mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-28 08:01:30 +11:00
2153 lines
82 KiB
Rust
2153 lines
82 KiB
Rust
#![allow(non_snake_case)]
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mod runner;
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use parking_lot::Mutex;
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use std::{
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collections::VecDeque,
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marker::PhantomData,
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mem, panic, ptr,
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rc::Rc,
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sync::{
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mpsc::{self, Receiver, Sender},
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Arc,
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},
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thread,
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time::{Duration, Instant},
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};
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use winapi::shared::basetsd::{DWORD_PTR, UINT_PTR};
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use winapi::{
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shared::{
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minwindef::{BOOL, DWORD, HIWORD, INT, LOWORD, LPARAM, LRESULT, UINT, WPARAM},
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windef::{HWND, POINT, RECT},
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windowsx, winerror,
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},
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um::{
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commctrl, libloaderapi, ole2, processthreadsapi, winbase,
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winnt::{HANDLE, LONG, LPCSTR, SHORT},
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winuser,
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},
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};
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use crate::{
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dpi::{PhysicalPosition, PhysicalSize},
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event::{DeviceEvent, Event, Force, KeyboardInput, Touch, TouchPhase, WindowEvent},
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event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
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monitor::MonitorHandle as RootMonitorHandle,
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platform_impl::platform::{
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dark_mode::try_dark_mode,
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dpi::{become_dpi_aware, dpi_to_scale_factor, enable_non_client_dpi_scaling},
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drop_handler::FileDropHandler,
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event::{self, handle_extended_keys, process_key_params, vkey_to_winit_vkey},
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monitor::{self, MonitorHandle},
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raw_input, util,
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window_state::{CursorFlags, WindowFlags, WindowState},
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wrap_device_id, WindowId, DEVICE_ID,
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},
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window::{Fullscreen, WindowId as RootWindowId},
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};
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use runner::{EventLoopRunner, EventLoopRunnerShared};
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type GetPointerFrameInfoHistory = unsafe extern "system" fn(
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pointerId: UINT,
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entriesCount: *mut UINT,
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pointerCount: *mut UINT,
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pointerInfo: *mut winuser::POINTER_INFO,
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) -> BOOL;
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type SkipPointerFrameMessages = unsafe extern "system" fn(pointerId: UINT) -> BOOL;
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type GetPointerDeviceRects = unsafe extern "system" fn(
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device: HANDLE,
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pointerDeviceRect: *mut RECT,
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displayRect: *mut RECT,
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) -> BOOL;
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type GetPointerTouchInfo =
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unsafe extern "system" fn(pointerId: UINT, touchInfo: *mut winuser::POINTER_TOUCH_INFO) -> BOOL;
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type GetPointerPenInfo =
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unsafe extern "system" fn(pointId: UINT, penInfo: *mut winuser::POINTER_PEN_INFO) -> BOOL;
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lazy_static! {
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static ref GET_POINTER_FRAME_INFO_HISTORY: Option<GetPointerFrameInfoHistory> =
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get_function!("user32.dll", GetPointerFrameInfoHistory);
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static ref SKIP_POINTER_FRAME_MESSAGES: Option<SkipPointerFrameMessages> =
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get_function!("user32.dll", SkipPointerFrameMessages);
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static ref GET_POINTER_DEVICE_RECTS: Option<GetPointerDeviceRects> =
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get_function!("user32.dll", GetPointerDeviceRects);
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static ref GET_POINTER_TOUCH_INFO: Option<GetPointerTouchInfo> =
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get_function!("user32.dll", GetPointerTouchInfo);
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static ref GET_POINTER_PEN_INFO: Option<GetPointerPenInfo> =
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get_function!("user32.dll", GetPointerPenInfo);
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}
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pub(crate) struct SubclassInput<T: 'static> {
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pub window_state: Arc<Mutex<WindowState>>,
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pub event_loop_runner: EventLoopRunnerShared<T>,
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pub file_drop_handler: Option<FileDropHandler>,
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}
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impl<T> SubclassInput<T> {
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unsafe fn send_event(&self, event: Event<'_, T>) {
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self.event_loop_runner.send_event(event);
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}
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}
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struct ThreadMsgTargetSubclassInput<T: 'static> {
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event_loop_runner: EventLoopRunnerShared<T>,
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user_event_receiver: Receiver<T>,
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}
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impl<T> ThreadMsgTargetSubclassInput<T> {
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unsafe fn send_event(&self, event: Event<'_, T>) {
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self.event_loop_runner.send_event(event);
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}
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}
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pub struct EventLoop<T: 'static> {
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thread_msg_sender: Sender<T>,
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window_target: RootELW<T>,
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}
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pub struct EventLoopWindowTarget<T: 'static> {
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thread_id: DWORD,
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thread_msg_target: HWND,
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pub(crate) runner_shared: EventLoopRunnerShared<T>,
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}
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macro_rules! main_thread_check {
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($fn_name:literal) => {{
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let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
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if thread_id != main_thread_id() {
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panic!(concat!(
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"Initializing the event loop outside of the main thread is a significant \
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cross-platform compatibility hazard. If you really, absolutely need to create an \
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EventLoop on a different thread, please use the `EventLoopExtWindows::",
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$fn_name,
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"` function."
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));
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}
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}};
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}
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impl<T: 'static> EventLoop<T> {
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pub fn new() -> EventLoop<T> {
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main_thread_check!("new_any_thread");
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Self::new_any_thread()
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}
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pub fn new_any_thread() -> EventLoop<T> {
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become_dpi_aware();
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Self::new_dpi_unaware_any_thread()
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}
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pub fn new_dpi_unaware() -> EventLoop<T> {
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main_thread_check!("new_dpi_unaware_any_thread");
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Self::new_dpi_unaware_any_thread()
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}
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pub fn new_dpi_unaware_any_thread() -> EventLoop<T> {
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let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
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let thread_msg_target = create_event_target_window();
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let send_thread_msg_target = thread_msg_target as usize;
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thread::spawn(move || wait_thread(thread_id, send_thread_msg_target as HWND));
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let wait_thread_id = get_wait_thread_id();
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let runner_shared = Rc::new(EventLoopRunner::new(thread_msg_target, wait_thread_id));
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let thread_msg_sender =
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subclass_event_target_window(thread_msg_target, runner_shared.clone());
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raw_input::register_all_mice_and_keyboards_for_raw_input(thread_msg_target);
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EventLoop {
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thread_msg_sender,
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window_target: RootELW {
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p: EventLoopWindowTarget {
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thread_id,
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thread_msg_target,
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runner_shared,
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},
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_marker: PhantomData,
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},
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}
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}
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pub fn window_target(&self) -> &RootELW<T> {
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&self.window_target
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}
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pub fn run<F>(mut self, event_handler: F) -> !
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where
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F: 'static + FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
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{
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self.run_return(event_handler);
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::std::process::exit(0);
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}
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pub fn run_return<F>(&mut self, mut event_handler: F)
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where
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F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
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{
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let event_loop_windows_ref = &self.window_target;
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unsafe {
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self.window_target
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.p
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.runner_shared
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.set_event_handler(move |event, control_flow| {
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event_handler(event, event_loop_windows_ref, control_flow)
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});
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}
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let runner = &self.window_target.p.runner_shared;
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unsafe {
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let mut msg = mem::zeroed();
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runner.poll();
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'main: loop {
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if 0 == winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) {
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break 'main;
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}
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winuser::TranslateMessage(&mut msg);
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winuser::DispatchMessageW(&mut msg);
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if let Err(payload) = runner.take_panic_error() {
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runner.reset_runner();
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panic::resume_unwind(payload);
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}
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if runner.control_flow() == ControlFlow::Exit && !runner.handling_events() {
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break 'main;
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}
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}
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}
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unsafe {
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runner.loop_destroyed();
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}
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runner.reset_runner();
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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target_window: self.window_target.p.thread_msg_target,
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event_send: self.thread_msg_sender.clone(),
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}
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}
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}
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impl<T> EventLoopWindowTarget<T> {
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#[inline(always)]
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pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
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EventLoopThreadExecutor {
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thread_id: self.thread_id,
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target_window: self.thread_msg_target,
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}
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}
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// TODO: Investigate opportunities for caching
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::available_monitors()
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}
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pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
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let monitor = monitor::primary_monitor();
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Some(RootMonitorHandle { inner: monitor })
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}
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}
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fn main_thread_id() -> DWORD {
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static mut MAIN_THREAD_ID: DWORD = 0;
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#[used]
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#[allow(non_upper_case_globals)]
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#[link_section = ".CRT$XCU"]
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static INIT_MAIN_THREAD_ID: unsafe fn() = {
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unsafe fn initer() {
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MAIN_THREAD_ID = processthreadsapi::GetCurrentThreadId();
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}
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initer
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};
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unsafe { MAIN_THREAD_ID }
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}
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fn get_wait_thread_id() -> DWORD {
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unsafe {
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let mut msg = mem::zeroed();
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let result = winuser::GetMessageW(
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&mut msg,
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-1 as _,
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*SEND_WAIT_THREAD_ID_MSG_ID,
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*SEND_WAIT_THREAD_ID_MSG_ID,
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);
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assert_eq!(
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msg.message, *SEND_WAIT_THREAD_ID_MSG_ID,
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"this shouldn't be possible. please open an issue with Winit. error code: {}",
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result
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);
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msg.lParam as DWORD
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}
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}
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fn wait_thread(parent_thread_id: DWORD, msg_window_id: HWND) {
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unsafe {
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let mut msg: winuser::MSG;
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let cur_thread_id = processthreadsapi::GetCurrentThreadId();
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winuser::PostThreadMessageW(
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parent_thread_id,
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*SEND_WAIT_THREAD_ID_MSG_ID,
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0,
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cur_thread_id as LPARAM,
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);
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let mut wait_until_opt = None;
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'main: loop {
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// Zeroing out the message ensures that the `WaitUntilInstantBox` doesn't get
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// double-freed if `MsgWaitForMultipleObjectsEx` returns early and there aren't
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// additional messages to process.
