mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 06:41:31 +11:00
cfd087d9a5
* Explicit mouse-related DeviceEvents This makes the API more intuitive for common use-cases and allows us to better propagate platform knowledge of motion semantics. * Improve event naming consistency * Clarify axis event forwards-compatibility * Rename WindowEvent::MouseMoved/Entered/Left to CursorMoved/... This emphasizes the difference between motion of the host GUI cursor, as used for clicking on things, and raw mouse(-like) input data, as used for first-person controls. * Add support for windows and OSX, fix merging * Fix warnings and errors on Linux * Remove unnecessary breaking changes * Add MouseWheel events to windows and OSX * Fix bad push call. * Fix docs, naming, and x11 events * Remove mutability warning * Add changelog entry
46 lines
1.4 KiB
Rust
46 lines
1.4 KiB
Rust
extern crate winit;
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use winit::{ControlFlow, WindowEvent, ElementState, KeyboardInput};
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fn main() {
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
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window.set_title("winit - Cursor grabbing test");
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let mut grabbed = false;
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events_loop.run_forever(|event| {
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println!("{:?}", event);
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match event {
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winit::Event::WindowEvent { event, .. } => {
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match event {
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WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => {
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if grabbed {
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grabbed = false;
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window.set_cursor_state(winit::CursorState::Normal)
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.ok().expect("could not ungrab mouse cursor");
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} else {
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grabbed = true;
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window.set_cursor_state(winit::CursorState::Grab)
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.ok().expect("could not grab mouse cursor");
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}
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},
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WindowEvent::Closed => return ControlFlow::Break,
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a @ WindowEvent::CursorMoved { .. } => {
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println!("{:?}", a);
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},
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_ => (),
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}
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}
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_ => {}
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}
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ControlFlow::Continue
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});
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}
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