winit-sonoma-fix/src/platform_impl/macos/window.rs
Osspial 0df436901a
Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00

917 lines
34 KiB
Rust

use std::{
collections::VecDeque, f64, os::raw::c_void,
sync::{Arc, atomic::{Ordering, AtomicBool}, Mutex, Weak},
};
use cocoa::{
appkit::{
self, CGFloat, NSApp, NSApplication, NSApplicationActivationPolicy,
NSColor, NSRequestUserAttentionType, NSScreen, NSView, NSWindow,
NSWindowButton, NSWindowStyleMask, NSApplicationPresentationOptions
},
base::{id, nil},
foundation::{NSAutoreleasePool, NSDictionary, NSPoint, NSRect, NSSize, NSString},
};
use core_graphics::display::CGDisplay;
use objc::{runtime::{Class, Object, Sel, BOOL, YES, NO}, declare::ClassDecl};
use {
dpi::{LogicalPosition, LogicalSize}, icon::Icon,
error::{ExternalError, NotSupportedError, OsError as RootOsError},
monitor::MonitorHandle as RootMonitorHandle,
window::{
CursorIcon, WindowAttributes, WindowId as RootWindowId,
},
};
use platform::macos::{ActivationPolicy, WindowExtMacOS};
use platform_impl::platform::{
OsError,
app_state::AppState, ffi, monitor::{self, MonitorHandle},
util::{self, IdRef}, view::{self, new_view},
window_delegate::new_delegate,
};
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(pub usize);
impl Id {
pub unsafe fn dummy() -> Self {
Id(0)
}
}
// Convert the `cocoa::base::id` associated with a window to a usize to use as a unique identifier
// for the window.
pub fn get_window_id(window_cocoa_id: id) -> Id {
Id(window_cocoa_id as *const Object as _)
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub activation_policy: ActivationPolicy,
pub movable_by_window_background: bool,
pub titlebar_transparent: bool,
pub title_hidden: bool,
pub titlebar_hidden: bool,
pub titlebar_buttons_hidden: bool,
pub fullsize_content_view: bool,
pub resize_increments: Option<LogicalSize>,
}
fn create_app(activation_policy: ActivationPolicy) -> Option<id> {
unsafe {
let nsapp = NSApp();
if nsapp == nil {
None
} else {
use self::NSApplicationActivationPolicy::*;
nsapp.setActivationPolicy_(match activation_policy {
ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
});
nsapp.finishLaunching();
Some(nsapp)
}
}
}
unsafe fn create_view(nswindow: id) -> Option<(IdRef, Weak<Mutex<util::Cursor>>)> {
let (nsview, cursor) = new_view(nswindow);
nsview.non_nil().map(|nsview| {
nsview.setWantsBestResolutionOpenGLSurface_(YES);
// On Mojave, views automatically become layer-backed shortly after being added to
// a window. Changing the layer-backedness of a view breaks the association between
// the view and its associated OpenGL context. To work around this, on Mojave we
// explicitly make the view layer-backed up front so that AppKit doesn't do it
// itself and break the association with its context.
