winit-sonoma-fix/examples/handling_close.rs
Osspial 6a330a2894
On Windows, fix bug where RedrawRequested would only get emitted every other iteration of the event loop (#1366)
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop.

* Initialize simple_logger in examples.

This PR's primary bug was discovered because a friend of mine reported
that winit was emitting concerning log messages, which I'd never seen
since none of the examples print out the log messages. This addresses
that, to hopefully reduce the chance of bugs going unnoticed in the
future.

* Add changelog entry

* Format
2020-01-06 15:28:58 -05:00

84 lines
3.5 KiB
Rust

use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
simple_logger::init().unwrap();
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&event_loop)
.unwrap();
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::{
ElementState::Released,
VirtualKeyCode::{N, Y},
};
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
},
..
} => {
match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
*control_flow = ControlFlow::Exit;
}
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
_ => (),
}
}
_ => (),
}
});
}