use std::{ boxed::Box, collections::VecDeque, os::raw::*, slice, str, sync::{Arc, Mutex, Weak}, }; use cocoa::{ appkit::{NSApp, NSEvent, NSEventModifierFlags, NSEventPhase, NSView, NSWindow}, base::{id, nil}, foundation::{NSPoint, NSRect, NSSize, NSString, NSUInteger}, }; use objc::{declare::ClassDecl, runtime::{BOOL, Class, NO, Object, Protocol, Sel, YES}}; use { event::{ DeviceEvent, ElementState, Event, KeyboardInput, MouseButton, MouseScrollDelta, TouchPhase, VirtualKeyCode, WindowEvent, }, window::WindowId, }; use platform_impl::platform::{ app_state::AppState, DEVICE_ID, event::{check_function_keys, event_mods, modifier_event, char_to_keycode, get_scancode, scancode_to_keycode}, util::{self, IdRef}, ffi::*, window::get_window_id, }; #[derive(Default)] struct Modifiers { shift_pressed: bool, ctrl_pressed: bool, win_pressed: bool, alt_pressed: bool, } struct ViewState { ns_window: id, pub cursor: Arc>, ime_spot: Option<(f64, f64)>, raw_characters: Option, is_key_down: bool, modifiers: Modifiers, } pub fn new_view(ns_window: id) -> (IdRef, Weak>) { let cursor = Default::default(); let cursor_access = Arc::downgrade(&cursor); let state = ViewState { ns_window, cursor, ime_spot: None, raw_characters: None, is_key_down: false, modifiers: Default::default(), }; unsafe { // This is free'd in `dealloc` let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void; let ns_view: id = msg_send![VIEW_CLASS.0, alloc]; (IdRef::new(msg_send![ns_view, initWithWinit:state_ptr]), cursor_access) } } pub unsafe fn set_ime_position(ns_view: id, input_context: id, x: f64, y: f64) { let state_ptr: *mut c_void = *(*ns_view).get_mut_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let content_rect = NSWindow::contentRectForFrameRect_( state.ns_window, NSWindow::frame(state.ns_window), ); let base_x = content_rect.origin.x as f64; let base_y = (content_rect.origin.y + content_rect.size.height) as f64; state.ime_spot = Some((base_x + x, base_y - y)); let _: () = msg_send![input_context, invalidateCharacterCoordinates]; } struct ViewClass(*const Class); unsafe impl Send for ViewClass {} unsafe impl Sync for ViewClass {} lazy_static! { static ref VIEW_CLASS: ViewClass = unsafe { let superclass = class!(NSView); let mut decl = ClassDecl::new("WinitView", superclass).unwrap(); decl.add_method( sel!(dealloc), dealloc as extern fn(&Object, Sel), ); decl.add_method( sel!(initWithWinit:), init_with_winit as extern fn(&Object, Sel, *mut c_void) -> id, ); decl.add_method( sel!(viewDidMoveToWindow), view_did_move_to_window as extern fn(&Object, Sel), ); decl.add_method( sel!(drawRect:), draw_rect as extern fn(&Object, Sel, id), ); decl.add_method( sel!(acceptsFirstResponder), accepts_first_responder as extern fn(&Object, Sel) -> BOOL, ); decl.add_method( sel!(touchBar), touch_bar as extern fn(&Object, Sel) -> BOOL, ); decl.add_method( sel!(resetCursorRects), reset_cursor_rects as extern fn(&Object, Sel), ); decl.add_method( sel!(hasMarkedText), has_marked_text as extern fn(&Object, Sel) -> BOOL, ); decl.add_method( sel!(markedRange), marked_range as extern fn(&Object, Sel) -> NSRange, ); decl.add_method( sel!(selectedRange), selected_range as extern fn(&Object, Sel) -> NSRange, ); decl.add_method( sel!(setMarkedText:selectedRange:replacementRange:), set_marked_text as extern fn(&mut Object, Sel, id, NSRange, NSRange), ); decl.add_method( sel!(unmarkText), unmark_text as extern fn(&Object, Sel), ); decl.add_method( sel!(validAttributesForMarkedText), valid_attributes_for_marked_text as extern fn(&Object, Sel) -> id, ); decl.add_method( sel!(attributedSubstringForProposedRange:actualRange:), attributed_substring_for_proposed_range as extern fn(&Object, Sel, NSRange, *mut c_void) -> id, ); decl.add_method( sel!(insertText:replacementRange:), insert_text as extern fn(&Object, Sel, id, NSRange), ); decl.add_method( sel!(characterIndexForPoint:), character_index_for_point as extern fn(&Object, Sel, NSPoint) -> NSUInteger, ); decl.add_method( sel!