#[cfg(any(x11_platform, macos_platform, windows_platform))] fn main() { use std::collections::HashMap; use raw_window_handle::HasRawWindowHandle; use winit::{ dpi::{LogicalPosition, LogicalSize, Position}, event::{ElementState, Event, KeyboardInput, WindowEvent}, event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget}, window::{Window, WindowBuilder, WindowId}, }; fn spawn_child_window( parent: &Window, event_loop: &EventLoopWindowTarget<()>, windows: &mut HashMap, ) { let parent = parent.raw_window_handle(); let mut builder = WindowBuilder::new() .with_title("child window") .with_inner_size(LogicalSize::new(200.0f32, 200.0f32)) .with_position(Position::Logical(LogicalPosition::new(0.0, 0.0))) .with_visible(true); // `with_parent_window` is unsafe. Parent window must be a valid window. builder = unsafe { builder.with_parent_window(Some(parent)) }; let child_window = builder.build(event_loop).unwrap(); let id = child_window.id(); windows.insert(id, child_window); println!("child window created with id: {:?}", id); } let mut windows = HashMap::new(); let event_loop: EventLoop<()> = EventLoop::new(); let parent_window = WindowBuilder::new() .with_title("parent window") .with_position(Position::Logical(LogicalPosition::new(0.0, 0.0))) .with_inner_size(LogicalSize::new(640.0f32, 480.0f32)) .build(&event_loop) .unwrap(); println!("parent window: {:?})", parent_window); event_loop.run(move |event: Event<'_, ()>, event_loop, control_flow| { *control_flow = ControlFlow::Wait; if let Event::WindowEvent { event, window_id } = event { match event { WindowEvent::CloseRequested => { windows.clear(); *control_flow = ControlFlow::Exit; } WindowEvent::CursorEntered { device_id: _ } => { // On x11, println when the cursor entered in a window even if the child window is created // by some key inputs. // the child windows are always placed at (0, 0) with size (200, 200) in the parent window, // so we also can see this log when we move the cursor arround (200, 200) in parent window. println!("cursor entered in the window {:?}", window_id); } WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => { spawn_child_window(&parent_window, event_loop, &mut windows); } _ => (), } } }) } #[cfg(not(any(x11_platform, macos_platform, windows_platform)))] fn main() { panic!("This example is supported only on x11, macOS, and Windows."); }