077ee4d851
* WIP - Make EL2 DPI changes and implement on Windows (#895) * Modify DPI API publicly and on Windows * Add generic Position and make dpi creation functions const * Make examples work * Fix fullscreen windows not appearing * Replace Logical coordinates in window events with Physical coordinates * Update HiDpiFactorChanged * Document to_static * fix app_state errors * fixes hidpi related errors in window_delegate * fix bad merge * dpi_factor edits in window_delegate * fixes type and lifetime errors in window and window_delegate * applies fmt * complies with @aleksijuvani requested changes * modifies Handler lifetimes * fixes lifetime isues, adds propper handling for HiDpiChanged * applies fmt * restore original lifetimes * solution is somewhere out there * applies fmt * pass as references * resolves issue with HANDLER * crate visible type error * fixes visibility issues * applies fmt * deals with warnings * simplifies new_inner_size setting algorthm * moves proxy instead of referencing it and removes double deref from proxy.ns_window * makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass * complies with @aleksijuvani suggested changes * makes max window size std::f32::MAX Changes from rebasing: * fixes compile errors * applies fmt * reimplements HiDpiFactorChanged after #1173 merge * uses EventWrappers |
||
---|---|---|
.github | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
FEATURES.md | ||
HALL_OF_CHAMPIONS.md | ||
LICENSE | ||
README.md | ||
rustfmt.toml |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.20.0-alpha6"
Documentation
For features within the scope of winit, see FEATURES.md.
For features outside the scope of winit, see Missing features provided by other crates in the wiki.
Contact Us
Join us in any of these:
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml
file:
serde
: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.