(firstRectForCharacterRange:actualRange:), first_rect_for_character_range as extern fn(&Object, Sel, NSRange, *mut c_void) -> NSRect, ); decl.add_method( sel!(doCommandBySelector:), do_command_by_selector as extern fn(&Object, Sel, Sel), ); decl.add_method( sel!(keyDown:), key_down as extern fn(&Object, Sel, id), ); decl.add_method( sel!(keyUp:), key_up as extern fn(&Object, Sel, id), ); decl.add_method( sel!(flagsChanged:), flags_changed as extern fn(&Object, Sel, id), ); decl.add_method( sel!(insertTab:), insert_tab as extern fn(&Object, Sel, id), ); decl.add_method( sel!(insertBackTab:), insert_back_tab as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseDown:), mouse_down as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseUp:), mouse_up as extern fn(&Object, Sel, id), ); decl.add_method( sel!(rightMouseDown:), right_mouse_down as extern fn(&Object, Sel, id), ); decl.add_method( sel!(rightMouseUp:), right_mouse_up as extern fn(&Object, Sel, id), ); decl.add_method( sel!(otherMouseDown:), other_mouse_down as extern fn(&Object, Sel, id), ); decl.add_method( sel!(otherMouseUp:), other_mouse_up as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseMoved:), mouse_moved as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseDragged:), mouse_dragged as extern fn(&Object, Sel, id), ); decl.add_method( sel!(rightMouseDragged:), right_mouse_dragged as extern fn(&Object, Sel, id), ); decl.add_method( sel!(otherMouseDragged:), other_mouse_dragged as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseEntered:), mouse_entered as extern fn(&Object, Sel, id), ); decl.add_method( sel!(mouseExited:), mouse_exited as extern fn(&Object, Sel, id), ); decl.add_method( sel!(scrollWheel:), scroll_wheel as extern fn(&Object, Sel, id), ); decl.add_method( sel!(pressureChangeWithEvent:), pressure_change_with_event as extern fn(&Object, Sel, id), ); decl.add_method( sel!(_wantsKeyDownForEvent:), wants_key_down_for_event as extern fn(&Object, Sel, id) -> BOOL, ); decl.add_method( sel!(cancelOperation:), cancel_operation as extern fn(&Object, Sel, id), ); decl.add_ivar::<*mut c_void>("winitState"); decl.add_ivar::("markedText"); let protocol = Protocol::get("NSTextInputClient").unwrap(); decl.add_protocol(&protocol); ViewClass(decl.register()) }; } extern fn dealloc(this: &Object, _sel: Sel) { unsafe { let state: *mut c_void = *this.get_ivar("winitState"); let marked_text: id = *this.get_ivar("markedText"); let _: () = msg_send![marked_text, release]; Box::from_raw(state as *mut ViewState); } } extern fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id { unsafe { let this: id = msg_send![this, init]; if this != nil { (*this).set_ivar("winitState", state); let marked_text = ::init( NSMutableAttributedString::alloc(nil), ); (*this).set_ivar("markedText", marked_text); } this } } extern fn view_did_move_to_window(this: &Object, _sel: Sel) { trace!("Triggered `viewDidMoveToWindow`"); unsafe { let rect: NSRect = msg_send![this, visibleRect]; let _: () = msg_send![this, addTrackingRect:rect owner:this userData:nil assumeInside:NO ]; } trace!("Completed `viewDidMoveToWindow`"); } extern fn draw_rect(this: &Object, _sel: Sel, rect: id) { unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); AppState::queue_redraw(WindowId(get_window_id(state.ns_window))); let superclass = util::superclass(this); let () = msg_send![super(this, superclass), drawRect:rect]; } } extern fn accepts_first_responder(_this: &Object, _sel: Sel) -> BOOL { YES } // This is necessary to prevent a beefy terminal error on MacBook Pros: // IMKInputSession [0x7fc573576ff0 presentFunctionRowItemTextInputViewWithEndpoint:completionHandler:] : [self textInputContext]=0x7fc573558e10 *NO* NSRemoteViewController to client, NSError=Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 0 was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 0 was invalidated from this process.