mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
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6a330a2894
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop. * Initialize simple_logger in examples. This PR's primary bug was discovered because a friend of mine reported that winit was emitting concerning log messages, which I'd never seen since none of the examples print out the log messages. This addresses that, to hopefully reduce the chance of bugs going unnoticed in the future. * Add changelog entry * Format
52 lines
1.6 KiB
Rust
52 lines
1.6 KiB
Rust
use std::collections::HashMap;
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use winit::{
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::Window,
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};
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fn main() {
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simple_logger::init().unwrap();
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let event_loop = EventLoop::new();
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let mut windows = HashMap::new();
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for _ in 0..3 {
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let window = Window::new(&event_loop).unwrap();
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windows.insert(window.id(), window);
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}
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, window_id } => {
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match event {
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WindowEvent::CloseRequested => {
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println!("Window {:?} has received the signal to close", window_id);
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// This drops the window, causing it to close.
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windows.remove(&window_id);
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if windows.is_empty() {
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*control_flow = ControlFlow::Exit;
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}
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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..
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},
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..
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} => {
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let window = Window::new(&event_loop).unwrap();
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windows.insert(window.id(), window);
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}
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_ => (),
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}
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}
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_ => (),
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}
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})
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}
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