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msg = mem::zeroed();
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if wait_until_opt.is_some() {
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if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, winuser::PM_REMOVE) {
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winuser::TranslateMessage(&mut msg);
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winuser::DispatchMessageW(&mut msg);
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}
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} else {
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if 0 == winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) {
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break 'main;
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} else {
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winuser::TranslateMessage(&mut msg);
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winuser::DispatchMessageW(&mut msg);
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}
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}
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if msg.message == *WAIT_UNTIL_MSG_ID {
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wait_until_opt = Some(*WaitUntilInstantBox::from_raw(msg.lParam as *mut _));
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} else if msg.message == *CANCEL_WAIT_UNTIL_MSG_ID {
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wait_until_opt = None;
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}
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if let Some(wait_until) = wait_until_opt {
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let now = Instant::now();
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if now < wait_until {
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// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract
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// 1 millisecond from the requested time and spinlock for the remainder to
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// compensate for that.
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let resume_reason = winuser::MsgWaitForMultipleObjectsEx(
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0,
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ptr::null(),
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dur2timeout(wait_until - now).saturating_sub(1),
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winuser::QS_ALLEVENTS,
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winuser::MWMO_INPUTAVAILABLE,
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);
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if resume_reason == winerror::WAIT_TIMEOUT {
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winuser::PostMessageW(msg_window_id, *PROCESS_NEW_EVENTS_MSG_ID, 0, 0);
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wait_until_opt = None;
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}
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} else {
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winuser::PostMessageW(msg_window_id, *PROCESS_NEW_EVENTS_MSG_ID, 0, 0);
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wait_until_opt = None;
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}
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}
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}
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}
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}
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// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
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fn dur2timeout(dur: Duration) -> DWORD {
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// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
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// timeouts in windows APIs are typically u32 milliseconds. To translate, we
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// have two pieces to take care of:
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//
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// * Nanosecond precision is rounded up
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// * Greater than u32::MAX milliseconds (50 days) is rounded up to INFINITE
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// (never time out).
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dur.as_secs()
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.checked_mul(1000)
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.and_then(|ms| ms.checked_add((dur.subsec_nanos() as u64) / 1_000_000))
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.and_then(|ms| {
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ms.checked_add(if dur.subsec_nanos() % 1_000_000 > 0 {
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1
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} else {
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0
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})
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})
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.map(|ms| {
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if ms > DWORD::max_value() as u64 {
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winbase::INFINITE
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} else {
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ms as DWORD
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}
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})
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.unwrap_or(winbase::INFINITE)
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}
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impl<T> Drop for EventLoop<T> {
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fn drop(&mut self) {
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unsafe {
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winuser::DestroyWindow(self.window_target.p.thread_msg_target);
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}
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}
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}
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pub(crate) struct EventLoopThreadExecutor {
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thread_id: DWORD,
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target_window: HWND,
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}
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unsafe impl Send for EventLoopThreadExecutor {}
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unsafe impl Sync for EventLoopThreadExecutor {}
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impl EventLoopThreadExecutor {
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/// Check to see if we're in the parent event loop's thread.
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pub(super) fn in_event_loop_thread(&self) -> bool {
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let cur_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
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self.thread_id == cur_thread_id
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}
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/// Executes a function in the event loop thread. If we're already in the event loop thread,
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/// we just call the function directly.
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///
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/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
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/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
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///
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/// Note that if you are using this to change some property of a window and updating
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/// `WindowState` then you should call this within the lock of `WindowState`. Otherwise the
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/// events may be sent to the other thread in different order to the one in which you set
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/// `WindowState`, leaving them out of sync.
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///
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/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
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/// to the unstable FnBox.
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pub(super) fn execute_in_thread<F>(&self, mut function: F)
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where
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F: FnMut() + Send + 'static,
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{
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unsafe {
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if self.in_event_loop_thread() {
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function();
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} else {
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// We double-box because the first box is a fat pointer.
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let boxed = Box::new(function) as Box<dyn FnMut()>;
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let boxed2: ThreadExecFn = Box::new(boxed);
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let raw = Box::into_raw(boxed2);
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let res = winuser::PostMessageW(
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self.target_window,
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*EXEC_MSG_ID,
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raw as *mut () as usize as WPARAM,
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0,
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);
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assert!(res != 0, "PostMessage failed ; is the messages queue full?");
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}
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}
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}
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}
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type ThreadExecFn = Box<Box<dyn FnMut()>>;
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|
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pub struct EventLoopProxy<T: 'static> {
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target_window: HWND,
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event_send: Sender<T>,
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}
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unsafe impl<T: Send + 'static> Send for EventLoopProxy<T> {}
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impl<T: 'static> Clone for EventLoopProxy<T> {
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fn clone(&self) -> Self {
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Self {
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target_window: self.target_window,
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event_send: self.event_send.clone(),
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}
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}
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}
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impl<T: 'static> EventLoopProxy<T> {
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
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unsafe {
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if winuser::PostMessageW(self.target_window, *USER_EVENT_MSG_ID, 0, 0) != 0 {
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self.event_send.send(event).ok();
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Ok(())
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} else {
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Err(EventLoopClosed(event))
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}
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}
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}
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}
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type WaitUntilInstantBox = Box<Instant>;
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lazy_static! {
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// Message sent by the `EventLoopProxy` when we want to wake up the thread.
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// WPARAM and LPARAM are unused.
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static ref USER_EVENT_MSG_ID: u32 = {
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unsafe {
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winuser::RegisterWindowMessageA("Winit::WakeupMsg\0".as_ptr() as LPCSTR)
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}
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};
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// Message sent when we want to execute a closure in the thread.
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// WPARAM contains a Box<Box<dyn FnMut()>> that must be retrieved with `Box::from_raw`,
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// and LPARAM is unused.
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static ref EXEC_MSG_ID: u32 = {
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unsafe {
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winuser::RegisterWindowMessageA("Winit::ExecMsg\0".as_ptr() as *const i8)
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}
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};
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static ref PROCESS_NEW_EVENTS_MSG_ID: u32 = {
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unsafe {
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winuser::RegisterWindowMessageA("Winit::ProcessNewEvents\0".as_ptr() as *const i8)
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}
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};
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/// lparam is the wait thread's message id.
|
|
static ref SEND_WAIT_THREAD_ID_MSG_ID: u32 = {
|
|
unsafe {
|
|
winuser::RegisterWindowMessageA("Winit::SendWaitThreadId\0".as_ptr() as *const i8)
|
|
}
|
|
};
|
|
/// lparam points to a `Box<Instant>` signifying the time `PROCESS_NEW_EVENTS_MSG_ID` should
|
|
/// be sent.
|
|
static ref WAIT_UNTIL_MSG_ID: u32 = {
|
|
unsafe {
|
|
winuser::RegisterWindowMessageA("Winit::WaitUntil\0".as_ptr() as *const i8)
|
|
}
|
|
};
|
|
static ref CANCEL_WAIT_UNTIL_MSG_ID: u32 = {
|
|
unsafe {
|
|
winuser::RegisterWindowMessageA("Winit::CancelWaitUntil\0".as_ptr() as *const i8)
|
|
}
|
|
};
|
|
// Message sent by a `Window` when it wants to be destroyed by the main thread.
|
|
// WPARAM and LPARAM are unused.
|
|
pub static ref DESTROY_MSG_ID: u32 = {
|
|
unsafe {
|
|
winuser::RegisterWindowMessageA("Winit::DestroyMsg\0".as_ptr() as LPCSTR)
|
|
}
|
|
};
|
|
// WPARAM is a bool specifying the `WindowFlags::MARKER_RETAIN_STATE_ON_SIZE` flag. See the
|
|
// documentation in the `window_state` module for more information.
