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Victor Berger 515595153d Wayland: rework the event loop & expose readiness signal (#298)
* wayland: don't create a second event_queue

As each EventsLoop has its own context, this is no longer necessary.

* wayland: buffer events rather than direct dispatch

Changes the behavior of the event loop to first internally
buffer the events generated by the wayland handlers, and then
dispatch them to the client's closure.

- It simplifies the event loop logic
- It makes it possible for the user to call window methods such as
  `set_title()` or `set_inner_size()` without causing a deadlock

* wayland: add is_ready() & fix protocol errors

Adds a `is_ready()` method to the windows to advertize
when it is legal to start drawing, and fix a few wayland
protocol mishandling in the process.
2017-09-27 16:31:46 +02:00
.circleci Implement virtual key translation for emscripten (#289) 2017-09-16 15:46:53 +02:00
examples Move fullscreen modes to not touch physical resolutions (#270) 2017-09-07 10:33:46 +02:00
src Wayland: rework the event loop & expose readiness signal (#298) 2017-09-27 16:31:46 +02:00
tests Add a test that checks that EventsLoopProxy impls Send 2017-05-25 23:18:56 +10:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore win32: Bump user32-sys req for MapVirtualKeyA 2015-09-22 14:01:27 -04:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Move fullscreen modes to not touch physical resolutions (#270) 2017-09-07 10:33:46 +02:00
appveyor.yml Fix the appveyor build 2015-09-24 08:37:52 +02:00
Cargo.toml Publish 0.8.1 with fixes necessary for glutin (#296) 2017-09-23 09:36:30 +02:00
CHANGELOG.md Wayland: rework the event loop & expose readiness signal (#298) 2017-09-27 16:31:46 +02:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Emscripten rework (#286) 2017-09-14 16:31:34 +02:00

winit - Cross-platform window creation and management in Rust

Docs.rs

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[dependencies]
winit = "0.7"

Documentation

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
                winit::ControlFlow::Break
            },
            _ => winit::ControlFlow::Continue,
        }
    });
}

Platform-specific usage

Emscripten and WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the ID of the <canvas> element (in the example this would be "my_id"). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.