}, com.apple.inputmethod.EmojiFunctionRowItem // TODO: Add an API extension for using `NSTouchBar` extern fn touch_bar(_this: &Object, _sel: Sel) -> BOOL { NO } extern fn reset_cursor_rects(this: &Object, _sel: Sel) { unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let bounds: NSRect = msg_send![this, bounds]; let cursor = state.cursor.lock().unwrap().load(); let _: () = msg_send![this, addCursorRect:bounds cursor:cursor ]; } } extern fn has_marked_text(this: &Object, _sel: Sel) -> BOOL { unsafe { trace!("Triggered `hasMarkedText`"); let marked_text: id = *this.get_ivar("markedText"); trace!("Completed `hasMarkedText`"); (marked_text.length() > 0) as i8 } } extern fn marked_range(this: &Object, _sel: Sel) -> NSRange { unsafe { trace!("Triggered `markedRange`"); let marked_text: id = *this.get_ivar("markedText"); let length = marked_text.length(); trace!("Completed `markedRange`"); if length > 0 { NSRange::new(0, length - 1) } else { util::EMPTY_RANGE } } } extern fn selected_range(_this: &Object, _sel: Sel) -> NSRange { trace!("Triggered `selectedRange`"); trace!("Completed `selectedRange`"); util::EMPTY_RANGE } extern fn set_marked_text( this: &mut Object, _sel: Sel, string: id, _selected_range: NSRange, _replacement_range: NSRange, ) { trace!("Triggered `setMarkedText`"); unsafe { let marked_text_ref: &mut id = this.get_mut_ivar("markedText"); let _: () = msg_send![(*marked_text_ref), release]; let marked_text = NSMutableAttributedString::alloc(nil); let has_attr = msg_send![string, isKindOfClass:class!(NSAttributedString)]; if has_attr { marked_text.initWithAttributedString(string); } else { marked_text.initWithString(string); }; *marked_text_ref = marked_text; } trace!("Completed `setMarkedText`"); } extern fn unmark_text(this: &Object, _sel: Sel) { trace!("Triggered `unmarkText`"); unsafe { let marked_text: id = *this.get_ivar("markedText"); let mutable_string = marked_text.mutableString(); let _: () = msg_send![mutable_string, setString:""]; let input_context: id = msg_send![this, inputContext]; let _: () = msg_send![input_context, discardMarkedText]; } trace!("Completed `unmarkText`"); } extern fn valid_attributes_for_marked_text(_this: &Object, _sel: Sel) -> id { trace!("Triggered `validAttributesForMarkedText`"); trace!("Completed `validAttributesForMarkedText`"); unsafe { msg_send![class!(NSArray), array] } } extern fn attributed_substring_for_proposed_range( _this: &Object, _sel: Sel, _range: NSRange, _actual_range: *mut c_void, // *mut NSRange ) -> id { trace!("Triggered `attributedSubstringForProposedRange`"); trace!("Completed `attributedSubstringForProposedRange`"); nil } extern fn character_index_for_point(_this: &Object, _sel: Sel, _point: NSPoint) -> NSUInteger { trace!("Triggered `characterIndexForPoint`"); trace!("Completed `characterIndexForPoint`"); 0 } extern fn first_rect_for_character_range( this: &Object, _sel: Sel, _range: NSRange, _actual_range: *mut c_void, // *mut NSRange ) -> NSRect { unsafe { trace!("Triggered `firstRectForCharacterRange`"); let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let (x, y) = state.ime_spot.unwrap_or_else(|| { let content_rect = NSWindow::contentRectForFrameRect_( state.ns_window, NSWindow::frame(state.ns_window), ); let x = content_rect.origin.x; let y = util::bottom_left_to_top_left(content_rect); (x, y) }); trace!("Completed `firstRectForCharacterRange`"); NSRect::new( NSPoint::new(x as _, y as _), NSSize::new(0.0, 0.0), ) } } extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range: NSRange) { trace!("Triggered `insertText`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let has_attr = msg_send![string, isKindOfClass:class!(NSAttributedString)]; let characters = if has_attr { // This is a *mut NSAttributedString msg_send![string, string] } else { // This is already a *mut NSString string }; let slice = slice::from_raw_parts( characters.UTF8String() as *const c_uchar, characters.len(), ); let string = str::from_utf8_unchecked(slice); state.is_key_down = true; // We don't need this now, but it's here if that changes. //let event: id = msg_send![NSApp(), currentEvent]; let mut events = VecDeque::with_capacity(characters.len()); for character in string.chars() { events.push_back(Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::ReceivedCharacter(character), }); } AppState::queue_events(events); } trace!