|
|
pub static ref SET_RETAIN_STATE_ON_SIZE_MSG_ID: u32 = unsafe {
|
|
winuser::RegisterWindowMessageA("Winit::SetRetainMaximized\0".as_ptr() as LPCSTR)
|
|
};
|
|
static ref THREAD_EVENT_TARGET_WINDOW_CLASS: Vec<u16> = unsafe {
|
|
use std::ffi::OsStr;
|
|
use std::os::windows::ffi::OsStrExt;
|
|
|
|
let class_name: Vec<_> = OsStr::new("Winit Thread Event Target")
|
|
.encode_wide()
|
|
.chain(Some(0).into_iter())
|
|
.collect();
|
|
|
|
let class = winuser::WNDCLASSEXW {
|
|
cbSize: mem::size_of::<winuser::WNDCLASSEXW>() as UINT,
|
|
style: 0,
|
|
lpfnWndProc: Some(winuser::DefWindowProcW),
|
|
cbClsExtra: 0,
|
|
cbWndExtra: 0,
|
|
hInstance: libloaderapi::GetModuleHandleW(ptr::null()),
|
|
hIcon: ptr::null_mut(),
|
|
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
|
|
hbrBackground: ptr::null_mut(),
|
|
lpszMenuName: ptr::null(),
|
|
lpszClassName: class_name.as_ptr(),
|
|
hIconSm: ptr::null_mut(),
|
|
};
|
|
|
|
winuser::RegisterClassExW(&class);
|
|
|
|
class_name
|
|
};
|
|
}
|
|
|
|
fn create_event_target_window() -> HWND {
|
|
unsafe {
|
|
let window = winuser::CreateWindowExW(
|
|
winuser::WS_EX_NOACTIVATE | winuser::WS_EX_TRANSPARENT | winuser::WS_EX_LAYERED,
|
|
THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
|
|
ptr::null_mut(),
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
ptr::null_mut(),
|
|
ptr::null_mut(),
|
|
libloaderapi::GetModuleHandleW(ptr::null()),
|
|
ptr::null_mut(),
|
|
);
|
|
winuser::SetWindowLongPtrW(
|
|
window,
|
|
winuser::GWL_STYLE,
|
|
// The window technically has to be visible to receive WM_PAINT messages (which are used
|
|
// for delivering events during resizes), but it isn't displayed to the user because of
|
|
// the LAYERED style.
|
|
(winuser::WS_VISIBLE | winuser::WS_POPUP) as _,
|
|
);
|
|
window
|
|
}
|
|
}
|
|
|
|
fn subclass_event_target_window<T>(
|
|
window: HWND,
|
|
event_loop_runner: EventLoopRunnerShared<T>,
|
|
) -> Sender<T> {
|
|
unsafe {
|
|
let (tx, rx) = mpsc::channel();
|
|
|
|
let subclass_input = ThreadMsgTargetSubclassInput {
|
|
event_loop_runner,
|
|
user_event_receiver: rx,
|
|
};
|
|
let input_ptr = Box::into_raw(Box::new(subclass_input));
|
|
let subclass_result = commctrl::SetWindowSubclass(
|
|
window,
|
|
Some(thread_event_target_callback::<T>),
|
|
THREAD_EVENT_TARGET_SUBCLASS_ID,
|
|
input_ptr as DWORD_PTR,
|
|
);
|
|
assert_eq!(subclass_result, 1);
|
|
|
|
tx
|
|
}
|
|
}
|
|
|
|
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
|
|
/// the window.
|
|
unsafe fn capture_mouse(window: HWND, window_state: &mut WindowState) {
|
|
window_state.mouse.buttons_down += 1;
|
|
winuser::SetCapture(window);
|
|
}
|
|
|
|
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
|
|
/// is outside the window.
|
|
unsafe fn release_mouse(window_state: &mut WindowState) {
|
|
window_state.mouse.buttons_down = window_state.mouse.buttons_down.saturating_sub(1);
|
|
if window_state.mouse.buttons_down == 0 {
|
|
winuser::ReleaseCapture();
|
|
}
|
|
}
|
|
|
|
const WINDOW_SUBCLASS_ID: UINT_PTR = 0;
|
|
const THREAD_EVENT_TARGET_SUBCLASS_ID: UINT_PTR = 1;
|
|
pub(crate) fn subclass_window<T>(window: HWND, subclass_input: SubclassInput<T>) {
|
|
subclass_input.event_loop_runner.register_window(window);
|
|
let input_ptr = Box::into_raw(Box::new(subclass_input));
|
|
let subclass_result = unsafe {
|
|
commctrl::SetWindowSubclass(
|
|
window,
|
|
Some(public_window_callback::<T>),
|
|
WINDOW_SUBCLASS_ID,
|
|
input_ptr as DWORD_PTR,
|
|
)
|
|
};
|
|
assert_eq!(subclass_result, 1);
|
|
}
|
|
|
|
fn normalize_pointer_pressure(pressure: u32) -> Option<Force> {
|
|
match pressure {
|
|
1..=1024 => Some(Force::Normalized(pressure as f64 / 1024.0)),
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
/// Flush redraw events for Winit's windows.
|
|
///
|
|
/// Winit's API guarantees that all redraw events will be clustered together and dispatched all at
|
|
/// once, but the standard Windows message loop doesn't always exhibit that behavior. If multiple
|
|
/// windows have had redraws scheduled, but an input event is pushed to the message queue between
|
|
/// the `WM_PAINT` call for the first window and the `WM_PAINT` call for the second window, Windows
|
|
/// will dispatch the input event immediately instead of flushing all the redraw events. This
|
|
/// function explicitly pulls all of Winit's redraw events out of the event queue so that they
|
|
/// always all get processed in one fell swoop.
|
|
///
|
|
/// Returns `true` if this invocation flushed all the redraw events. If this function is re-entrant,
|
|
/// it won't flush the redraw events and will return `false`.
|
|
#[must_use]
|
|
unsafe fn flush_paint_messages<T: 'static>(
|
|
except: Option<HWND>,
|
|
runner: &EventLoopRunner<T>,
|
|
) -> bool {
|
|
if !runner.redrawing() {
|
|
runner.main_events_cleared();
|
|
let mut msg = mem::zeroed();
|
|
runner.owned_windows(|redraw_window| {
|
|
if Some(redraw_window) == except {
|
|
return;
|
|
}
|
|
|
|
if 0 == winuser::PeekMessageW(
|
|
&mut msg,
|
|
redraw_window,
|
|
winuser::WM_PAINT,
|
|
winuser::WM_PAINT,
|
|
winuser::PM_REMOVE | winuser::PM_QS_PAINT,
|
|
) {
|
|
return;
|
|
}
|
|
|
|
winuser::TranslateMessage(&mut msg);
|
|
winuser::DispatchMessageW(&mut msg);
|
|
});
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
|
|
unsafe fn process_control_flow<T: 'static>(runner: &EventLoopRunner<T>) {
|
|
match runner.control_flow() {
|
|
ControlFlow::Poll => {
|
|
winuser::PostMessageW(runner.thread_msg_target(), *PROCESS_NEW_EVENTS_MSG_ID, 0, 0);
|
|
}
|
|
ControlFlow::Wait => (),
|
|
ControlFlow::WaitUntil(until) => {
|
|
winuser::PostThreadMessageW(
|
|
runner.wait_thread_id(),
|
|
*WAIT_UNTIL_MSG_ID,
|
|
0,
|
|
Box::into_raw(WaitUntilInstantBox::new(until)) as LPARAM,
|
|
);
|
|
}
|
|
ControlFlow::Exit => (),
|
|
}
|
|
}
|
|
|
|
/// Emit a `ModifiersChanged` event whenever modifiers have changed.
|
|
fn update_modifiers<T>(window: HWND, subclass_input: &SubclassInput<T>) {
|
|
use crate::event::WindowEvent::ModifiersChanged;
|
|
|
|
let modifiers = event::get_key_mods();
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
if window_state.modifiers_state != modifiers {
|
|
window_state.modifiers_state = modifiers;
|
|
|
|
// Drop lock
|
|
drop(window_state);
|
|
|
|
unsafe {
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ModifiersChanged(modifiers),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Any window whose callback is configured to this function will have its events propagated
|
|
/// through the events loop of the thread the window was created in.
|
|
//
|
|
// This is the callback that is called by `DispatchMessage` in the events loop.
|
|
//
|
|
// Returning 0 tells the Win32 API that the message has been processed.
|
|
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
|
|
unsafe extern "system" fn public_window_callback<T: 'static>(
|
|
window: HWND,
|
|
msg: UINT,
|
|
wparam: WPARAM,
|
|
lparam: LPARAM,
|
|
_: UINT_PTR,
|
|
subclass_input_ptr: DWORD_PTR,
|
|
) -> LRESULT {
|
|
let subclass_input = &*(subclass_input_ptr as *const SubclassInput<T>);
|
|
|
|
winuser::RedrawWindow(
|
|
subclass_input.event_loop_runner.thread_msg_target(),
|
|
ptr::null(),
|
|
ptr::null_mut(),
|
|
winuser::RDW_INTERNALPAINT,
|
|
);
|
|
|
|
// I decided to bind the closure to `callback` and pass it to catch_unwind rather than passing
|
|
// the closure to catch_unwind directly so that the match body indendation wouldn't change and
|
|
// the git blame and history would be preserved.
