winit-sonoma-fix/src/api/wayland/context.rs
2015-08-21 18:48:08 +02:00

229 lines
9.2 KiB
Rust

use super::wayland::core::{default_display, Display, Registry};
use super::wayland::core::compositor::{Compositor, SurfaceId, WSurface};
use super::wayland::core::output::Output;
use super::wayland::core::seat::{ButtonState, Seat, Pointer, Keyboard, KeyState};
use super::wayland::core::shell::Shell;
use super::wayland_kbd::MappedKeyboard;
use super::keyboard::keycode_to_vkey;
use std::collections::{VecDeque, HashMap};
use std::sync::{Arc, Mutex};
use Event;
use MouseButton;
use ElementState;
enum AnyKeyboard {
RawKeyBoard(Keyboard),
XKB(MappedKeyboard)
}
pub struct WaylandContext {
pub display: Display,
pub registry: Registry,
pub compositor: Compositor,
pub shell: Shell,
pub seat: Seat,
pointer: Option<Mutex<Pointer<WSurface>>>,
keyboard: Option<AnyKeyboard>,
windows_event_queues: Arc<Mutex<HashMap<SurfaceId, Arc<Mutex<VecDeque<Event>>>>>>,
current_pointer_surface: Arc<Mutex<Option<SurfaceId>>>,
current_keyboard_surface: Arc<Mutex<Option<SurfaceId>>>,
pub outputs: Vec<Arc<Output>>
}
impl WaylandContext {
pub fn new() -> Option<WaylandContext> {
let display = match default_display() {
Some(d) => d,
None => return None,
};
let registry = display.get_registry();
// let the registry get its events
display.sync_roundtrip();
let compositor = match registry.get_compositor() {
Some(c) => c,
None => return None,
};
let shell = match registry.get_shell() {
Some(s) => s,
None => return None,
};
let seat = match registry.get_seats().into_iter().next() {
Some(s) => s,
None => return None,
};
let outputs = registry.get_outputs().into_iter().map(Arc::new).collect::<Vec<_>>();
// let the other globals get their events
display.sync_roundtrip();
let current_pointer_surface = Arc::new(Mutex::new(None));
// rustc has trouble finding the correct type here, so we explicit it.
let windows_event_queues = Arc::new(Mutex::new(
HashMap::<SurfaceId, Arc<Mutex<VecDeque<Event>>>>::new()
));
// handle pointer inputs
let mut pointer = seat.get_pointer();
if let Some(ref mut p) = pointer {
// set the enter/leave callbacks
let current_surface = current_pointer_surface.clone();
p.set_enter_action(move |_, _, sid, x, y| {
*current_surface.lock().unwrap() = Some(sid);
});
let current_surface = current_pointer_surface.clone();
p.set_leave_action(move |_, _, sid| {
*current_surface.lock().unwrap() = None;
});
// set the events callbacks
let current_surface = current_pointer_surface.clone();
let event_queues = windows_event_queues.clone();
p.set_motion_action(move |_, _, x, y| {
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().push_back(Event::MouseMoved((x as i32,y as i32)))
}
}
});
let current_surface = current_pointer_surface.clone();
let event_queues = windows_event_queues.clone();
p.set_button_action(move |_, _, sid, b, s| {
let button = match b {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
_ => return
};
let state = match s {
ButtonState::Released => ElementState::Released,
ButtonState::Pressed => ElementState::Pressed
};
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().push_back(Event::MouseInput(state, button))
}
}
});
}
// handle keyboard inputs
let mut keyboard = None;
let current_keyboard_surface = Arc::new(Mutex::new(None));
if let Some(mut wkbd) = seat.get_keyboard() {
display.sync_roundtrip();
let current_surface = current_keyboard_surface.clone();
wkbd.set_enter_action(move |_, _, sid, _| {
*current_surface.lock().unwrap() = Some(sid);
});
let current_surface = current_keyboard_surface.clone();
wkbd.set_leave_action(move |_, _, sid| {
*current_surface.lock().unwrap() = None;
});
let kbd = match MappedKeyboard::new(wkbd) {
Ok(mkbd) => {
// We managed to load a keymap
let current_surface = current_keyboard_surface.clone();
let event_queues = windows_event_queues.clone();
mkbd.set_key_action(move |state, _, _, _, keycode, keystate| {
let kstate = match keystate {
KeyState::Released => ElementState::Released,
KeyState::Pressed => ElementState::Pressed
};
let mut events = Vec::new();
// key event
events.push(Event::KeyboardInput(
kstate,
(keycode & 0xff) as u8,
keycode_to_vkey(state, keycode)
));
// utf8 events
if kstate == ElementState::Pressed {
if let Some(txt) = state.get_utf8(keycode) {
events.extend(
txt.chars().map(Event::ReceivedCharacter)
);
}
}
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().extend(events.into_iter());
}
}
});
AnyKeyboard::XKB(mkbd)
},
Err(mut rkbd) => {
// fallback to raw inputs, no virtual keycodes
let current_surface = current_keyboard_surface.clone();
let event_queues = windows_event_queues.clone();
rkbd.set_key_action(move |_, _, _, keycode, keystate| {
let kstate = match keystate {
KeyState::Released => ElementState::Released,
KeyState::Pressed => ElementState::Pressed
};
let event = Event::KeyboardInput(kstate, (keycode & 0xff) as u8, None);
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().push_back(event);
}
}
});
AnyKeyboard::RawKeyBoard(rkbd)
}
};
keyboard = Some(kbd);
}
Some(WaylandContext {
display: display,
registry: registry,
compositor: compositor,
shell: shell,
seat: seat,
pointer: pointer.map(|p| Mutex::new(p)),
keyboard: keyboard,
windows_event_queues: windows_event_queues,
current_pointer_surface: current_pointer_surface,
current_keyboard_surface: current_keyboard_surface,
outputs: outputs
})
}
pub fn register_surface(&self, sid: SurfaceId, queue: Arc<Mutex<VecDeque<Event>>>) {
self.windows_event_queues.lock().unwrap().insert(sid, queue);
if let Some(ref p) = self.pointer {
p.lock().unwrap().add_handled_surface(sid);
}
}
pub fn deregister_surface(&self, sid: SurfaceId) {
self.windows_event_queues.lock().unwrap().remove(&sid);
if let Some(ref p) = self.pointer {
p.lock().unwrap().remove_handled_surface(sid);
}
}
pub fn push_event_for(&self, sid: SurfaceId, evt: Event) {
let mut guard = self.windows_event_queues.lock().unwrap();
if let Some(queue) = guard.get(&sid) {
queue.lock().unwrap().push_back(evt);
}
}
}