mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
1b4045dcb2
This adds a way to set the purpose for the IME input, implemented only on Wayland for now.
113 lines
3.7 KiB
Rust
113 lines
3.7 KiB
Rust
#![allow(clippy::single_match)]
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use log::LevelFilter;
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use simple_logger::SimpleLogger;
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use winit::{
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dpi::PhysicalPosition,
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event::{ElementState, Event, Ime, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{ImePurpose, WindowBuilder},
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};
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fn main() {
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SimpleLogger::new()
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.with_level(LevelFilter::Trace)
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.init()
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.unwrap();
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println!("IME position will system default");
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println!("Click to set IME position to cursor's");
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println!("Press F2 to toggle IME. See the documentation of `set_ime_allowed` for more info");
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println!("Press F3 to cycle through IME purposes.");
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_inner_size(winit::dpi::LogicalSize::new(256f64, 128f64))
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.build(&event_loop)
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.unwrap();
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let mut ime_purpose = ImePurpose::Normal;
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let mut ime_allowed = true;
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window.set_ime_allowed(ime_allowed);
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let mut may_show_ime = false;
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let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
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let mut ime_pos = PhysicalPosition::new(0.0, 0.0);
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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Event::WindowEvent {
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event: WindowEvent::CursorMoved { position, .. },
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..
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} => {
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cursor_position = position;
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}
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Event::WindowEvent {
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event:
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WindowEvent::MouseInput {
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state: ElementState::Released,
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..
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},
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..
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} => {
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println!(
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"Setting ime position to {}, {}",
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cursor_position.x, cursor_position.y
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);
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ime_pos = cursor_position;
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if may_show_ime {
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window.set_ime_position(ime_pos);
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}
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}
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Event::WindowEvent {
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event: WindowEvent::Ime(event),
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..
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} => {
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println!("{event:?}");
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may_show_ime = event != Ime::Disabled;
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if may_show_ime {
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window.set_ime_position(ime_pos);
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}
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}
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Event::WindowEvent {
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event: WindowEvent::ReceivedCharacter(ch),
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..
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} => {
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println!("ch: {ch:?}");
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}
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Event::WindowEvent {
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event: WindowEvent::KeyboardInput { input, .. },
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..
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} => {
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println!("key: {input:?}");
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if input.state == ElementState::Pressed
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&& input.virtual_keycode == Some(VirtualKeyCode::F2)
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{
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ime_allowed = !ime_allowed;
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window.set_ime_allowed(ime_allowed);
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println!("\nIME allowed: {ime_allowed}\n");
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}
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if input.state == ElementState::Pressed
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&& input.virtual_keycode == Some(VirtualKeyCode::F3)
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{
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ime_purpose = match ime_purpose {
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ImePurpose::Normal => ImePurpose::Password,
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ImePurpose::Password => ImePurpose::Terminal,
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_ => ImePurpose::Normal,
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};
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window.set_ime_purpose(ime_purpose);
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println!("\nIME purpose: {ime_purpose:?}\n");
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}
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}
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_ => (),
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}
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});
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}
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