winit-sonoma-fix/src/platform_impl/macos/window.rs
Osspial 3a1e694c2f Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics

* Fix multithreaded example

* Format

* Fix serde test

* hopefully fix most of the errors

* Fix dpi module errors

* More error fixings

* Format

* fix macos errors

* Another error pass

* Replace bad type signatures

* more fixins
2020-01-05 14:15:11 -05:00

1145 lines
43 KiB
Rust

use raw_window_handle::{macos::MacOSHandle, RawWindowHandle};
use std::{
collections::VecDeque,
f64,
os::raw::c_void,
sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex, Weak,
},
};
use crate::{
dpi::{
LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size, Size::Logical,
},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
icon::Icon,
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform::macos::{ActivationPolicy, RequestUserAttentionType, WindowExtMacOS},
platform_impl::platform::{
app_state::AppState,
ffi,
monitor::{self, MonitorHandle, VideoMode},
util::{self, IdRef},
view::CursorState,
view::{self, new_view},
window_delegate::new_delegate,
OsError,
},
window::{CursorIcon, Fullscreen, WindowAttributes, WindowId as RootWindowId},
};
use cocoa::{
appkit::{
self, CGFloat, NSApp, NSApplication, NSApplicationActivationPolicy,
NSApplicationPresentationOptions, NSColor, NSRequestUserAttentionType, NSScreen, NSView,
NSWindow, NSWindowButton, NSWindowStyleMask,
},
base::{id, nil},
foundation::{NSAutoreleasePool, NSDictionary, NSPoint, NSRect, NSSize, NSString},
};
use core_graphics::display::{CGDisplay, CGDisplayMode};
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel, BOOL, NO, YES},
};
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(pub usize);
impl Id {
pub unsafe fn dummy() -> Self {
Id(0)
}
}
// Convert the `cocoa::base::id` associated with a window to a usize to use as a unique identifier
// for the window.
pub fn get_window_id(window_cocoa_id: id) -> Id {
Id(window_cocoa_id as *const Object as _)
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub activation_policy: ActivationPolicy,
pub movable_by_window_background: bool,
pub titlebar_transparent: bool,
pub title_hidden: bool,
pub titlebar_hidden: bool,
pub titlebar_buttons_hidden: bool,
pub fullsize_content_view: bool,
pub resize_increments: Option<LogicalSize<f64>>,
pub disallow_hidpi: bool,
}
fn create_app(activation_policy: ActivationPolicy) -> Option<id> {
unsafe {
let ns_app = NSApp();
if ns_app == nil {
None
} else {
use self::NSApplicationActivationPolicy::*;
ns_app.setActivationPolicy_(match activation_policy {
ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
});
ns_app.finishLaunching();
Some(ns_app)
}
}
}
unsafe fn create_view(
ns_window: id,
pl_attribs: &PlatformSpecificWindowBuilderAttributes,
) -> Option<(IdRef, Weak<Mutex<CursorState>>)> {
let (ns_view, cursor_state) = new_view(ns_window);
ns_view.non_nil().map(|ns_view| {
if !pl_attribs.disallow_hidpi {
ns_view.setWantsBestResolutionOpenGLSurface_(YES);
}
// On Mojave, views automatically become layer-backed shortly after being added to
// a window. Changing the layer-backedness of a view breaks the association between
// the view and its associated OpenGL context. To work around this, on Mojave we
// explicitly make the view layer-backed up front so that AppKit doesn't do it
// itself and break the association with its context.
if f64::floor(appkit::NSAppKitVersionNumber) > appkit::NSAppKitVersionNumber10_12 {
ns_view.setWantsLayer(YES);
}
ns_window.setContentView_(*ns_view);