|
|
let callback = || match msg {
|
|
winuser::WM_ENTERSIZEMOVE => {
|
|
subclass_input
|
|
.window_state
|
|
.lock()
|
|
.set_window_flags_in_place(|f| f.insert(WindowFlags::MARKER_IN_SIZE_MOVE));
|
|
0
|
|
}
|
|
|
|
winuser::WM_EXITSIZEMOVE => {
|
|
subclass_input
|
|
.window_state
|
|
.lock()
|
|
.set_window_flags_in_place(|f| f.remove(WindowFlags::MARKER_IN_SIZE_MOVE));
|
|
0
|
|
}
|
|
|
|
winuser::WM_NCCREATE => {
|
|
enable_non_client_dpi_scaling(window);
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
winuser::WM_NCLBUTTONDOWN => {
|
|
if wparam == winuser::HTCAPTION as _ {
|
|
winuser::PostMessageW(window, winuser::WM_MOUSEMOVE, 0, 0);
|
|
}
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
winuser::WM_CLOSE => {
|
|
use crate::event::WindowEvent::CloseRequested;
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: CloseRequested,
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_DESTROY => {
|
|
use crate::event::WindowEvent::Destroyed;
|
|
ole2::RevokeDragDrop(window);
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: Destroyed,
|
|
});
|
|
subclass_input.event_loop_runner.remove_window(window);
|
|
0
|
|
}
|
|
|
|
winuser::WM_NCDESTROY => {
|
|
drop(subclass_input);
|
|
Box::from_raw(subclass_input_ptr as *mut SubclassInput<T>);
|
|
0
|
|
}
|
|
|
|
winuser::WM_PAINT => {
|
|
if subclass_input.event_loop_runner.should_buffer() {
|
|
// this branch can happen in response to `UpdateWindow`, if win32 decides to
|
|
// redraw the window outside the normal flow of the event loop.
|
|
winuser::RedrawWindow(
|
|
window,
|
|
ptr::null(),
|
|
ptr::null_mut(),
|
|
winuser::RDW_INTERNALPAINT,
|
|
);
|
|
} else {
|
|
let managing_redraw =
|
|
flush_paint_messages(Some(window), &subclass_input.event_loop_runner);
|
|
subclass_input.send_event(Event::RedrawRequested(RootWindowId(WindowId(window))));
|
|
if managing_redraw {
|
|
subclass_input.event_loop_runner.redraw_events_cleared();
|
|
process_control_flow(&subclass_input.event_loop_runner);
|
|
}
|
|
}
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
winuser::WM_WINDOWPOSCHANGING => {
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
if let Some(ref mut fullscreen) = window_state.fullscreen {
|
|
let window_pos = &mut *(lparam as *mut winuser::WINDOWPOS);
|
|
let new_rect = RECT {
|
|
left: window_pos.x,
|
|
top: window_pos.y,
|
|
right: window_pos.x + window_pos.cx,
|
|
bottom: window_pos.y + window_pos.cy,
|
|
};
|
|
let new_monitor =
|
|
winuser::MonitorFromRect(&new_rect, winuser::MONITOR_DEFAULTTONULL);
|
|
match fullscreen {
|
|
Fullscreen::Borderless(ref mut fullscreen_monitor) => {
|
|
if new_monitor != ptr::null_mut()
|
|
&& fullscreen_monitor
|
|
.as_ref()
|
|
.map(|monitor| new_monitor != monitor.inner.hmonitor())
|
|
.unwrap_or(true)
|
|
{
|
|
if let Ok(new_monitor_info) = monitor::get_monitor_info(new_monitor) {
|
|
let new_monitor_rect = new_monitor_info.rcMonitor;
|
|
window_pos.x = new_monitor_rect.left;
|
|
window_pos.y = new_monitor_rect.top;
|
|
window_pos.cx = new_monitor_rect.right - new_monitor_rect.left;
|
|
window_pos.cy = new_monitor_rect.bottom - new_monitor_rect.top;
|
|
}
|
|
*fullscreen_monitor = Some(crate::monitor::MonitorHandle {
|
|
inner: MonitorHandle::new(new_monitor),
|
|
});
|
|
}
|
|
}
|
|
Fullscreen::Exclusive(ref video_mode) => {
|
|
let old_monitor = video_mode.video_mode.monitor.hmonitor();
|
|
if let Ok(old_monitor_info) = monitor::get_monitor_info(old_monitor) {
|
|
let old_monitor_rect = old_monitor_info.rcMonitor;
|
|
window_pos.x = old_monitor_rect.left;
|
|
window_pos.y = old_monitor_rect.top;
|
|
window_pos.cx = old_monitor_rect.right - old_monitor_rect.left;
|
|
window_pos.cy = old_monitor_rect.bottom - old_monitor_rect.top;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
0
|
|
}
|
|
|
|
// WM_MOVE supplies client area positions, so we send Moved here instead.
|
|
winuser::WM_WINDOWPOSCHANGED => {
|
|
use crate::event::WindowEvent::Moved;
|
|
|
|
let windowpos = lparam as *const winuser::WINDOWPOS;
|
|
if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
|
|
let physical_position =
|
|
PhysicalPosition::new((*windowpos).x as i32, (*windowpos).y as i32);
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: Moved(physical_position),
|
|
});
|
|
}
|
|
|
|
// This is necessary for us to still get sent WM_SIZE.
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
winuser::WM_SIZE => {
|
|
use crate::event::WindowEvent::Resized;
|
|
let w = LOWORD(lparam as DWORD) as u32;
|
|
let h = HIWORD(lparam as DWORD) as u32;
|
|
|
|
let physical_size = PhysicalSize::new(w, h);
|
|
let event = Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: Resized(physical_size),
|
|
};
|
|
|
|
{
|
|
let mut w = subclass_input.window_state.lock();
|
|
// See WindowFlags::MARKER_RETAIN_STATE_ON_SIZE docs for info on why this `if` check exists.
|
|
if !w
|
|
.window_flags()
|
|
.contains(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE)
|
|
{
|
|
let maximized = wparam == winuser::SIZE_MAXIMIZED;
|
|
w.set_window_flags_in_place(|f| f.set(WindowFlags::MAXIMIZED, maximized));
|
|
}
|
|
}
|
|
|
|
subclass_input.send_event(event);
|
|
0
|
|
}
|
|
|
|
winuser::WM_CHAR | winuser::WM_SYSCHAR => {
|
|
use crate::event::WindowEvent::ReceivedCharacter;
|
|
use std::char;
|
|
let is_high_surrogate = 0xD800 <= wparam && wparam <= 0xDBFF;
|
|
let is_low_surrogate = 0xDC00 <= wparam && wparam <= 0xDFFF;
|
|
|
|
if is_high_surrogate {
|
|
subclass_input.window_state.lock().high_surrogate = Some(wparam as u16);
|
|
} else if is_low_surrogate {
|
|
let high_surrogate = subclass_input.window_state.lock().high_surrogate.take();
|
|
|
|
if let Some(high_surrogate) = high_surrogate {
|
|
let pair = [high_surrogate, wparam as u16];
|
|
if let Some(Ok(chr)) = char::decode_utf16(pair.iter().copied()).next() {
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ReceivedCharacter(chr),
|
|
});
|
|
}
|
|
}
|
|
} else {
|
|
subclass_input.window_state.lock().high_surrogate = None;
|
|
|
|
if let Some(chr) = char::from_u32(wparam as u32) {
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ReceivedCharacter(chr),
|
|
});
|
|
}
|
|
}
|
|
0
|
|
}
|
|
|
|
// this is necessary for us to maintain minimize/restore state
|
|
winuser::WM_SYSCOMMAND => {
|
|
if wparam == winuser::SC_RESTORE {
|
|
let mut w = subclass_input.window_state.lock();
|
|
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, false));
|
|
}
|
|
if wparam == winuser::SC_MINIMIZE {
|
|
let mut w = subclass_input.window_state.lock();
|
|
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, true));
|
|
}
|
|
// Send `WindowEvent::Minimized` here if we decide to implement one
|
|
|
|
if wparam == winuser::SC_SCREENSAVE {
|
|
let window_state = subclass_input.window_state.lock();
|
|
if window_state.fullscreen.is_some() {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
winuser::DefWindowProcW(window, msg, wparam, lparam)
|
|
}
|
|
|
|
winuser::WM_MOUSEMOVE => {
|
|
use crate::event::WindowEvent::{CursorEntered, CursorMoved};
|
|
let mouse_was_outside_window = {
|
|
let mut w = subclass_input.window_state.lock();
|
|
|
|
let was_outside_window = !w.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW);
|
|
w.mouse
|
|
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true))
|
|
.ok();
|
|
was_outside_window
|
|
};
|
|
|
|
if mouse_was_outside_window {
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: CursorEntered {
|
|
device_id: DEVICE_ID,
|
|
},
|
|
});
|
|
|
|
// Calling TrackMouseEvent in order to receive mouse leave events.
