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61d25be3e0
* wayland: upgrade wayland-window This new version of wayland window considerably simplifies the window handling for winit, meaning much of the previous juggling is no longer needed, and the windows will appear even if nothing is drawn. * wayland: cleanup unused stuff |
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.circleci | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.7"
Documentation
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
winit::ControlFlow::Break
},
_ => winit::ControlFlow::Continue,
}
});
}
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the ID of the<canvas>
element (in the example this would be"my_id"
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.