mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
62 lines
1.7 KiB
Rust
62 lines
1.7 KiB
Rust
// Limit this example to only compatible platforms.
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#[cfg(any(
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target_os = "windows",
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target_os = "macos",
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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fn main() {
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use std::{thread::sleep, time::Duration};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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platform::desktop::EventLoopExtDesktop,
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window::WindowBuilder,
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};
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let mut event_loop = EventLoop::new();
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simple_logger::init().unwrap();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&event_loop)
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.unwrap();
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let mut quit = false;
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while !quit {
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event_loop.run_return(|event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = &event {
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// Print only Window events to reduce noise
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println!("{:?}", event);
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}
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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quit = true;
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}
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Event::MainEventsCleared => {
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*control_flow = ControlFlow::Exit;
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}
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_ => (),
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}
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});
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// Sleep for 1/60 second to simulate rendering
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println!("rendering");
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sleep(Duration::from_millis(16));
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}
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}
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#[cfg(any(target_os = "ios", target_os = "android", target_arch = "wasm32"))]
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fn main() {
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println!("This platform doesn't support run_return.");
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}
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