if f64::floor(appkit::NSAppKitVersionNumber) > appkit::NSAppKitVersionNumber10_12 {
nsview.setWantsLayer(YES);
}
nswindow.setContentView_(*nsview);
nswindow.makeFirstResponder_(*nsview);
(nsview, cursor)
})
}
fn create_window(
attrs: &WindowAttributes,
pl_attrs: &PlatformSpecificWindowBuilderAttributes,
) -> Option<IdRef> {
unsafe {
let pool = NSAutoreleasePool::new(nil);
let screen = match attrs.fullscreen {
Some(ref monitor_id) => {
let monitor_screen = monitor_id.inner.nsscreen();
Some(monitor_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
},
_ => None,
};
let frame = match screen {
Some(screen) => appkit::NSScreen::frame(screen),
None => {
let (width, height) = attrs.inner_size
.map(|logical| (logical.width, logical.height))
.unwrap_or_else(|| (800.0, 600.0));
NSRect::new(NSPoint::new(0.0, 0.0), NSSize::new(width, height))
},
};
let mut masks = if !attrs.decorations && !screen.is_some() {
// Resizable UnownedWindow without a titlebar or borders
// if decorations is set to false, ignore pl_attrs
NSWindowStyleMask::NSBorderlessWindowMask
| NSWindowStyleMask::NSResizableWindowMask
} else if pl_attrs.titlebar_hidden {
// if the titlebar is hidden, ignore other pl_attrs
NSWindowStyleMask::NSBorderlessWindowMask |
NSWindowStyleMask::NSResizableWindowMask
} else {
// default case, resizable window with titlebar and titlebar buttons
NSWindowStyleMask::NSClosableWindowMask |
NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSTitledWindowMask
};
if !attrs.resizable {
masks &= !NSWindowStyleMask::NSResizableWindowMask;
}
if pl_attrs.fullsize_content_view {
masks |= NSWindowStyleMask::NSFullSizeContentViewWindowMask;
}
let nswindow: id = msg_send![WINDOW_CLASS.0, alloc];
let nswindow = IdRef::new(nswindow.initWithContentRect_styleMask_backing_defer_(
frame,
masks,
appkit::NSBackingStoreBuffered,
NO,
));
let res = nswindow.non_nil().map(|nswindow| {
let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title));
nswindow.setReleasedWhenClosed_(NO);
nswindow.setTitle_(*title);
nswindow.setAcceptsMouseMovedEvents_(YES);
if pl_attrs.titlebar_transparent {
nswindow.setTitlebarAppearsTransparent_(YES);
}
if pl_attrs.title_hidden {
nswindow.setTitleVisibility_(appkit::NSWindowTitleVisibility::NSWindowTitleHidden);
}
if pl_attrs.titlebar_buttons_hidden {
for titlebar_button in &[
NSWindowButton::NSWindowFullScreenButton,
NSWindowButton::NSWindowMiniaturizeButton,
NSWindowButton::NSWindowCloseButton,
NSWindowButton::NSWindowZoomButton,
] {
let button = nswindow.standardWindowButton_(*titlebar_button);
let _: () = msg_send![button, setHidden:YES];
}
}
if pl_attrs.movable_by_window_background {
nswindow.setMovableByWindowBackground_(YES);
}
if attrs.always_on_top {
let _: () = msg_send![*nswindow, setLevel:ffi::NSWindowLevel::NSFloatingWindowLevel];
}
if let Some(increments) = pl_attrs.resize_increments {
let (x, y) = (increments.width, increments.height);
if x >= 1.0 && y >= 1.0 {
let size = NSSize::new(x as CGFloat, y as CGFloat);
nswindow.setResizeIncrements_(size);
}
}
nswindow.center();
nswindow
});
pool.drain();
res
}
}
struct WindowClass(*const Class);
unsafe impl Send for WindowClass {}
unsafe impl Sync for WindowClass {}
lazy_static! {
static ref WINDOW_CLASS: WindowClass = unsafe {
let window_superclass = class!(NSWindow);
let mut decl = ClassDecl::new("WinitWindow", window_superclass).unwrap();
decl.add_method(sel!(canBecomeMainWindow), util::yes as extern fn(&Object, Sel) -> BOOL);
decl.add_method(sel!(canBecomeKeyWindow), util::yes as extern fn(&Object, Sel) -> BOOL);
WindowClass(decl.register())
};
}
#[derive(Default)]
pub struct SharedState {
pub resizable: bool,
pub fullscreen: Option<RootMonitorHandle>,
pub maximized: bool,
standard_frame: Option<NSRect>,
is_simple_fullscreen: bool,
pub saved_style: Option<NSWindowStyleMask>,
save_presentation_opts: Option<NSApplicationPresentationOptions>,
}
impl From<WindowAttributes> for SharedState {
fn from(attribs: WindowAttributes) -> Self {
SharedState {
resizable: attribs.resizable,
// This fullscreen field tracks the current state of the window
// (as seen by `WindowDelegate`), and since the window hasn't
// actually been fullscreened yet, we can't set it yet. This is
// necessary for state transitions to work right, since otherwise
// the initial value and the first `set_fullscreen` call would be
// identical, resulting in a no-op.
