mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
b2a46d0439
Fixes #776.
65 lines
2.1 KiB
Rust
65 lines
2.1 KiB
Rust
#![allow(clippy::single_match)]
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use std::path::Path;
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use simple_logger::SimpleLogger;
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use winit::{
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event::Event,
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event_loop::EventLoop,
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window::{Icon, WindowBuilder},
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};
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#[path = "util/fill.rs"]
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mod fill;
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fn main() {
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SimpleLogger::new().init().unwrap();
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
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// since it seems to work well enough in most cases. Be careful about going too high, or
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// you'll be bitten by the low-quality downscaling built into the WM.
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let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
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let icon = load_icon(Path::new(path));
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("An iconic window!")
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// At present, this only does anything on Windows and X11, so if you want to save load
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// time, you can put icon loading behind a function that returns `None` on other platforms.
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.with_window_icon(Some(icon))
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.build(&event_loop)
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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control_flow.set_wait();
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if let Event::WindowEvent { event, .. } = event {
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use winit::event::WindowEvent::*;
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match event {
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CloseRequested => control_flow.set_exit(),
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DroppedFile(path) => {
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window.set_window_icon(Some(load_icon(&path)));
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}
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_ => (),
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}
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} else if let Event::RedrawRequested(_) = event {
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fill::fill_window(&window);
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}
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});
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}
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fn load_icon(path: &Path) -> Icon {
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let (icon_rgba, icon_width, icon_height) = {
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let image = image::open(path)
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.expect("Failed to open icon path")
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.into_rgba8();
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let (width, height) = image.dimensions();
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let rgba = image.into_raw();
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(rgba, width, height)
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};
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Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")
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}
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