mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
9602716ed2
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
49 lines
1.9 KiB
Rust
49 lines
1.9 KiB
Rust
extern crate winit;
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use winit::window::{WindowBuilder, MouseCursor};
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use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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window.set_title("A fantastic window!");
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let mut cursor_idx = 0;
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
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println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
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window.set_cursor(CURSORS[cursor_idx]);
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if cursor_idx < CURSORS.len() - 1 {
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cursor_idx += 1;
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} else {
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cursor_idx = 0;
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}
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},
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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*control_flow = ControlFlow::Exit;
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return;
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},
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_ => ()
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}
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});
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}
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const CURSORS: &[MouseCursor] = &[
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MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand,
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MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text,
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MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress,
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MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::Cell,
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MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy,
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MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing,
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MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut,
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MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize,
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MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize,
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MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize,
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MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize,
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MouseCursor::ColResize, MouseCursor::RowResize
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];
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