fullscreen: None,
maximized: attribs.maximized,
.. Default::default()
}
}
}
pub struct UnownedWindow {
pub nswindow: IdRef, // never changes
pub nsview: IdRef, // never changes
input_context: IdRef, // never changes
pub shared_state: Arc<Mutex<SharedState>>,
decorations: AtomicBool,
cursor: Weak<Mutex<util::Cursor>>,
cursor_visible: AtomicBool,
}
unsafe impl Send for UnownedWindow {}
unsafe impl Sync for UnownedWindow {}
impl UnownedWindow {
pub fn new(
mut win_attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<(Arc<Self>, IdRef), RootOsError> {
unsafe {
if !msg_send![class!(NSThread), isMainThread] {
panic!("Windows can only be created on the main thread on macOS");
}
}
let pool = unsafe { NSAutoreleasePool::new(nil) };
let nsapp = create_app(pl_attribs.activation_policy).ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSApplication`"))
})?;
let nswindow = create_window(&win_attribs, &pl_attribs).ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSWindow`"))
})?;
let (nsview, cursor) = unsafe { create_view(*nswindow) }.ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSView`"))
})?;
let input_context = unsafe { util::create_input_context(*nsview) };
unsafe {
if win_attribs.transparent {
nswindow.setOpaque_(NO);
nswindow.setBackgroundColor_(NSColor::clearColor(nil));
}
nsapp.activateIgnoringOtherApps_(YES);
win_attribs.min_inner_size.map(|dim| set_min_inner_size(*nswindow, dim));
win_attribs.max_inner_size.map(|dim| set_max_inner_size(*nswindow, dim));
use cocoa::foundation::NSArray;
// register for drag and drop operations.
let () = msg_send![*nswindow, registerForDraggedTypes:NSArray::arrayWithObject(
nil,
appkit::NSFilenamesPboardType,
)];
}
// Since `win_attribs` is put into a mutex below, we'll just copy these
// attributes now instead of bothering to lock it later.
// Also, `SharedState` doesn't carry `fullscreen` over; it's set
// indirectly by us calling `set_fullscreen` below, causing handlers in
// `WindowDelegate` to update the state.
let fullscreen = win_attribs.fullscreen.take();
let maximized = win_attribs.maximized;
let visible = win_attribs.visible;
let decorations = win_attribs.decorations;
let window = Arc::new(UnownedWindow {
nsview,
nswindow,
input_context,
shared_state: Arc::new(Mutex::new(win_attribs.into())),
decorations: AtomicBool::new(decorations),
cursor,
cursor_visible: AtomicBool::new(true),
});
let delegate = new_delegate(&window, fullscreen.is_some());
// Set fullscreen mode after we setup everything
if let Some(monitor) = fullscreen {
if monitor.inner != window.current_monitor().inner {
// To do this with native fullscreen, we probably need to
// warp the window... while we could use
// `enterFullScreenMode`, they're idiomatically different
// fullscreen modes, so we'd have to support both anyway.
unimplemented!();
}
window.set_fullscreen(Some(monitor));
}
// Setting the window as key has to happen *after* we set the fullscreen
// state, since otherwise we'll briefly see the window at normal size
// before it transitions.
