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https://github.com/italicsjenga/winit-sonoma-fix.git
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098fd5d602
* Add IconExtWindows trait * Move changelog entries to unreleased category Co-authored-by: Osspial <osspial@gmail.com>
214 lines
6.5 KiB
Rust
214 lines
6.5 KiB
Rust
#![cfg(target_os = "windows")]
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use std::os::raw::c_void;
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use std::path::Path;
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use libc;
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use winapi::shared::minwindef::WORD;
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use winapi::shared::windef::HWND;
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use crate::{
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dpi::PhysicalSize,
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event::DeviceId,
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event_loop::EventLoop,
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monitor::MonitorHandle,
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platform_impl::{EventLoop as WindowsEventLoop, WinIcon},
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window::{BadIcon, Icon, Window, WindowBuilder},
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};
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/// Additional methods on `EventLoop` that are specific to Windows.
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pub trait EventLoopExtWindows {
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/// Creates an event loop off of the main thread.
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///
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/// # `Window` caveats
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///
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/// Note that any `Window` created on the new thread will be destroyed when the thread
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/// terminates. Attempting to use a `Window` after its parent thread terminates has
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/// unspecified, although explicitly not undefined, behavior.
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fn new_any_thread() -> Self
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where
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Self: Sized;
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/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
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/// undesirable, you can create an `EventLoop` using this function instead.
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fn new_dpi_unaware() -> Self
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where
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Self: Sized;
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/// Creates a DPI-unaware event loop off of the main thread.
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///
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/// The `Window` caveats in [`new_any_thread`](EventLoopExtWindows::new_any_thread) also apply here.
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fn new_dpi_unaware_any_thread() -> Self
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where
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Self: Sized;
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}
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impl<T> EventLoopExtWindows for EventLoop<T> {
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#[inline]
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fn new_any_thread() -> Self {
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EventLoop {
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event_loop: WindowsEventLoop::new_any_thread(),
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_marker: ::std::marker::PhantomData,
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}
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}
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#[inline]
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fn new_dpi_unaware() -> Self {
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EventLoop {
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event_loop: WindowsEventLoop::new_dpi_unaware(),
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_marker: ::std::marker::PhantomData,
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}
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}
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#[inline]
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fn new_dpi_unaware_any_thread() -> Self {
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EventLoop {
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event_loop: WindowsEventLoop::new_dpi_unaware_any_thread(),
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_marker: ::std::marker::PhantomData,
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}
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}
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}
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/// Additional methods on `Window` that are specific to Windows.
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pub trait WindowExtWindows {
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/// Returns the HINSTANCE of the window
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fn hinstance(&self) -> *mut libc::c_void;
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/// Returns the native handle that is used by this window.
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///
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/// The pointer will become invalid when the native window was destroyed.
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fn hwnd(&self) -> *mut libc::c_void;
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/// This sets `ICON_BIG`. A good ceiling here is 256x256.
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
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/// Whether the system theme is currently Windows 10's "Dark Mode".
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fn is_dark_mode(&self) -> bool;
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}
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impl WindowExtWindows for Window {
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#[inline]
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fn hinstance(&self) -> *mut libc::c_void {
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self.window.hinstance() as *mut _
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}
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#[inline]
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fn hwnd(&self) -> *mut libc::c_void {
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self.window.hwnd() as *mut _
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}
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#[inline]
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
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self.window.set_taskbar_icon(taskbar_icon)
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}
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#[inline]
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fn is_dark_mode(&self) -> bool {
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self.window.is_dark_mode()
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to Windows.
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pub trait WindowBuilderExtWindows {
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/// Sets a parent to the window to be created.
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fn with_parent_window(self, parent: HWND) -> WindowBuilder;
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/// This sets `ICON_BIG`. A good ceiling here is 256x256.
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fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
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/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
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fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
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}
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impl WindowBuilderExtWindows for WindowBuilder {
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#[inline]
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fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
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self.platform_specific.parent = Some(parent);
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self
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}
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#[inline]
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fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
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self.platform_specific.taskbar_icon = taskbar_icon;
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self
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}
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#[inline]
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fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
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self.platform_specific.no_redirection_bitmap = flag;
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self
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}
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}
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/// Additional methods on `MonitorHandle` that are specific to Windows.
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pub trait MonitorHandleExtWindows {
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/// Returns the name of the monitor adapter specific to the Win32 API.
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fn native_id(&self) -> String;
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/// Returns the handle of the monitor - `HMONITOR`.
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fn hmonitor(&self) -> *mut c_void;
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}
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impl MonitorHandleExtWindows for MonitorHandle {
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#[inline]
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fn native_id(&self) -> String {
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self.inner.native_identifier()
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}
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#[inline]
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fn hmonitor(&self) -> *mut c_void {
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self.inner.hmonitor() as *mut _
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}
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}
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/// Additional methods on `DeviceId` that are specific to Windows.
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pub trait DeviceIdExtWindows {
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/// Returns an identifier that persistently refers to this specific device.
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///
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/// Will return `None` if the device is no longer available.
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fn persistent_identifier(&self) -> Option<String>;
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}
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impl DeviceIdExtWindows for DeviceId {
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#[inline]
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fn persistent_identifier(&self) -> Option<String> {
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self.0.persistent_identifier()
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}
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}
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/// Additional methods on `Icon` that are specific to Windows.
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pub trait IconExtWindows: Sized {
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/// Create an icon from a file path.
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///
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/// Specify `size` to load a specific icon size from the file, or `None` to load the default
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/// icon size from the file.
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///
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/// In cases where the specified size does not exist in the file, Windows may perform scaling
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/// to get an icon of the desired size.
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fn from_path<P: AsRef<Path>>(path: P, size: Option<PhysicalSize<u32>>)
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-> Result<Self, BadIcon>;
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/// Create an icon from a resource embedded in this executable or library.
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///
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/// Specify `size` to load a specific icon size from the file, or `None` to load the default
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/// icon size from the file.
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///
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/// In cases where the specified size does not exist in the file, Windows may perform scaling
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/// to get an icon of the desired size.
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fn from_resource(ordinal: WORD, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon>;
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}
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impl IconExtWindows for Icon {
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fn from_path<P: AsRef<Path>>(
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path: P,
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size: Option<PhysicalSize<u32>>,
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) -> Result<Self, BadIcon> {
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let win_icon = WinIcon::from_path(path, size)?;
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Ok(Icon { inner: win_icon })
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}
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fn from_resource(ordinal: WORD, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon> {
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let win_icon = WinIcon::from_resource(ordinal, size)?;
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Ok(Icon { inner: win_icon })
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}
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}
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