mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 06:11:30 +11:00
10419ff441
Fixes #1402.
100 lines
3.1 KiB
Rust
100 lines
3.1 KiB
Rust
#![allow(clippy::single_match)]
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use log::LevelFilter;
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use simple_logger::SimpleLogger;
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use winit::{
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dpi::PhysicalPosition,
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event::{ElementState, Event, Ime, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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fn main() {
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SimpleLogger::new()
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.with_level(LevelFilter::Trace)
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.init()
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.unwrap();
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println!("IME position will system default");
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println!("Click to set IME position to cursor's");
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println!("Press F2 to toggle IME. See the documentation of `set_ime_allowed` for more info");
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_inner_size(winit::dpi::LogicalSize::new(256f64, 128f64))
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.build(&event_loop)
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.unwrap();
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let mut ime_allowed = true;
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window.set_ime_allowed(ime_allowed);
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let mut may_show_ime = false;
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let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
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let mut ime_pos = PhysicalPosition::new(0.0, 0.0);
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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Event::WindowEvent {
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event: WindowEvent::CursorMoved { position, .. },
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..
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} => {
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cursor_position = position;
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}
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Event::WindowEvent {
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event:
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WindowEvent::MouseInput {
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state: ElementState::Released,
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..
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},
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..
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} => {
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println!(
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"Setting ime position to {}, {}",
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cursor_position.x, cursor_position.y
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);
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ime_pos = cursor_position;
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if may_show_ime {
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window.set_ime_position(ime_pos);
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}
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}
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Event::WindowEvent {
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event: WindowEvent::Ime(event),
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..
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} => {
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println!("{:?}", event);
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may_show_ime = event != Ime::Disabled;
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if may_show_ime {
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window.set_ime_position(ime_pos);
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}
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}
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Event::WindowEvent {
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event: WindowEvent::ReceivedCharacter(ch),
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..
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} => {
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println!("ch: {:?}", ch);
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}
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Event::WindowEvent {
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event: WindowEvent::KeyboardInput { input, .. },
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..
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} => {
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println!("key: {:?}", input);
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if input.state == ElementState::Pressed
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&& input.virtual_keycode == Some(VirtualKeyCode::F2)
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{
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ime_allowed = !ime_allowed;
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window.set_ime_allowed(ime_allowed);
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println!("\nIME: {}\n", ime_allowed);
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}
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}
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_ => (),
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}
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});
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}
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