unsafe {
if visible {
window.nswindow.makeKeyAndOrderFront_(nil);
} else {
window.nswindow.makeKeyWindow();
}
}
if maximized {
window.set_maximized(maximized);
}
unsafe { pool.drain() };
Ok((window, delegate))
}
fn set_style_mask_async(&self, mask: NSWindowStyleMask) {
unsafe { util::set_style_mask_async(
*self.nswindow,
*self.nsview,
mask,
) };
}
fn set_style_mask_sync(&self, mask: NSWindowStyleMask) {
unsafe { util::set_style_mask_sync(
*self.nswindow,
*self.nsview,
mask,
) };
}
pub fn id(&self) -> Id {
get_window_id(*self.nswindow)
}
pub fn set_title(&self, title: &str) {
unsafe {
let title = IdRef::new(NSString::alloc(nil).init_str(title));
self.nswindow.setTitle_(*title);
}
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => unsafe { util::make_key_and_order_front_async(*self.nswindow) },
false => unsafe { util::order_out_async(*self.nswindow) },
}
}
pub fn request_redraw(&self) {
AppState::queue_redraw(RootWindowId(self.id()));
}
pub fn outer_position(&self) -> Result<LogicalPosition, NotSupportedError> {
let frame_rect = unsafe { NSWindow::frame(*self.nswindow) };
Ok((
frame_rect.origin.x as f64,
util::bottom_left_to_top_left(frame_rect),
).into())
}
pub fn inner_position(&self) -> Result<LogicalPosition, NotSupportedError> {
let content_rect = unsafe {
NSWindow::contentRectForFrameRect_(
*self.nswindow,
NSWindow::frame(*self.nswindow),
)
};
Ok((
content_rect.origin.x as f64,
util::bottom_left_to_top_left(content_rect),
).into())
}
pub fn set_outer_position(&self, position: LogicalPosition) {
let dummy = NSRect::new(
NSPoint::new(
position.x,
// While it's true that we're setting the top-left position,
// it still needs to be in a bottom-left coordinate system.
CGDisplay::main().pixels_high() as f64 - position.y,
),
NSSize::new(0f64, 0f64),
);
unsafe {
util::set_frame_top_left_point_async(*self.nswindow, dummy.origin);
}
}
#[inline]
pub fn inner_size(&self) -> LogicalSize {
let view_frame = unsafe { NSView::frame(*self.nsview) };
(view_frame.size.width as f64, view_frame.size.height as f64).into()
}
#[inline]
pub fn outer_size(&self) -> LogicalSize {
let view_frame = unsafe { NSWindow::frame(*self.nswindow) };
(view_frame.size.width as f64, view_frame.size.height as f64).into()
}
#[inline]
pub fn set_inner_size(&self, size: LogicalSize) {
unsafe {
util::set_content_size_async(*self.nswindow, size);
}
}
pub fn set_min_inner_size(&self, dimensions: Option<LogicalSize>) {
unsafe {
let dimensions = dimensions.unwrap_or_else(|| (0, 0).into());
set_min_inner_size(*self.nswindow, dimensions);
}
}
pub fn set_max_inner_size(&self, dimensions: Option<LogicalSize>) {
unsafe {
let dimensions = dimensions.unwrap_or_else(|| (!0, !0).into());
set_max_inner_size(*self.nswindow, dimensions);
}
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let fullscreen = {
trace!("Locked shared state in `set_resizable`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.resizable = resizable;
trace!("Unlocked shared state in `set_resizable`");
shared_state_lock.fullscreen.is_some()
};
if !fullscreen {
let mut mask = unsafe { self.nswindow.styleMask() };
if resizable {
mask |= NSWindowStyleMask::NSResizableWindowMask;
} else {
mask &= !NSWindowStyleMask::NSResizableWindowMask;
}
self.set_style_mask_async(mask);
} // Otherwise, we don't change the mask until we exit fullscreen.
}
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
let cursor = util::Cursor::from(cursor);
if let Some(cursor_access) = self.cursor.upgrade() {
*cursor_access.lock().unwrap() = cursor;
}
unsafe {
let _: () = msg_send![*self.nswindow,
invalidateCursorRectsForView:*self.nsview
];
}
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
// TODO: Do this for real https://stackoverflow.com/a/40922095/5435443
CGDisplay::associate_mouse_and_mouse_cursor_position(!grab)
.map_err(|status| ExternalError::Os(os_error!(OsError::CGError(status))))
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let cursor_class = class!(NSCursor);
// macOS uses a "hide counter" like Windows does, so we avoid incrementing it more than once.
