//! Types useful for interacting with a user's monitors. //! //! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id] //! type. This is retreived from an [`AvailableMonitorsIter`][monitor_iter], which can be acquired //! with: //! - [`EventLoop::available_monitors`][loop_get] //! - [`Window::available_monitors`][window_get]. //! //! [monitor_id]: ./struct.MonitorHandle.html //! [monitor_iter]: ./struct.AvailableMonitorsIter.html //! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors //! [window_get]: ../window/struct.Window.html#method.available_monitors use std::collections::vec_deque::IntoIter as VecDequeIter; use platform_impl; use dpi::{PhysicalPosition, PhysicalSize}; /// An iterator over all available monitors. /// /// Can be acquired with: /// - [`EventLoop::available_monitors`][loop_get] /// - [`Window::available_monitors`][window_get]. /// /// [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors /// [window_get]: ../window/struct.Window.html#method.available_monitors // Implementation note: we retrieve the list once, then serve each element by one by one. // This may change in the future. #[derive(Debug)] pub struct AvailableMonitorsIter { pub(crate) data: VecDequeIter, } impl Iterator for AvailableMonitorsIter { type Item = MonitorHandle; #[inline] fn next(&mut self) -> Option { self.data.next().map(|id| MonitorHandle { inner: id }) } #[inline] fn size_hint(&self) -> (usize, Option) { self.data.size_hint() } } /// Describes a fullscreen video mode of a monitor. /// /// Can be acquired with: /// - [`MonitorHandle::video_modes`][monitor_get]. /// /// [monitor_get]: ../monitor/struct.MonitorHandle.html#method.video_modes #[derive(Debug, Clone, Eq, PartialEq, Hash)] pub struct VideoMode { pub(crate) size: (u32, u32), pub(crate) bit_depth: u16, pub(crate) refresh_rate: u16, } impl VideoMode { /// Returns the resolution of this video mode. pub fn size(&self) -> PhysicalSize { self.size.into() } /// Returns the bit depth of this video mode, as in how many bits you have /// available per color. This is generally 24 bits or 32 bits on modern /// systems, depending on whether the alpha channel is counted or not. /// /// ## Platform-specific /// /// - **Wayland:** Always returns 32. /// - **iOS:** Always returns 32. pub fn bit_depth(&self) -> u16 { self.bit_depth } /// Returns the refresh rate of this video mode. **Note**: the returned /// refresh rate is an integer approximation, and you shouldn't rely on this /// value to be exact. pub fn refresh_rate(&self) -> u16 { self.refresh_rate } } /// Handle to a monitor. /// /// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation. /// /// [`Window`]: ../window/struct.Window.html #[derive(Debug, Clone)] pub struct MonitorHandle { pub(crate) inner: platform_impl::MonitorHandle } impl MonitorHandle { /// Returns a human-readable name of the monitor. /// /// Returns `None` if the monitor doesn't exist anymore. #[inline] pub fn name(&self) -> Option { self.inner.name() } /// Returns the monitor's resolution. #[inline] pub fn size(&self) -> PhysicalSize { self.inner.size() } /// Returns the top-left corner position of the monitor relative to the larger full /// screen area. #[inline] pub fn position(&self) -> PhysicalPosition { self.inner.position() } /// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa. /// /// See the [`dpi`](dpi/index.html) module for more information. /// /// ## Platform-specific /// /// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable. /// - **Android:** Always returns 1.0. #[inline] pub fn hidpi_factor(&self) -> f64 { self.inner.hidpi_factor() } /// Returns all fullscreen video modes supported by this monitor. #[inline] pub fn video_modes(&self) -> impl Iterator { self.inner.video_modes() } }