Go to file
tomaka 28ecf3bc5b Merge pull request #49 from tomaka/update-rustc
Update for rustc f9fc49c06 2014-10-10 00:07:08 +0000
2014-10-10 17:58:31 +02:00
.cargo Add basic support for Android 2014-09-11 18:28:07 +02:00
deps Update apk-builder 2014-10-02 20:42:52 +02:00
examples Implement headless rendering 2014-10-09 15:55:42 +02:00
src Update for rustc f9fc49c06 2014-10-10 00:07:08 +0000 2014-10-10 17:52:47 +02:00
tests Implement headless rendering 2014-10-09 15:55:42 +02:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore Add basic support for Android 2014-09-11 18:28:07 +02:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Minor changes in travis.yml 2014-10-10 16:02:27 +02:00
Cargo.toml Implement headless rendering 2014-10-09 15:55:42 +02:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Added Gitter badge 2014-10-04 16:18:09 +00:00

glutin - OpenGL, UTilities and INput

![Gitter](https://badges.gitter.im/Join Chat.svg)

Alternative to GLFW in pure Rust.

Build Status

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo test
./target/test/window    # or target\test\window.exe

Usage

extern crate glutin;
extern crate libc;
extern crate gl;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    gl::load_with(|symbol| window.get_proc_address(symbol));

    gl::ClearColor(0.0, 1.0, 0.0, 1.0);

    while !window.is_closed() {
        window.wait_events();

        gl::Clear(gl::COLOR_BUFFER_BIT);

        window.swap_buffers();
    }
}

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to gl-init and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
  • Events are not implemented

Emscripten

  • Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)

OS/X

  • This library compiles for OS/X but calling any function will fail
  • Some low-level issues related to Objective C bindings make the implementation difficult to write
  • Looking for contributors

Win32

  • Pixel formats are not implemented
  • If you don't have MinGW installed, you will need to provide libgdi32.a and libopengl32.a ; you can put them in C:\Users\you\.rust

X11

  • Some input events are not implemented
  • Pixel formats not implemented
  • The implementation probably needs a cleanup