// (otherwise, `hide_cursor(false)` would need to be called n times!)
if visible != self.cursor_visible.load(Ordering::Acquire) {
if visible {
let _: () = unsafe { msg_send![cursor_class, unhide] };
} else {
let _: () = unsafe { msg_send![cursor_class, hide] };
}
self.cursor_visible.store(visible, Ordering::Release);
}
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
unsafe { NSWindow::backingScaleFactor(*self.nswindow) as _ }
}
#[inline]
pub fn set_cursor_position(&self, cursor_position: LogicalPosition) -> Result<(), ExternalError> {
let window_position = self.inner_position().unwrap();
let point = appkit::CGPoint {
x: (cursor_position.x + window_position.x) as CGFloat,
y: (cursor_position.y + window_position.y) as CGFloat,
};
CGDisplay::warp_mouse_cursor_position(point)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
CGDisplay::associate_mouse_and_mouse_cursor_position(true)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
Ok(())
}
pub(crate) fn is_zoomed(&self) -> bool {
// because `isZoomed` doesn't work if the window's borderless,
// we make it resizable temporalily.
let curr_mask = unsafe { self.nswindow.styleMask() };
let required = NSWindowStyleMask::NSTitledWindowMask
| NSWindowStyleMask::NSResizableWindowMask;
let needs_temp_mask = !curr_mask.contains(required);
if needs_temp_mask {
self.set_style_mask_sync(required);
}
let is_zoomed: BOOL = unsafe { msg_send![*self.nswindow, isZoomed] };
// Roll back temp styles
if needs_temp_mask {
self.set_style_mask_async(curr_mask);
}
is_zoomed != 0
}
fn saved_style(&self, shared_state: &mut SharedState) -> NSWindowStyleMask {
let base_mask = shared_state.saved_style
.take()
.unwrap_or_else(|| unsafe { self.nswindow.styleMask() });
if shared_state.resizable {
base_mask | NSWindowStyleMask::NSResizableWindowMask
} else {
base_mask & !NSWindowStyleMask::NSResizableWindowMask
}
}
fn saved_standard_frame(shared_state: &mut SharedState) -> NSRect {
shared_state.standard_frame.unwrap_or_else(|| NSRect::new(
NSPoint::new(50.0, 50.0),
NSSize::new(800.0, 600.0),
))
}
pub(crate) fn restore_state_from_fullscreen(&self) {
let maximized = {
trace!("Locked shared state in `restore_state_from_fullscreen`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.fullscreen = None;
let mask = self.saved_style(&mut *shared_state_lock);
self.set_style_mask_async(mask);
shared_state_lock.maximized
};
trace!("Unocked shared state in `restore_state_from_fullscreen`");
self.set_maximized(maximized);
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let is_zoomed = self.is_zoomed();
if is_zoomed == maximized { return };
trace!("Locked shared state in `set_maximized`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
// Save the standard frame sized if it is not zoomed
if !is_zoomed {
unsafe {
shared_state_lock.standard_frame = Some(NSWindow::frame(*self.nswindow));
}
}
shared_state_lock.maximized = maximized;
let curr_mask = unsafe { self.nswindow.styleMask() };
if shared_state_lock.fullscreen.is_some() {
// Handle it in window_did_exit_fullscreen
return;
} else if curr_mask.contains(NSWindowStyleMask::NSResizableWindowMask) {
// Just use the native zoom if resizable
unsafe { self.nswindow.zoom_(nil) };
} else {
// if it's not resizable, we set the frame directly
unsafe {
let new_rect = if maximized {
let screen = NSScreen::mainScreen(nil);
NSScreen::visibleFrame(screen)
} else {
Self::saved_standard_frame(&mut *shared_state_lock)
};
// This probably isn't thread-safe!
self.nswindow.setFrame_display_(new_rect, 0);
}
}
trace!("Unlocked shared state in `set_maximized`");
}
#[inline]
pub fn fullscreen(&self) -> Option<RootMonitorHandle> {
let shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.fullscreen.clone()
}
#[inline]
/// TODO: Right now set_fullscreen do not work on switching monitors
/// in fullscreen mode
pub fn set_fullscreen(&self, monitor: Option<RootMonitorHandle>) {
let shared_state_lock = self.shared_state.lock().unwrap();
if shared_state_lock.is_simple_fullscreen {
return
}
let not_fullscreen = {
trace!("Locked shared state in `set_fullscreen`");
let current = &shared_state_lock.fullscreen;
match (current, monitor) {
(&Some(ref a), Some(ref b)) if a.inner != b.inner => {
// Our best bet is probably to move to the origin of the
// target monitor.
