput { event: KeyEvent { physical_key: KeyCode::KeyF, state: ElementState::Released, .. }, .. }, } if window_id == window.id() => { if window.fullscreen().is_some() { window.set_fullscreen(None); } else { window.set_fullscreen(Some(Fullscreen::Borderless(None))); } } _ => (), } }) } #[cfg(wasm_platform)] mod wasm { use std::num::NonZeroU32; use softbuffer::{Surface, SurfaceExtWeb}; use wasm_bindgen::prelude::*; use winit::{event::Event, window::Window}; #[wasm_bindgen(start)] pub fn run() { console_log::init_with_level(log::Level::Debug).expect("error initializing logger"); #[allow(clippy::main_recursion)] let _ = super::main(); } pub fn insert_canvas_and_create_log_list(window: &Window) -> web_sys::Element { use winit::platform::web::WindowExtWebSys; let canvas = window.canvas().unwrap(); let mut surface = Surface::from_canvas(canvas.clone()).unwrap(); surface .resize( NonZeroU32::new(canvas.width()).unwrap(), NonZeroU32::new(canvas.height()).unwrap(), ) .unwrap(); let mut buffer = surface.buffer_mut().unwrap(); buffer.fill(0xFFF0000); buffer.present().unwrap(); let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let body = document.body().unwrap(); let style = &canvas.style(); style.set_property("margin", "50px").unwrap(); // Use to test interactions with border and padding. //style.set_property("border", "50px solid black").unwrap(); //style.set_property("padding", "50px").unwrap(); let log_header = document.create_element("h2").unwrap(); log_header.set_text_content(Some("Event Log")); body.append_child(&log_header).unwrap(); let log_list = document.create_element("ul").unwrap(); body.append_child(&log_list).unwrap(); log_list } pub fn log_event(log_list: &web_sys::Element, event: &Event<()>) { log::debug!("{:?}", event); // Getting access to browser logs requires a lot of setup on mobile devices. // So we implement this basic logging system into the page to give developers an easy alternative. // As a bonus its also kind of handy on desktop. let event = match event { Event::WindowEvent { event, .. } => Some(format!("{event:?}")), Event::Resumed | Event::Suspended => Some(format!("{event:?}")), _ => None, }; if let Some(event) = event { let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let log = document.create_element("li").unwrap(); let date = js_sys::Date::new_0(); log.set_text_content(Some(&format!( "{:02}:{:02}:{:02}.{:03}: {event}", date.get_hours(), date.get_minutes(), date.get_seconds(), date.get_milliseconds(), ))); log_list .insert_before(&log, log_list.first_child().as_ref()) .unwrap(); } } }