extern crate winit; use winit::{ControlFlow, WindowEvent, ElementState, KeyboardInput}; fn main() { let mut events_loop = winit::EventsLoop::new(); let window = winit::WindowBuilder::new().build(&events_loop).unwrap(); window.set_title("winit - Cursor grabbing test"); let mut grabbed = false; if cfg!(target_os = "linux") { println!("Running this example under wayland may not display a window at all.\n\ This is normal and because this example does not actually draw anything in the window,\ thus the compositor does not display it."); } events_loop.run_forever(|event| { println!("{:?}", event); match event { winit::Event::WindowEvent { event, .. } => { match event { WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => { if grabbed { grabbed = false; window.set_cursor_state(winit::CursorState::Normal) .ok().expect("could not ungrab mouse cursor"); } else { grabbed = true; window.set_cursor_state(winit::CursorState::Grab) .ok().expect("could not grab mouse cursor"); } }, WindowEvent::Closed => return ControlFlow::Break, a @ WindowEvent::MouseMoved { .. } => { println!("{:?}", a); }, _ => (), } } _ => {} } ControlFlow::Continue }); }