unimplemented!()
},
(&None, None) | (&Some(_), Some(_)) => return,
_ => (),
}
trace!("Unlocked shared state in `set_fullscreen`");
current.is_none()
};
unsafe { util::toggle_full_screen_async(
*self.nswindow,
*self.nsview,
not_fullscreen,
Arc::downgrade(&self.shared_state),
) };
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
if decorations != self.decorations.load(Ordering::Acquire) {
self.decorations.store(decorations, Ordering::Release);
let (fullscreen, resizable) = {
trace!("Locked shared state in `set_decorations`");
let shared_state_lock = self.shared_state.lock().unwrap();
trace!("Unlocked shared state in `set_decorations`");
(
shared_state_lock.fullscreen.is_some(),
shared_state_lock.resizable,
)
};
// If we're in fullscreen mode, we wait to apply decoration changes
// until we're in `window_did_exit_fullscreen`.
if fullscreen { return }
let new_mask = {
let mut new_mask = if decorations {
NSWindowStyleMask::NSClosableWindowMask
| NSWindowStyleMask::NSMiniaturizableWindowMask
| NSWindowStyleMask::NSResizableWindowMask
| NSWindowStyleMask::NSTitledWindowMask
} else {
NSWindowStyleMask::NSBorderlessWindowMask
| NSWindowStyleMask::NSResizableWindowMask
};
if !resizable {
new_mask &= !NSWindowStyleMask::NSResizableWindowMask;
}
new_mask
};
self.set_style_mask_async(new_mask);
}
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
let level = if always_on_top {
ffi::NSWindowLevel::NSFloatingWindowLevel
} else {
ffi::NSWindowLevel::NSNormalWindowLevel
};
unsafe { util::set_level_async(*self.nswindow, level) };
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<Icon>) {
// macOS doesn't have window icons. Though, there is
// `setRepresentedFilename`, but that's semantically distinct and should
// only be used when the window is in some way representing a specific
// file/directory. For instance, Terminal.app uses this for the CWD.
// Anyway, that should eventually be implemented as
// `WindowBuilderExt::with_represented_file` or something, and doesn't
// have anything to do with `set_window_icon`.
// https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/WinPanel/Tasks/SettingWindowTitle.html
}
#[inline]
pub fn set_ime_position(&self, logical_spot: LogicalPosition) {
unsafe {
view::set_ime_position(
*self.nsview,
*self.input_context,
logical_spot.x,
logical_spot.y,
);
}
}
#[inline]
pub fn current_monitor(&self) -> RootMonitorHandle {
unsafe {
let screen: id = msg_send![*self.nswindow, screen];
let desc = NSScreen::deviceDescription(screen);
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let value = NSDictionary::valueForKey_(desc, *key);
let display_id = msg_send![value, unsignedIntegerValue];
RootMonitorHandle { inner: MonitorHandle::new(display_id) }
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::available_monitors()
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
monitor::primary_monitor()
}
}
impl WindowExtMacOS for UnownedWindow {
#[inline]
fn nswindow(&self) -> *mut c_void {
*self.nswindow as *mut _
}
#[inline]
fn nsview(&self) -> *mut c_void {
*self.nsview as *mut _
}
#[inline]
fn request_user_attention(&self, is_critical: bool) {
unsafe {
NSApp().requestUserAttention_(match is_critical {
true => NSRequestUserAttentionType::NSCriticalRequest,
false => NSRequestUserAttentionType::NSInformationalRequest,
});
}
}
#[inline]
fn simple_fullscreen(&self) -> bool {
let shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.is_simple_fullscreen
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
let mut shared_state_lock = self.shared_state.lock().unwrap();
unsafe {
let app = NSApp();
let is_native_fullscreen = shared_state_lock.fullscreen.is_some();
let is_simple_fullscreen = shared_state_lock.is_simple_fullscreen;
// Do nothing if native fullscreen is active.
