winit-sonoma-fix/src/platform/macos/monitor.rs
tomaka 3d1c18ded9 Events loop backend (#269)
* Don't use UNIX_BACKEND in Window2::new

* Move get_available_monitors and get_primary_monitor to EventsLoop

* Remove UNIX_BACKEND

* Restore choosing the Linux backend

* Return a XNotSupported for new_x11()

* Fix fullscreen example
2017-09-01 11:04:57 +02:00

52 lines
1.5 KiB
Rust

use core_graphics::display;
use std::collections::VecDeque;
use super::EventsLoop;
#[derive(Clone)]
pub struct MonitorId(u32);
impl EventsLoop {
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut monitors = VecDeque::new();
unsafe {
let max_displays = 10u32;
let mut active_displays = [0u32; 10];
let mut display_count = 0;
display::CGGetActiveDisplayList(max_displays, &mut active_displays[0], &mut display_count);
for i in 0..display_count as usize {
monitors.push_back(MonitorId(active_displays[i]));
}
}
monitors
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
let id = unsafe { MonitorId(display::CGMainDisplayID()) };
id
}
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
let MonitorId(display_id) = *self;
let screen_num = unsafe { display::CGDisplayModelNumber(display_id) };
Some(format!("Monitor #{}", screen_num))
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.0
}
pub fn get_dimensions(&self) -> (u32, u32) {
let MonitorId(display_id) = *self;
let dimension = unsafe {
let height = display::CGDisplayPixelsHigh(display_id);
let width = display::CGDisplayPixelsWide(display_id);
(width as u32, height as u32)
};
dimension
}
}