Go to file
icefoxen 57f29aa6d7 Added some "how" and "why" docs to event handling. (#1032)
* Added some "how" and "why" docs to event handling.

Basically I had these questions when I started exploring the new
event API's, and as I figured out the answers I put down more info
about how everything works.  This is not final, and suggestions
are welcome -- the code example in the `event` module docs is
particularly dubious, but it's how I'm used to thinking abou things
so it only made sense to me once I wrote that.

Note that my bias is towards using winit for writing games, so that's
the sort of things I was interested in.  This may not be valid for
more general use cases.

* cargo fmt

* Fix minor typos

* Revise event documentation

* Update lib.rs docs

* Update root docs

Co-authored-by: Osspial <osspial@gmail.com>
2020-01-05 11:02:41 -05:00
.github Use paths for intra-doc links, and verify that links are valid in CI (#1244) 2019-11-11 16:05:59 -07:00
examples Make examples set control_flow in a more realistic way (#1363) 2020-01-05 02:12:03 -05:00
src Added some "how" and "why" docs to event handling. (#1032) 2020-01-05 11:02:41 -05:00
tests Fix web errors (#1040) 2019-07-10 18:54:54 -04:00
.gitattributes Set CHANGELOG.md merge style to union (#919) 2019-06-13 16:11:44 -04:00
.gitignore TEMPORARY: add testing example 2019-06-17 22:54:07 -07:00
.gitmodules Forward porting (#966) 2019-06-23 02:39:26 -04:00
.travis.yml Use paths for intra-doc links, and verify that links are valid in CI (#1244) 2019-11-11 16:05:59 -07:00
appveyor.yml Use paths for intra-doc links, and verify that links are valid in CI (#1244) 2019-11-11 16:05:59 -07:00
Cargo.toml Relase alpha 6 (#1338) 2020-01-03 18:17:05 -05:00
CHANGELOG.md Fix ModifiersChanged event on X11 (#1358) 2020-01-03 22:11:00 -07:00
CONTRIBUTING.md Move contributors table to wiki (#934) 2019-06-19 15:12:27 -04:00
FEATURES.md Add support for Windows Dark Mode (#1217) 2019-12-22 12:04:09 -07:00
HALL_OF_CHAMPIONS.md Linkify HALL_OF_CHAMPIONS.md (#935) 2019-06-18 16:30:37 -06:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Relase alpha 6 (#1338) 2020-01-03 18:17:05 -05:00
rustfmt.toml Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00

winit - Cross-platform window creation and management in Rust

Crates.io Docs.rs Build Status Build status

[dependencies]
winit = "0.20.0-alpha6"

Documentation

For features within the scope of winit, see FEATURES.md.

For features outside the scope of winit, see Missing features provided by other crates in the wiki.

Contact Us

Join us in any of these:

Freenode Matrix Gitter

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        match event {
            Event::WindowEvent {
                event: WindowEvent::CloseRequested,
                window_id,
            } if window_id == window.id() => *control_flow = ControlFlow::Exit,
            _ => *control_flow = ControlFlow::Wait,
        }
    });
}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in your Cargo.toml file:

  • serde: Enables serialization/deserialization of certain types with Serde.

Platform-specific usage

WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the element of the <canvas> element (in the example you would retrieve it via document.getElementById("my_id")). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.