if is_native_fullscreen || (fullscreen && is_simple_fullscreen) || (!fullscreen && !is_simple_fullscreen) {
return false;
}
if fullscreen {
// Remember the original window's settings
shared_state_lock.standard_frame = Some(NSWindow::frame(*self.nswindow));
shared_state_lock.saved_style = Some(self.nswindow.styleMask());
shared_state_lock.save_presentation_opts = Some(app.presentationOptions_());
// Tell our window's state that we're in fullscreen
shared_state_lock.is_simple_fullscreen = true;
// Simulate pre-Lion fullscreen by hiding the dock and menu bar
let presentation_options =
NSApplicationPresentationOptions::NSApplicationPresentationAutoHideDock |
NSApplicationPresentationOptions::NSApplicationPresentationAutoHideMenuBar;
app.setPresentationOptions_(presentation_options);
// Hide the titlebar
util::toggle_style_mask(*self.nswindow, *self.nsview, NSWindowStyleMask::NSTitledWindowMask, false);
// Set the window frame to the screen frame size
let screen = self.nswindow.screen();
let screen_frame = NSScreen::frame(screen);
NSWindow::setFrame_display_(*self.nswindow, screen_frame, YES);
// Fullscreen windows can't be resized, minimized, or moved
util::toggle_style_mask(*self.nswindow, *self.nsview, NSWindowStyleMask::NSMiniaturizableWindowMask, false);
util::toggle_style_mask(*self.nswindow, *self.nsview, NSWindowStyleMask::NSResizableWindowMask, false);
NSWindow::setMovable_(*self.nswindow, NO);
true
} else {
let new_mask = self.saved_style(&mut *shared_state_lock);
self.set_style_mask_async(new_mask);
shared_state_lock.is_simple_fullscreen = false;
if let Some(presentation_opts) = shared_state_lock.save_presentation_opts {
app.setPresentationOptions_(presentation_opts);
}
let frame = Self::saved_standard_frame(&mut *shared_state_lock);
NSWindow::setFrame_display_(*self.nswindow, frame, YES);
NSWindow::setMovable_(*self.nswindow, YES);
true
}
}
}
}
impl Drop for UnownedWindow {
fn drop(&mut self) {
trace!("Dropping `UnownedWindow` ({:?})", self as *mut _);
// Close the window if it has not yet been closed.
if *self.nswindow != nil {
unsafe { util::close_async(*self.nswindow) };
}
}
}
unsafe fn set_min_inner_size<V: NSWindow + Copy>(window: V, mut min_size: LogicalSize) {
let mut current_rect = NSWindow::frame(window);
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
// Convert from client area size to window size
min_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
min_size.height += (current_rect.size.height - content_rect.size.height) as f64;
window.setMinSize_(NSSize {
width: min_size.width as CGFloat,
height: min_size.height as CGFloat,
});
// If necessary, resize the window to match constraint
if current_rect.size.width < min_size.width {
current_rect.size.width = min_size.width;
window.setFrame_display_(current_rect, 0)
}
if current_rect.size.height < min_size.height {
// The origin point of a rectangle is at its bottom left in Cocoa.
// To ensure the window's top-left point remains the same:
current_rect.origin.y += current_rect.size.height - min_size.height;
current_rect.size.height = min_size.height;
window.setFrame_display_(current_rect, 0)
}
}
unsafe fn set_max_inner_size<V: NSWindow + Copy>(window: V, mut max_size: LogicalSize) {
let mut current_rect = NSWindow::frame(window);
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
// Convert from client area size to window size
max_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
max_size.height += (current_rect.size.height - content_rect.size.height) as f64;
window.setMaxSize_(NSSize {
width: max_size.width as CGFloat,
height: max_size.height as CGFloat,
});
// If necessary, resize the window to match constraint
if current_rect.size.width > max_size.width {
current_rect.size.width = max_size.width;
window.setFrame_display_(current_rect, 0)
}
if current_rect.size.height > max_size.height {
// The origin point of a rectangle is at its bottom left in Cocoa.
// To ensure the window's top-left point remains the same:
current_rect.origin.y += current_rect.size.height - max_size.height;
current_rect.size.height = max_size.height;
window.setFrame_display_(current_rect, 0)
}
}