("Completed `insertText`"); } extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) { trace!("Triggered `doCommandBySelector`"); // Basically, we're sent this message whenever a keyboard event that doesn't generate a "human readable" character // happens, i.e. newlines, tabs, and Ctrl+C. unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let mut events = VecDeque::with_capacity(1); if command == sel!(insertNewline:) { // The `else` condition would emit the same character, but I'm keeping this here both... // 1) as a reminder for how `doCommandBySelector` works // 2) to make our use of carriage return explicit events.push_back(Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::ReceivedCharacter('\r'), }); } else { let raw_characters = state.raw_characters.take(); if let Some(raw_characters) = raw_characters { for character in raw_characters.chars() { events.push_back(Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::ReceivedCharacter(character), }); } } }; AppState::queue_events(events); } trace!("Completed `doCommandBySelector`"); } fn get_characters(event: id, ignore_modifiers: bool) -> String { unsafe { let characters: id = if ignore_modifiers { msg_send![event, charactersIgnoringModifiers] } else { msg_send![event, characters] }; assert_ne!(characters, nil); let slice = slice::from_raw_parts( characters.UTF8String() as *const c_uchar, characters.len(), ); let string = str::from_utf8_unchecked(slice); string.to_owned() } } // Retrieves a layout-independent keycode given an event. fn retrieve_keycode(event: id) -> Option { #[inline] fn get_code(ev: id, raw: bool) -> Option { let characters = get_characters(ev, raw); characters.chars().next().map_or(None, |c| char_to_keycode(c)) } // Cmd switches Roman letters for Dvorak-QWERTY layout, so we try modified characters first. // If we don't get a match, then we fall back to unmodified characters. let code = get_code(event, false) .or_else(|| { get_code(event, true) }); // We've checked all layout related keys, so fall through to scancode. // Reaching this code means that the key is layout-independent (e.g. Backspace, Return). // // We're additionally checking here for F21-F24 keys, since their keycode // can vary, but we know that they are encoded // in characters property. code.or_else(|| { let scancode = get_scancode(event); scancode_to_keycode(scancode) .or_else(|| { check_function_keys(&get_characters(event, true)) }) }) } extern fn key_down(this: &Object, _sel: Sel, event: id) { trace!("Triggered `keyDown`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let window_id = WindowId(get_window_id(state.ns_window)); let characters = get_characters(event, false); state.raw_characters = Some(characters.clone()); let scancode = get_scancode(event) as u32; let virtual_keycode = retrieve_keycode(event); let is_repeat = msg_send![event, isARepeat]; let window_event = Event::WindowEvent { window_id, event: WindowEvent::KeyboardInput { device_id: DEVICE_ID, input: KeyboardInput { state: ElementState::Pressed, scancode, virtual_keycode, modifiers: event_mods(event), }, }, }; let pass_along = { AppState::queue_event(window_event); // Emit `ReceivedCharacter` for key repeats if is_repeat && state.is_key_down { for character in characters.chars() { AppState::queue_event(Event::WindowEvent { window_id, event: WindowEvent::ReceivedCharacter(character), }); } false } else { true } }; if pass_along { // Some keys (and only *some*, with no known reason) don't trigger `insertText`, while others do... // So, we don't give repeats the opportunity to trigger that, since otherwise our hack will cause some // keys to generate twice as many characters. let array: id = msg_send![class!(NSArray), arrayWithObject:event]; let _: () = msg_send![this, interpretKeyEvents:array]; } } trace!("Completed `keyDown`"); } extern fn key_up(this: &Object, _sel: Sel, event: id) { trace!