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Tested on the following window managers: * Xfwm4 4.12.4 * Mutter 3.26.2 * Muffin 3.6.0 * Budgie 10.4 * Marco 1.20.0 * Compiz 0.9.13.1 * KWin 5.12.3 * Enlightenment 0.22.2 * FVWM 2.6.7 * Awesome 4.2 * i3 4.15 * xmonad 0.13 * dwm 6.1 * Openbox 3.6.1 * Fluxbox 1.3.7 * Blackbox 0.70.1 * IceWM 1.3.8 * IceWM 1.4.2 |
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.circleci | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.7"
Documentation
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
winit::ControlFlow::Break
},
_ => winit::ControlFlow::Continue,
}
});
}
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.