|
|
winuser::TrackMouseEvent(&mut winuser::TRACKMOUSEEVENT {
|
|
cbSize: mem::size_of::<winuser::TRACKMOUSEEVENT>() as DWORD,
|
|
dwFlags: winuser::TME_LEAVE,
|
|
hwndTrack: window,
|
|
dwHoverTime: winuser::HOVER_DEFAULT,
|
|
});
|
|
}
|
|
|
|
let x = windowsx::GET_X_LPARAM(lparam) as f64;
|
|
let y = windowsx::GET_Y_LPARAM(lparam) as f64;
|
|
let position = PhysicalPosition::new(x, y);
|
|
let cursor_moved;
|
|
{
|
|
// handle spurious WM_MOUSEMOVE messages
|
|
// see https://devblogs.microsoft.com/oldnewthing/20031001-00/?p=42343
|
|
// and http://debugandconquer.blogspot.com/2015/08/the-cause-of-spurious-mouse-move.html
|
|
let mut w = subclass_input.window_state.lock();
|
|
cursor_moved = w.mouse.last_position != Some(position);
|
|
w.mouse.last_position = Some(position);
|
|
}
|
|
if cursor_moved {
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: CursorMoved {
|
|
device_id: DEVICE_ID,
|
|
position,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
}
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_MOUSELEAVE => {
|
|
use crate::event::WindowEvent::CursorLeft;
|
|
{
|
|
let mut w = subclass_input.window_state.lock();
|
|
w.mouse
|
|
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
|
|
.ok();
|
|
}
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: CursorLeft {
|
|
device_id: DEVICE_ID,
|
|
},
|
|
});
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_MOUSEWHEEL => {
|
|
use crate::event::MouseScrollDelta::LineDelta;
|
|
|
|
let value = (wparam >> 16) as i16;
|
|
let value = value as i32;
|
|
let value = value as f32 / winuser::WHEEL_DELTA as f32;
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::MouseWheel {
|
|
device_id: DEVICE_ID,
|
|
delta: LineDelta(0.0, value),
|
|
phase: TouchPhase::Moved,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_MOUSEHWHEEL => {
|
|
use crate::event::MouseScrollDelta::LineDelta;
|
|
|
|
let value = (wparam >> 16) as i16;
|
|
let value = value as i32;
|
|
let value = value as f32 / winuser::WHEEL_DELTA as f32;
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::MouseWheel {
|
|
device_id: DEVICE_ID,
|
|
delta: LineDelta(value, 0.0),
|
|
phase: TouchPhase::Moved,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_KEYDOWN | winuser::WM_SYSKEYDOWN => {
|
|
use crate::event::{ElementState::Pressed, VirtualKeyCode};
|
|
if msg == winuser::WM_SYSKEYDOWN && wparam as i32 == winuser::VK_F4 {
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
} else {
|
|
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
|
|
update_modifiers(window, subclass_input);
|
|
|
|
#[allow(deprecated)]
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
input: KeyboardInput {
|
|
state: Pressed,
|
|
scancode,
|
|
virtual_keycode: vkey,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
is_synthetic: false,
|
|
},
|
|
});
|
|
// Windows doesn't emit a delete character by default, but in order to make it
|
|
// consistent with the other platforms we'll emit a delete character here.
|
|
if vkey == Some(VirtualKeyCode::Delete) {
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::ReceivedCharacter('\u{7F}'),
|
|
});
|
|
}
|
|
}
|
|
0
|
|
}
|
|
}
|
|
|
|
winuser::WM_KEYUP | winuser::WM_SYSKEYUP => {
|
|
use crate::event::ElementState::Released;
|
|
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
|
|
update_modifiers(window, subclass_input);
|
|
|
|
#[allow(deprecated)]
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
input: KeyboardInput {
|
|
state: Released,
|
|
scancode,
|
|
virtual_keycode: vkey,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
is_synthetic: false,
|
|
},
|
|
});
|
|
}
|
|
0
|
|
}
|
|
|
|
winuser::WM_LBUTTONDOWN => {
|
|
use crate::event::{ElementState::Pressed, MouseButton::Left, WindowEvent::MouseInput};
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Pressed,
|
|
button: Left,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_LBUTTONUP => {
|
|
use crate::event::{
|
|
ElementState::Released, MouseButton::Left, WindowEvent::MouseInput,
|
|
};
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Released,
|
|
button: Left,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_RBUTTONDOWN => {
|
|
use crate::event::{
|
|
ElementState::Pressed, MouseButton::Right, WindowEvent::MouseInput,
|
|
};
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Pressed,
|
|
button: Right,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_RBUTTONUP => {
|
|
use crate::event::{
|
|
ElementState::Released, MouseButton::Right, WindowEvent::MouseInput,
|
|
};
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Released,
|
|
button: Right,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_MBUTTONDOWN => {
|
|
use crate::event::{
|
|
ElementState::Pressed, MouseButton::Middle, WindowEvent::MouseInput,
|
|
};
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Pressed,
|
|
button: Middle,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_MBUTTONUP => {
|
|
use crate::event::{
|
|
ElementState::Released, MouseButton::Middle, WindowEvent::MouseInput,
|
|
};
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Released,
|
|
button: Middle,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_XBUTTONDOWN => {
|
|
use crate::event::{
|
|
ElementState::Pressed, MouseButton::Other, WindowEvent::MouseInput,
|
|
};
|
|
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
|
|
|
|
capture_mouse(window, &mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Pressed,
|
|
button: Other(xbutton as u8),
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_XBUTTONUP => {
|
|
use crate::event::{
|
|
ElementState::Released, MouseButton::Other, WindowEvent::MouseInput,
|
|
};
|
|
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
|
|
|
|
release_mouse(&mut *subclass_input.window_state.lock());
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: Released,
|
|
button: Other(xbutton as u8),
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_TOUCH => {
|
|
let pcount = LOWORD(wparam as DWORD) as usize;
|
|
let mut inputs = Vec::with_capacity(pcount);
|
|
inputs.set_len(pcount);
|
|
let htouch = lparam as winuser::HTOUCHINPUT;
|
|
if winuser::GetTouchInputInfo(
|
|
htouch,
|
|
pcount as UINT,
|
|
inputs.as_mut_ptr(),
|
|
mem::size_of::<winuser::TOUCHINPUT>() as INT,
|
|
) > 0
|
|
{
|
|
for input in &inputs {
|
|
let mut location = POINT {
|
|
x: input.x / 100,
|
|
y: input.y / 100,
|
|
};
|
|
|
|
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
|
|
continue;
|
|
}
|
|
|
|
let x = location.x as f64 + (input.x % 100) as f64 / 100f64;
|
|
let y = location.y as f64 + (input.y % 100) as f64 / 100f64;
|
|
let location = PhysicalPosition::new(x, y);
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::Touch(Touch {
|
|
phase: if input.dwFlags & winuser::TOUCHEVENTF_DOWN != 0 {
|
|
TouchPhase::Started
|
|
} else if input.dwFlags & winuser::TOUCHEVENTF_UP != 0 {
|
|
TouchPhase::Ended
|
|
} else if input.dwFlags & winuser::TOUCHEVENTF_MOVE != 0 {
|
|
TouchPhase::Moved
|
|
} else {
|
|
continue;
|
|
},
|
|
location,
|
|
force: None, // WM_TOUCH doesn't support pressure information
|
|
id: input.dwID as u64,
|
|
device_id: DEVICE_ID,
|
|
}),
|
|
});
|
|
}
|
|
}
|
|
winuser::CloseTouchInputHandle(htouch);
|
|
0
|
|
}
|
|
|
|
winuser::WM_POINTERDOWN | winuser::WM_POINTERUPDATE | winuser::WM_POINTERUP => {
|
|
if let (
|
|
Some(GetPointerFrameInfoHistory),
|
|
Some(SkipPointerFrameMessages),
|
|
Some(GetPointerDeviceRects),
|
|
) = (
|
|
*GET_POINTER_FRAME_INFO_HISTORY,
|
|
*SKIP_POINTER_FRAME_MESSAGES,
|
|
*GET_POINTER_DEVICE_RECTS,
|
|
) {
|
|
let pointer_id = LOWORD(wparam as DWORD) as UINT;
|
|
let mut entries_count = 0 as UINT;
|
|
let mut pointers_count = 0 as UINT;
|
|
if GetPointerFrameInfoHistory(
|
|
pointer_id,
|
|
&mut entries_count as *mut _,
|
|
&mut pointers_count as *mut _,
|
|
std::ptr::null_mut(),
|
|
) == 0
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
let pointer_info_count = (entries_count * pointers_count) as usize;
|
|
let mut pointer_infos = Vec::with_capacity(pointer_info_count);
|
|
pointer_infos.set_len(pointer_info_count);
|
|
if GetPointerFrameInfoHistory(
|
|
pointer_id,
|
|
&mut entries_count as *mut _,
|
|
&mut pointers_count as *mut _,
|
|
pointer_infos.as_mut_ptr(),
|
|
) == 0
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getpointerframeinfohistory
|
|
// The information retrieved appears in reverse chronological order, with the most recent entry in the first
|
|
// row of the returned array
|
|
for pointer_info in pointer_infos.iter().rev() {
|
|
let mut device_rect = mem::MaybeUninit::uninit();
|
|
let mut display_rect = mem::MaybeUninit::uninit();
|
|
|
|
if (GetPointerDeviceRects(
|
|
pointer_info.sourceDevice,
|
|
device_rect.as_mut_ptr(),
|
|
display_rect.as_mut_ptr(),
|
|
)) == 0
|
|
{
|
|
continue;
|
|
}
|
|
|
|
let device_rect = device_rect.assume_init();
|
|
let display_rect = display_rect.assume_init();
|
|
|
|
// For the most precise himetric to pixel conversion we calculate the ratio between the resolution
|
|
// of the display device (pixel) and the touch device (himetric).
