#![cfg(target_os = "macos")] use std::os::raw::c_void; use {LogicalSize, MonitorId, Window, WindowBuilder}; /// Additional methods on `Window` that are specific to MacOS. pub trait WindowExt { /// Returns a pointer to the cocoa `NSWindow` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn get_nswindow(&self) -> *mut c_void; /// Returns a pointer to the cocoa `NSView` that is used by this window. /// /// The pointer will become invalid when the `Window` is destroyed. fn get_nsview(&self) -> *mut c_void; /// Request user attention, causing the application's dock icon to bounce. /// Note that this has no effect if the application is already focused. /// /// The `is_critical` flag has the following effects: /// - `false`: the dock icon will only bounce once. /// - `true`: the dock icon will bounce until the application is focused. fn request_user_attention(&self, is_critical: bool); /// Toggles a fullscreen mode that doesn't require a new macOS space. /// Returns a boolean indicating whether the transition was successful (this /// won't work if the window was already in the native fullscreen). /// /// This is how fullscreen used to work on macOS in versions before Lion. /// And allows the user to have a fullscreen window without using another /// space or taking control over the entire monitor. fn set_simple_fullscreen(&self, fullscreen: bool) -> bool; } impl WindowExt for Window { #[inline] fn get_nswindow(&self) -> *mut c_void { self.window.get_nswindow() } #[inline] fn get_nsview(&self) -> *mut c_void { self.window.get_nsview() } #[inline] fn request_user_attention(&self, is_critical: bool) { self.window.request_user_attention(is_critical) } #[inline] fn set_simple_fullscreen(&self, fullscreen: bool) -> bool { self.window.set_simple_fullscreen(fullscreen) } } /// Corresponds to `NSApplicationActivationPolicy`. #[derive(Debug, Clone, Copy, PartialEq)] pub enum ActivationPolicy { /// Corresponds to `NSApplicationActivationPolicyRegular`. Regular, /// Corresponds to `NSApplicationActivationPolicyAccessory`. Accessory, /// Corresponds to `NSApplicationActivationPolicyProhibited`. Prohibited, } impl Default for ActivationPolicy { fn default() -> Self { ActivationPolicy::Regular } } /// Additional methods on `WindowBuilder` that are specific to MacOS. /// /// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method /// on the base `WindowBuilder`: /// /// - `with_titlebar_transparent` /// - `with_title_hidden` /// - `with_titlebar_hidden` /// - `with_titlebar_buttons_hidden` /// - `with_fullsize_content_view` pub trait WindowBuilderExt { /// Sets the activation policy for the window being built. fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder; /// Enables click-and-drag behavior for the entire window, not just the titlebar. fn with_movable_by_window_background(self, movable_by_window_background: bool) -> WindowBuilder; /// Makes the titlebar transparent and allows the content to appear behind it. fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder; /// Hides the window title. fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder; /// Hides the window titlebar. fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder; /// Hides the window titlebar buttons. fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder; /// Makes the window content appear behind the titlebar. fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder; /// Build window with `resizeIncrements` property. Values must not be 0. fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder; } impl WindowBuilderExt for WindowBuilder { #[inline] fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder { self.platform_specific.activation_policy = activation_policy; self } #[inline] fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> WindowBuilder { self.platform_specific.movable_by_window_background = movable_by_window_background; self } #[inline] fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder { self.platform_specific.titlebar_transparent = titlebar_transparent; self } #[inline] fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder { self.platform_specific.titlebar_hidden = titlebar_hidden; self } #[inline] fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder { self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden; self } #[inline] fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder { self.platform_specific.title_hidden = title_hidden; self } #[inline] fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder { self.platform_specific.fullsize_content_view = fullsize_content_view; self } #[inline] fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder { self.platform_specific.resize_increments = Some(increments.into()); self } } /// Additional methods on `MonitorId` that are specific to MacOS. pub trait MonitorIdExt { /// Returns the identifier of the monitor for Cocoa. fn native_id(&self) -> u32; /// Returns a pointer to the NSScreen representing this monitor. fn get_nsscreen(&self) -> Option<*mut c_void>; } impl MonitorIdExt for MonitorId { #[inline] fn native_id(&self) -> u32 { self.inner.get_native_identifier() } fn get_nsscreen(&self) -> Option<*mut c_void> { self.inner.get_nsscreen().map(|s| s as *mut c_void) } }