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4046a892ee
Previously, the function would actually set the outer size of the window instead of the inner size. We fix this by first letting windows calculate the outer size based upon the specified inner size. |
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examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
build.rs | ||
Cargo.toml | ||
LICENSE | ||
README.md |
glutin - OpenGL, UTilities and INput
![Gitter](https://badges.gitter.im/Join Chat.svg)
Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
Documentation
Try it!
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Usage
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
unsafe {
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
}
for event in window.wait_events() {
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
window.swap_buffers();
match event {
glutin::Event::Closed => break,
_ => ()
}
}
}
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Platform-specific notes
Android
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builder
and runcargo build
, then go back toglutin
and callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
X11
- The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.