|
|
let himetric_to_pixel_ratio_x = (display_rect.right - display_rect.left) as f64
|
|
/ (device_rect.right - device_rect.left) as f64;
|
|
let himetric_to_pixel_ratio_y = (display_rect.bottom - display_rect.top) as f64
|
|
/ (device_rect.bottom - device_rect.top) as f64;
|
|
|
|
// ptHimetricLocation's origin is 0,0 even on multi-monitor setups.
|
|
// On multi-monitor setups we need to translate the himetric location to the rect of the
|
|
// display device it's attached to.
|
|
let x = display_rect.left as f64
|
|
+ pointer_info.ptHimetricLocation.x as f64 * himetric_to_pixel_ratio_x;
|
|
let y = display_rect.top as f64
|
|
+ pointer_info.ptHimetricLocation.y as f64 * himetric_to_pixel_ratio_y;
|
|
|
|
let mut location = POINT {
|
|
x: x.floor() as i32,
|
|
y: y.floor() as i32,
|
|
};
|
|
|
|
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
|
|
continue;
|
|
}
|
|
|
|
let force = match pointer_info.pointerType {
|
|
winuser::PT_TOUCH => {
|
|
let mut touch_info = mem::MaybeUninit::uninit();
|
|
GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
|
|
match GetPointerTouchInfo(
|
|
pointer_info.pointerId,
|
|
touch_info.as_mut_ptr(),
|
|
) {
|
|
0 => None,
|
|
_ => normalize_pointer_pressure(
|
|
touch_info.assume_init().pressure,
|
|
),
|
|
}
|
|
})
|
|
}
|
|
winuser::PT_PEN => {
|
|
let mut pen_info = mem::MaybeUninit::uninit();
|
|
GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
|
|
match GetPointerPenInfo(
|
|
pointer_info.pointerId,
|
|
pen_info.as_mut_ptr(),
|
|
) {
|
|
0 => None,
|
|
_ => {
|
|
normalize_pointer_pressure(pen_info.assume_init().pressure)
|
|
}
|
|
}
|
|
})
|
|
}
|
|
_ => None,
|
|
};
|
|
|
|
let x = location.x as f64 + x.fract();
|
|
let y = location.y as f64 + y.fract();
|
|
let location = PhysicalPosition::new(x, y);
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::Touch(Touch {
|
|
phase: if pointer_info.pointerFlags & winuser::POINTER_FLAG_DOWN != 0 {
|
|
TouchPhase::Started
|
|
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UP != 0 {
|
|
TouchPhase::Ended
|
|
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UPDATE != 0
|
|
{
|
|
TouchPhase::Moved
|
|
} else {
|
|
continue;
|
|
},
|
|
location,
|
|
force,
|
|
id: pointer_info.pointerId as u64,
|
|
device_id: DEVICE_ID,
|
|
}),
|
|
});
|
|
}
|
|
|
|
SkipPointerFrameMessages(pointer_id);
|
|
}
|
|
0
|
|
}
|
|
|
|
winuser::WM_SETFOCUS => {
|
|
use crate::event::{ElementState::Released, WindowEvent::Focused};
|
|
for windows_keycode in event::get_pressed_keys() {
|
|
let scancode =
|
|
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
|
|
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
|
|
|
|
update_modifiers(window, subclass_input);
|
|
|
|
#[allow(deprecated)]
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
input: KeyboardInput {
|
|
scancode,
|
|
virtual_keycode,
|
|
state: Released,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
is_synthetic: true,
|
|
},
|
|
})
|
|
}
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: Focused(true),
|
|
});
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_KILLFOCUS => {
|
|
use crate::event::{
|
|
ElementState::Released,
|
|
ModifiersState,
|
|
WindowEvent::{Focused, ModifiersChanged},
|
|
};
|
|
for windows_keycode in event::get_pressed_keys() {
|
|
let scancode =
|
|
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
|
|
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
|
|
|
|
#[allow(deprecated)]
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
input: KeyboardInput {
|
|
scancode,
|
|
virtual_keycode,
|
|
state: Released,
|
|
modifiers: event::get_key_mods(),
|
|
},
|
|
is_synthetic: true,
|
|
},
|
|
})
|
|
}
|
|
|
|
subclass_input.window_state.lock().modifiers_state = ModifiersState::empty();
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ModifiersChanged(ModifiersState::empty()),
|
|
});
|
|
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: Focused(false),
|
|
});
|
|
0
|
|
}
|
|
|
|
winuser::WM_SETCURSOR => {
|
|
let set_cursor_to = {
|
|
let window_state = subclass_input.window_state.lock();
|
|
if window_state
|
|
.mouse
|
|
.cursor_flags()
|
|
.contains(CursorFlags::IN_WINDOW)
|
|
{
|
|
Some(window_state.mouse.cursor)
|
|
} else {
|
|
None
|
|
}
|
|
};
|
|
|
|
match set_cursor_to {
|
|
Some(cursor) => {
|
|
let cursor = winuser::LoadCursorW(ptr::null_mut(), cursor.to_windows_cursor());
|
|
winuser::SetCursor(cursor);
|
|
0
|
|
}
|
|
None => winuser::DefWindowProcW(window, msg, wparam, lparam),
|
|
}
|
|
}
|
|
|
|
winuser::WM_DROPFILES => {
|
|
// See `FileDropHandler` for implementation.
|
|
0
|
|
}
|
|
|
|
winuser::WM_GETMINMAXINFO => {
|
|
let mmi = lparam as *mut winuser::MINMAXINFO;
|
|
|
|
let window_state = subclass_input.window_state.lock();
|
|
|
|
if window_state.min_size.is_some() || window_state.max_size.is_some() {
|
|
if let Some(min_size) = window_state.min_size {
|
|
let min_size = min_size.to_physical(window_state.scale_factor);
|
|
let (width, height): (u32, u32) = util::adjust_size(window, min_size).into();
|
|
(*mmi).ptMinTrackSize = POINT {
|
|
x: width as i32,
|
|
y: height as i32,
|
|
};
|
|
}
|
|
if let Some(max_size) = window_state.max_size {
|
|
let max_size = max_size.to_physical(window_state.scale_factor);
|
|
let (width, height): (u32, u32) = util::adjust_size(window, max_size).into();
|
|
(*mmi).ptMaxTrackSize = POINT {
|
|
x: width as i32,
|
|
y: height as i32,
|
|
};
|
|
}
|
|
}
|
|
|
|
0
|
|
}
|
|
|
|
// Only sent on Windows 8.1 or newer. On Windows 7 and older user has to log out to change
|
|
// DPI, therefore all applications are closed while DPI is changing.
|
|
winuser::WM_DPICHANGED => {
|
|
use crate::event::WindowEvent::ScaleFactorChanged;
|
|
|
|
// This message actually provides two DPI values - x and y. However MSDN says that
|
|
// "you only need to use either the X-axis or the Y-axis value when scaling your
|
|
// application since they are the same".