("Triggered `keyUp`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); state.is_key_down = false; let scancode = get_scancode(event) as u32; let virtual_keycode = retrieve_keycode(event); let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::KeyboardInput { device_id: DEVICE_ID, input: KeyboardInput { state: ElementState::Released, scancode, virtual_keycode, modifiers: event_mods(event), }, }, }; AppState::queue_event(window_event); } trace!("Completed `keyUp`"); } extern fn flags_changed(this: &Object, _sel: Sel, event: id) { trace!("Triggered `flagsChanged`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let mut events = VecDeque::with_capacity(4); if let Some(window_event) = modifier_event( event, NSEventModifierFlags::NSShiftKeyMask, state.modifiers.shift_pressed, ) { state.modifiers.shift_pressed = !state.modifiers.shift_pressed; events.push_back(window_event); } if let Some(window_event) = modifier_event( event, NSEventModifierFlags::NSControlKeyMask, state.modifiers.ctrl_pressed, ) { state.modifiers.ctrl_pressed = !state.modifiers.ctrl_pressed; events.push_back(window_event); } if let Some(window_event) = modifier_event( event, NSEventModifierFlags::NSCommandKeyMask, state.modifiers.win_pressed, ) { state.modifiers.win_pressed = !state.modifiers.win_pressed; events.push_back(window_event); } if let Some(window_event) = modifier_event( event, NSEventModifierFlags::NSAlternateKeyMask, state.modifiers.alt_pressed, ) { state.modifiers.alt_pressed = !state.modifiers.alt_pressed; events.push_back(window_event); } for event in events { AppState::queue_event(Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event, }); } } trace!("Completed `flagsChanged`"); } extern fn insert_tab(this: &Object, _sel: Sel, _sender: id) { unsafe { let window: id = msg_send![this, window]; let first_responder: id = msg_send![window, firstResponder]; let this_ptr = this as *const _ as *mut _; if first_responder == this_ptr { let (): _ = msg_send![window, selectNextKeyView:this]; } } } extern fn insert_back_tab(this: &Object, _sel: Sel, _sender: id) { unsafe { let window: id = msg_send![this, window]; let first_responder: id = msg_send![window, firstResponder]; let this_ptr = this as *const _ as *mut _; if first_responder == this_ptr { let (): _ = msg_send![window, selectPreviousKeyView:this]; } } } // Allows us to receive Cmd-. (the shortcut for closing a dialog) // https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6 extern fn cancel_operation(this: &Object, _sel: Sel, _sender: id) { trace!("Triggered `cancelOperation`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let scancode = 0x2f; let virtual_keycode = scancode_to_keycode(scancode); debug_assert_eq!(virtual_keycode, Some(VirtualKeyCode::Period)); let event: id = msg_send![NSApp(), currentEvent]; let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::KeyboardInput { device_id: DEVICE_ID, input: KeyboardInput { state: ElementState::Pressed, scancode: scancode as _, virtual_keycode, modifiers: event_mods(event), }, }, }; AppState::queue_event(window_event); } trace!("Completed `cancelOperation`"); } fn mouse_click(this: &Object, event: id, button: MouseButton, button_state: ElementState) { unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::MouseInput { device_id: DEVICE_ID, state: button_state, button, modifiers: event_mods(event), }, }; AppState::queue_event(window_event); } } extern fn mouse_down(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Left, ElementState::Pressed); } extern fn mouse_up(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Left, ElementState::Released); } extern fn right_mouse_down(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Right, ElementState::Pressed); } extern fn right_mouse_up(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Right, ElementState::Released); } extern fn other_mouse_down(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Middle, ElementState::Pressed); } extern fn other_mouse_up(this: &Object, _sel: Sel, event: id) { mouse_click(this, event, MouseButton::Middle, ElementState::Released); } fn