Go to file
Bryan Bell 3e06c1c0e2 Remove deadcode warning in BuilderAttribs
In src/lib.rs remove the deadcode warning about the 'headless' builder
attribute. Headless is /actually/ set to false or true depending on if
HeadlessRendererBuilder is used.
2015-01-23 00:15:18 -08:00
.cargo Add basic support for Android 2014-09-11 18:28:07 +02:00
examples Iterators returned by wait_events and poll_events are now persistent 2015-01-19 13:11:33 +01:00
src Remove deadcode warning in BuilderAttribs 2015-01-23 00:15:18 -08:00
tests Update for rust alpha 1.0 2015-01-10 08:23:20 +01:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore Add basic support for Android 2014-09-11 18:28:07 +02:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Generate docs for headless functionnalities too 2014-12-28 15:54:27 +01:00
appveyor.yml Update for rust alpha 1.0 2015-01-10 08:23:20 +01:00
build.rs Fix OS X build. 2015-01-21 10:58:08 -05:00
Cargo.toml Fix for changes in winapi 2015-01-18 13:48:43 +01:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Merge pull request #192 from bjwbell/mouse-cursors 2015-01-13 10:43:46 +01:00

glutin - OpenGL, UTilities and INput

![Gitter](https://badges.gitter.im/Join Chat.svg)

Alternative to GLFW in pure Rust.

Build Status Build status

Documentation

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window

Usage

extern crate glutin;
extern crate libc;
extern crate gl;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    gl::load_with(|symbol| window.get_proc_address(symbol));

    gl::ClearColor(0.0, 1.0, 0.0, 1.0);

    while !window.is_closed() {
        window.wait_events();

        gl::Clear(gl::COLOR_BUFFER_BIT);

        window.swap_buffers();
    }
}

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
  • Events and vsync are not implemented
  • Headless rendering doesn't work

Emscripten

  • Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)

OS/X

  • Some events are not implemented
  • Implementation is still work-in-progress
  • Vsync not implemented
  • Changing the cursor (set_cursor) is not implemented

Win32

  • You must call glFlush before swap_buffers, or else on Windows 8 nothing will be visible on the window
  • Pixel formats are not implemented
  • Changing the cursor (set_cursor) is not implemented

X11

  • Some input events are not implemented
  • Pixel formats not implemented
  • Vsync not implemented
  • Not all mouse cursors are implemented (ContextMenu, ...)