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn312083(v=vs.85).aspx
|
|
let new_dpi_x = u32::from(LOWORD(wparam as DWORD));
|
|
let new_scale_factor = dpi_to_scale_factor(new_dpi_x);
|
|
let old_scale_factor: f64;
|
|
|
|
let allow_resize = {
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
old_scale_factor = window_state.scale_factor;
|
|
window_state.scale_factor = new_scale_factor;
|
|
|
|
if new_scale_factor == old_scale_factor {
|
|
return 0;
|
|
}
|
|
|
|
window_state.fullscreen.is_none()
|
|
&& !window_state.window_flags().contains(WindowFlags::MAXIMIZED)
|
|
};
|
|
|
|
let style = winuser::GetWindowLongW(window, winuser::GWL_STYLE) as _;
|
|
let style_ex = winuser::GetWindowLongW(window, winuser::GWL_EXSTYLE) as _;
|
|
|
|
// New size as suggested by Windows.
|
|
let suggested_rect = *(lparam as *const RECT);
|
|
|
|
// The window rect provided is the window's outer size, not it's inner size. However,
|
|
// win32 doesn't provide an `UnadjustWindowRectEx` function to get the client rect from
|
|
// the outer rect, so we instead adjust the window rect to get the decoration margins
|
|
// and remove them from the outer size.
|
|
let margin_left: i32;
|
|
let margin_top: i32;
|
|
// let margin_right: i32;
|
|
// let margin_bottom: i32;
|
|
{
|
|
let adjusted_rect =
|
|
util::adjust_window_rect_with_styles(window, style, style_ex, suggested_rect)
|
|
.unwrap_or(suggested_rect);
|
|
margin_left = suggested_rect.left - adjusted_rect.left;
|
|
margin_top = suggested_rect.top - adjusted_rect.top;
|
|
// margin_right = adjusted_rect.right - suggested_rect.right;
|
|
// margin_bottom = adjusted_rect.bottom - suggested_rect.bottom;
|
|
}
|
|
|
|
let old_physical_inner_rect = {
|
|
let mut old_physical_inner_rect = mem::zeroed();
|
|
winuser::GetClientRect(window, &mut old_physical_inner_rect);
|
|
let mut origin = mem::zeroed();
|
|
winuser::ClientToScreen(window, &mut origin);
|
|
|
|
old_physical_inner_rect.left += origin.x;
|
|
old_physical_inner_rect.right += origin.x;
|
|
old_physical_inner_rect.top += origin.y;
|
|
old_physical_inner_rect.bottom += origin.y;
|
|
|
|
old_physical_inner_rect
|
|
};
|
|
let old_physical_inner_size = PhysicalSize::new(
|
|
(old_physical_inner_rect.right - old_physical_inner_rect.left) as u32,
|
|
(old_physical_inner_rect.bottom - old_physical_inner_rect.top) as u32,
|
|
);
|
|
|
|
// `allow_resize` prevents us from re-applying DPI adjustment to the restored size after
|
|
// exiting fullscreen (the restored size is already DPI adjusted).
|
|
let mut new_physical_inner_size = match allow_resize {
|
|
// We calculate our own size because the default suggested rect doesn't do a great job
|
|
// of preserving the window's logical size.
|
|
true => old_physical_inner_size
|
|
.to_logical::<f64>(old_scale_factor)
|
|
.to_physical::<u32>(new_scale_factor),
|
|
false => old_physical_inner_size,
|
|
};
|
|
|
|
let _ = subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ScaleFactorChanged {
|
|
scale_factor: new_scale_factor,
|
|
new_inner_size: &mut new_physical_inner_size,
|
|
},
|
|
});
|
|
|
|
let dragging_window: bool;
|
|
|
|
{
|
|
let window_state = subclass_input.window_state.lock();
|
|
dragging_window = window_state
|
|
.window_flags()
|
|
.contains(WindowFlags::MARKER_IN_SIZE_MOVE);
|
|
// Unset maximized if we're changing the window's size.
|
|
if new_physical_inner_size != old_physical_inner_size {
|
|
WindowState::set_window_flags(window_state, window, |f| {
|
|
f.set(WindowFlags::MAXIMIZED, false)
|
|
});
|
|
}
|
|
}
|
|
|
|
let new_outer_rect: RECT;
|
|
{
|
|
let suggested_ul = (
|
|
suggested_rect.left + margin_left,
|
|
suggested_rect.top + margin_top,
|
|
);
|
|
|
|
let mut conservative_rect = RECT {
|
|
left: suggested_ul.0,
|
|
top: suggested_ul.1,
|
|
right: suggested_ul.0 + new_physical_inner_size.width as LONG,
|
|
bottom: suggested_ul.1 + new_physical_inner_size.height as LONG,
|
|
};
|
|
|
|
conservative_rect = util::adjust_window_rect_with_styles(
|
|
window,
|
|
style,
|
|
style_ex,
|
|
conservative_rect,
|
|
)
|
|
.unwrap_or(conservative_rect);
|
|
|
|
// If we're dragging the window, offset the window so that the cursor's
|
|
// relative horizontal position in the title bar is preserved.
|
|
if dragging_window {
|
|
let bias = {
|
|
let cursor_pos = {
|
|
let mut pos = mem::zeroed();
|
|
winuser::GetCursorPos(&mut pos);
|
|
pos
|
|
};
|
|
let suggested_cursor_horizontal_ratio = (cursor_pos.x - suggested_rect.left)
|
|
as f64
|
|
/ (suggested_rect.right - suggested_rect.left) as f64;
|
|
|
|
(cursor_pos.x
|
|
- (suggested_cursor_horizontal_ratio
|
|
* (conservative_rect.right - conservative_rect.left) as f64)
|
|
as LONG)
|
|
- conservative_rect.left
|
|
};
|
|
conservative_rect.left += bias;
|
|
conservative_rect.right += bias;
|
|
}
|
|
|
|
// Check to see if the new window rect is on the monitor with the new DPI factor.
|
|
// If it isn't, offset the window so that it is.
|
|
let new_dpi_monitor = winuser::MonitorFromWindow(window, 0);
|
|
let conservative_rect_monitor = winuser::MonitorFromRect(&conservative_rect, 0);
|
|
new_outer_rect = if conservative_rect_monitor == new_dpi_monitor {
|
|
conservative_rect
|
|
} else {
|
|
let get_monitor_rect = |monitor| {
|
|
let mut monitor_info = winuser::MONITORINFO {
|
|
cbSize: mem::size_of::<winuser::MONITORINFO>() as _,
|
|
..mem::zeroed()
|
|
};
|
|
winuser::GetMonitorInfoW(monitor, &mut monitor_info);
|
|
monitor_info.rcMonitor
|
|
};
|
|
let wrong_monitor = conservative_rect_monitor;
|
|
let wrong_monitor_rect = get_monitor_rect(wrong_monitor);
|
|
let new_monitor_rect = get_monitor_rect(new_dpi_monitor);
|
|
|
|
// The direction to nudge the window in to get the window onto the monitor with
|
|
// the new DPI factor. We calculate this by seeing which monitor edges are
|
|
// shared and nudging away from the wrong monitor based on those.
|
|
let delta_nudge_to_dpi_monitor = (
|
|
if wrong_monitor_rect.left == new_monitor_rect.right {
|
|
-1
|
|
} else if wrong_monitor_rect.right == new_monitor_rect.left {
|
|
1
|
|
} else {
|
|
0
|
|
},
|
|
if wrong_monitor_rect.bottom == new_monitor_rect.top {
|
|
1
|
|
} else if wrong_monitor_rect.top == new_monitor_rect.bottom {
|
|
-1
|
|
} else {
|
|
0
|
|
},
|
|
);
|
|
|
|
let abort_after_iterations = new_monitor_rect.right - new_monitor_rect.left
|
|
+ new_monitor_rect.bottom
|
|
- new_monitor_rect.top;
|
|
for _ in 0..abort_after_iterations {
|
|
conservative_rect.left += delta_nudge_to_dpi_monitor.0;
|
|
conservative_rect.right += delta_nudge_to_dpi_monitor.0;
|
|
conservative_rect.top += delta_nudge_to_dpi_monitor.1;
|
|
conservative_rect.bottom += delta_nudge_to_dpi_monitor.1;
|
|
|
|
if winuser::MonitorFromRect(&conservative_rect, 0) == new_dpi_monitor {
|
|
break;
|
|
}
|
|
}
|
|
|
|
conservative_rect
|
|
};
|
|
}
|
|
|
|
winuser::SetWindowPos(
|
|
window,
|
|
ptr::null_mut(),
|
|
new_outer_rect.left,
|
|
new_outer_rect.top,
|
|
new_outer_rect.right - new_outer_rect.left,
|
|
new_outer_rect.bottom - new_outer_rect.top,
|
|
winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE,
|
|
);
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_SETTINGCHANGE => {
|
|
use crate::event::WindowEvent::ThemeChanged;
|
|
|
|
let is_dark_mode = try_dark_mode(window);
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
let changed = window_state.is_dark_mode != is_dark_mode;
|
|
|
|
if changed {
|
|
use crate::window::Theme::*;
|
|
let theme = if is_dark_mode { Dark } else { Light };
|
|
|
|
window_state.is_dark_mode = is_dark_mode;
|
|
mem::drop(window_state);
|
|
subclass_input.send_event(Event::WindowEvent {
|
|
window_id: RootWindowId(WindowId(window)),
|
|
event: ThemeChanged(theme),
|
|
});
|
|
}
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
_ => {
|
|
if msg == *DESTROY_MSG_ID {
|
|
winuser::DestroyWindow(window);
|
|
0
|
|
} else if msg == *SET_RETAIN_STATE_ON_SIZE_MSG_ID {
|
|
let mut window_state = subclass_input.window_state.lock();
|
|
window_state.set_window_flags_in_place(|f| {
|
|
f.set(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE, wparam != 0)
|
|
});
|
|
0
|
|
} else {
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
}
|
|
};
|
|
|
|
subclass_input
|
|
.event_loop_runner
|
|
.catch_unwind(callback)
|
|
.unwrap_or(-1)
|
|
}
|
|
|
|
unsafe extern "system" fn thread_event_target_callback<T: 'static>(
|
|
window: HWND,
|
|
msg: UINT,
|
|
wparam: WPARAM,
|
|
lparam: LPARAM,
|
|
_: UINT_PTR,
|
|
subclass_input_ptr: DWORD_PTR,
|
|
) -> LRESULT {
|
|
let subclass_input = &mut *(subclass_input_ptr as *mut ThreadMsgTargetSubclassInput<T>);
|
|
let runner = subclass_input.event_loop_runner.clone();
|
|
|
|
if msg != winuser::WM_PAINT {
|
|
winuser::RedrawWindow(
|
|
window,
|
|
ptr::null(),
|
|
ptr::null_mut(),
|
|
winuser::RDW_INTERNALPAINT,
|
|
);
|
|
}
|
|
|
|
// I decided to bind the closure to `callback` and pass it to catch_unwind rather than passing
|
|
// the closure to catch_unwind directly so that the match body indendation wouldn't change and
|
|
// the git blame and history would be preserved.