mouse_motion(this: &Object, event: id) { unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); // We have to do this to have access to the `NSView` trait... let view: id = this as *const _ as *mut _; let window_point = event.locationInWindow(); let view_point = view.convertPoint_fromView_(window_point, nil); let view_rect = NSView::frame(view); if view_point.x.is_sign_negative() || view_point.y.is_sign_negative() || view_point.x > view_rect.size.width || view_point.y > view_rect.size.height { // Point is outside of the client area (view) return; } let x = view_point.x as f64; let y = view_rect.size.height as f64 - view_point.y as f64; let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y).into(), modifiers: event_mods(event), }, }; AppState::queue_event(window_event); } } extern fn mouse_moved(this: &Object, _sel: Sel, event: id) { mouse_motion(this, event); } extern fn mouse_dragged(this: &Object, _sel: Sel, event: id) { mouse_motion(this, event); } extern fn right_mouse_dragged(this: &Object, _sel: Sel, event: id) { mouse_motion(this, event); } extern fn other_mouse_dragged(this: &Object, _sel: Sel, event: id) { mouse_motion(this, event); } extern fn mouse_entered(this: &Object, _sel: Sel, event: id) { trace!("Triggered `mouseEntered`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let enter_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::CursorEntered { device_id: DEVICE_ID }, }; let move_event = { let window_point = event.locationInWindow(); let view_point: NSPoint = msg_send![this, convertPoint:window_point fromView:nil // convert from window coordinates ]; let view_rect: NSRect = msg_send![this, frame]; let x = view_point.x as f64; let y = (view_rect.size.height - view_point.y) as f64; Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y).into(), modifiers: event_mods(event), } } }; AppState::queue_event(enter_event); AppState::queue_event(move_event); } trace!("Completed `mouseEntered`"); } extern fn mouse_exited(this: &Object, _sel: Sel, _event: id) { trace!("Triggered `mouseExited`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::CursorLeft { device_id: DEVICE_ID }, }; AppState::queue_event(window_event); } trace!("Completed `mouseExited`"); } extern fn scroll_wheel(this: &Object, _sel: Sel, event: id) { trace!("Triggered `scrollWheel`"); unsafe { let delta = { let (x, y) = (event.scrollingDeltaX(), event.scrollingDeltaY()); if event.hasPreciseScrollingDeltas() == YES { MouseScrollDelta::PixelDelta((x as f64, y as f64).into()) } else { MouseScrollDelta::LineDelta(x as f32, y as f32) } }; let phase = match event.phase() { NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => TouchPhase::Started, NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended, _ => TouchPhase::Moved, }; let device_event = Event::DeviceEvent { device_id: DEVICE_ID, event: DeviceEvent::MouseWheel { delta }, }; let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::MouseWheel { device_id: DEVICE_ID, delta, phase, modifiers: event_mods(event), }, }; AppState::queue_event(device_event); AppState::queue_event(window_event); } trace!("Completed `scrollWheel`"); } extern fn pressure_change_with_event(this: &Object, _sel: Sel, event: id) { trace!("Triggered `pressureChangeWithEvent`"); unsafe { let state_ptr: *mut c_void = *this.get_ivar("winitState"); let state = &mut *(state_ptr as *mut ViewState); let pressure = event.pressure(); let stage = event.stage(); let window_event = Event::WindowEvent { window_id: WindowId(get_window_id(state.ns_window)), event: WindowEvent::TouchpadPressure { device_id: DEVICE_ID, pressure, stage, }, }; AppState::queue_event(window_event); } trace!("Completed `pressureChangeWithEvent`"); } // Allows us to receive Ctrl-Tab and Ctrl-Esc. // Note that this *doesn't* help with any missing Cmd inputs. // https://github.com/chromium/chromium/blob/a86a8a6bcfa438fa3ac2eba6f02b3ad1f8e0756f/ui/views/cocoa/bridged_content_view.mm#L816 extern fn wants_key_down_for_event(_this: &Object, _sel: Sel, _event: id) -> BOOL { YES }