|
|
let callback = || match msg {
|
|
winuser::WM_DESTROY => {
|
|
Box::from_raw(subclass_input);
|
|
drop(subclass_input);
|
|
0
|
|
}
|
|
// Because WM_PAINT comes after all other messages, we use it during modal loops to detect
|
|
// when the event queue has been emptied. See `process_event` for more details.
|
|
winuser::WM_PAINT => {
|
|
winuser::ValidateRect(window, ptr::null());
|
|
// If the WM_PAINT handler in `public_window_callback` has already flushed the redraw
|
|
// events, `handling_events` will return false and we won't emit a second
|
|
// `RedrawEventsCleared` event.
|
|
if subclass_input.event_loop_runner.handling_events() {
|
|
if subclass_input.event_loop_runner.should_buffer() {
|
|
// This branch can be triggered when a nested win32 event loop is triggered
|
|
// inside of the `event_handler` callback.
|
|
winuser::RedrawWindow(
|
|
window,
|
|
ptr::null(),
|
|
ptr::null_mut(),
|
|
winuser::RDW_INTERNALPAINT,
|
|
);
|
|
} else {
|
|
// This WM_PAINT handler will never be re-entrant because `flush_paint_messages`
|
|
// doesn't call WM_PAINT for the thread event target (i.e. this window).
|
|
assert!(flush_paint_messages(
|
|
None,
|
|
&subclass_input.event_loop_runner
|
|
));
|
|
subclass_input.event_loop_runner.redraw_events_cleared();
|
|
process_control_flow(&subclass_input.event_loop_runner);
|
|
}
|
|
}
|
|
|
|
// Default WM_PAINT behaviour. This makes sure modals and popups are shown immediatly when opening them.
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
winuser::WM_INPUT_DEVICE_CHANGE => {
|
|
let event = match wparam as _ {
|
|
winuser::GIDC_ARRIVAL => DeviceEvent::Added,
|
|
winuser::GIDC_REMOVAL => DeviceEvent::Removed,
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id: wrap_device_id(lparam as _),
|
|
event,
|
|
});
|
|
|
|
0
|
|
}
|
|
|
|
winuser::WM_INPUT => {
|
|
use crate::event::{
|
|
DeviceEvent::{Button, Key, Motion, MouseMotion, MouseWheel},
|
|
ElementState::{Pressed, Released},
|
|
MouseScrollDelta::LineDelta,
|
|
};
|
|
|
|
if let Some(data) = raw_input::get_raw_input_data(lparam as _) {
|
|
let device_id = wrap_device_id(data.header.hDevice as _);
|
|
|
|
if data.header.dwType == winuser::RIM_TYPEMOUSE {
|
|
let mouse = data.data.mouse();
|
|
|
|
if util::has_flag(mouse.usFlags, winuser::MOUSE_MOVE_RELATIVE) {
|
|
let x = mouse.lLastX as f64;
|
|
let y = mouse.lLastY as f64;
|
|
|
|
if x != 0.0 {
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: Motion { axis: 0, value: x },
|
|
});
|
|
}
|
|
|
|
if y != 0.0 {
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: Motion { axis: 1, value: y },
|
|
});
|
|
}
|
|
|
|
if x != 0.0 || y != 0.0 {
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: MouseMotion { delta: (x, y) },
|
|
});
|
|
}
|
|
}
|
|
|
|
if util::has_flag(mouse.usButtonFlags, winuser::RI_MOUSE_WHEEL) {
|
|
let delta = mouse.usButtonData as SHORT / winuser::WHEEL_DELTA;
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: MouseWheel {
|
|
delta: LineDelta(0.0, delta as f32),
|
|
},
|
|
});
|
|
}
|
|
|
|
let button_state = raw_input::get_raw_mouse_button_state(mouse.usButtonFlags);
|
|
// Left, middle, and right, respectively.
|
|
for (index, state) in button_state.iter().enumerate() {
|
|
if let Some(state) = *state {
|
|
// This gives us consistency with X11, since there doesn't
|
|
// seem to be anything else reasonable to do for a mouse
|
|
// button ID.
|
|
let button = (index + 1) as _;
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: Button { button, state },
|
|
});
|
|
}
|
|
}
|
|
} else if data.header.dwType == winuser::RIM_TYPEKEYBOARD {
|
|
let keyboard = data.data.keyboard();
|
|
|
|
let pressed = keyboard.Message == winuser::WM_KEYDOWN
|
|
|| keyboard.Message == winuser::WM_SYSKEYDOWN;
|
|
let released = keyboard.Message == winuser::WM_KEYUP
|
|
|| keyboard.Message == winuser::WM_SYSKEYUP;
|
|
|
|
if pressed || released {
|
|
let state = if pressed { Pressed } else { Released };
|
|
|
|
let scancode = keyboard.MakeCode as _;
|
|
let extended = util::has_flag(keyboard.Flags, winuser::RI_KEY_E0 as _)
|
|
| util::has_flag(keyboard.Flags, winuser::RI_KEY_E1 as _);
|
|
|
|
if let Some((vkey, scancode)) =
|
|
handle_extended_keys(keyboard.VKey as _, scancode, extended)
|
|
{
|
|
let virtual_keycode = vkey_to_winit_vkey(vkey);
|
|
|
|
#[allow(deprecated)]
|
|
subclass_input.send_event(Event::DeviceEvent {
|
|
device_id,
|
|
event: Key(KeyboardInput {
|
|
scancode,
|
|
state,
|
|
virtual_keycode,
|
|
modifiers: event::get_key_mods(),
|
|
}),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
commctrl::DefSubclassProc(window, msg, wparam, lparam)
|
|
}
|
|
|
|
_ if msg == *USER_EVENT_MSG_ID => {
|
|
if let Ok(event) = subclass_input.user_event_receiver.recv() {
|
|
subclass_input.send_event(Event::UserEvent(event));
|
|
}
|
|
0
|
|
}
|
|
_ if msg == *EXEC_MSG_ID => {
|
|
let mut function: ThreadExecFn = Box::from_raw(wparam as usize as *mut _);
|
|
function();
|
|
0
|
|
}
|
|
_ if msg == *PROCESS_NEW_EVENTS_MSG_ID => {
|
|
winuser::PostThreadMessageW(
|
|
subclass_input.event_loop_runner.wait_thread_id(),
|
|
*CANCEL_WAIT_UNTIL_MSG_ID,
|
|
0,
|
|
0,
|
|
);
|
|
|
|
// if the control_flow is WaitUntil, make sure the given moment has actually passed
|
|
// before emitting NewEvents
|
|
if let ControlFlow::WaitUntil(wait_until) =
|
|
subclass_input.event_loop_runner.control_flow()
|
|
{
|
|
let mut msg = mem::zeroed();
|
|
while Instant::now() < wait_until {
|
|
if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
|
|
// This works around a "feature" in PeekMessageW. If the message PeekMessageW
|
|
// gets is a WM_PAINT message that had RDW_INTERNALPAINT set (i.e. doesn't
|
|
// have an update region), PeekMessageW will remove that window from the
|
|
// redraw queue even though we told it not to remove messages from the
|
|
// queue. We fix it by re-dispatching an internal paint message to that
|
|
// window.
|
|
if msg.message == winuser::WM_PAINT {
|
|
let mut rect = mem::zeroed();
|
|
if 0 == winuser::GetUpdateRect(msg.hwnd, &mut rect, 0) {
|
|
winuser::RedrawWindow(
|
|
msg.hwnd,
|
|
ptr::null(),
|
|
ptr::null_mut(),
|
|
winuser::RDW_INTERNALPAINT,
|
|
);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
subclass_input.event_loop_runner.poll();
|
|
0
|
|
}
|
|
_ => commctrl::DefSubclassProc(window, msg, wparam, lparam),
|
|
};
|
|
|
|
runner.catch_unwind(callback).unwrap_or(-1)
|
|
}
|