ns_window.makeFirstResponder_(*ns_view);
(ns_view, cursor_state)
})
}
fn create_window(
attrs: &WindowAttributes,
pl_attrs: &PlatformSpecificWindowBuilderAttributes,
) -> Option<IdRef> {
unsafe {
let pool = NSAutoreleasePool::new(nil);
let screen = match attrs.fullscreen {
Some(Fullscreen::Borderless(RootMonitorHandle { inner: ref monitor }))
| Some(Fullscreen::Exclusive(RootVideoMode {
video_mode: VideoMode { ref monitor, .. },
})) => {
let monitor_screen = monitor.ns_screen();
Some(monitor_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
}
None => None,
};
let frame = match screen {
Some(screen) => NSScreen::frame(screen),
None => {
let screen = NSScreen::mainScreen(nil);
let hidpi_factor = NSScreen::backingScaleFactor(screen) as f64;
let (width, height) = match attrs.inner_size {
Some(size) => {
let logical = size.to_logical(hidpi_factor);
(logical.width, logical.height)
}
None => (800.0, 600.0),
};
NSRect::new(NSPoint::new(0.0, 0.0), NSSize::new(width, height))
}
};
let mut masks = if !attrs.decorations && !screen.is_some() {
// Resizable UnownedWindow without a titlebar or borders
// if decorations is set to false, ignore pl_attrs
NSWindowStyleMask::NSBorderlessWindowMask | NSWindowStyleMask::NSResizableWindowMask
} else if pl_attrs.titlebar_hidden {
// if the titlebar is hidden, ignore other pl_attrs
NSWindowStyleMask::NSBorderlessWindowMask | NSWindowStyleMask::NSResizableWindowMask
} else {
// default case, resizable window with titlebar and titlebar buttons
NSWindowStyleMask::NSClosableWindowMask
| NSWindowStyleMask::NSMiniaturizableWindowMask
| NSWindowStyleMask::NSResizableWindowMask
| NSWindowStyleMask::NSTitledWindowMask
};
if !attrs.resizable {
masks &= !NSWindowStyleMask::NSResizableWindowMask;
}
if pl_attrs.fullsize_content_view {
masks |= NSWindowStyleMask::NSFullSizeContentViewWindowMask;
}
let ns_window: id = msg_send![WINDOW_CLASS.0, alloc];
let ns_window = IdRef::new(ns_window.initWithContentRect_styleMask_backing_defer_(
frame,
masks,
appkit::NSBackingStoreBuffered,
NO,
));
let res = ns_window.non_nil().map(|ns_window| {
let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title));
ns_window.setReleasedWhenClosed_(NO);
ns_window.setTitle_(*title);
ns_window.setAcceptsMouseMovedEvents_(YES);
if pl_attrs.titlebar_transparent {
ns_window.setTitlebarAppearsTransparent_(YES);
}
if pl_attrs.title_hidden {
ns_window.setTitleVisibility_(appkit::NSWindowTitleVisibility::NSWindowTitleHidden);
}
if pl_attrs.titlebar_buttons_hidden {
for titlebar_button in &[
NSWindowButton::NSWindowFullScreenButton,
NSWindowButton::NSWindowMiniaturizeButton,
NSWindowButton::NSWindowCloseButton,
NSWindowButton::NSWindowZoomButton,
] {
let button = ns_window.standardWindowButton_(*titlebar_button);
let _: () = msg_send![button, setHidden: YES];
}
}
if pl_attrs.movable_by_window_background {
ns_window.setMovableByWindowBackground_(YES);
}
if attrs.always_on_top {
let _: () = msg_send![
*ns_window,
setLevel: ffi::NSWindowLevel::NSFloatingWindowLevel
];
}
if let Some(increments) = pl_attrs.resize_increments {
let (x, y) = (increments.width, increments.height);
if x >= 1.0 && y >= 1.0 {
let size = NSSize::new(x as CGFloat, y as CGFloat);
ns_window.setResizeIncrements_(size);
}
}
ns_window.center();
ns_window
});
pool.drain();
res
}
}
struct WindowClass(*const Class);
unsafe impl Send for WindowClass {}
unsafe impl Sync for WindowClass {}
lazy_static! {
static ref WINDOW_CLASS: WindowClass = unsafe {
let window_superclass = class!(NSWindow);
let mut decl = ClassDecl::new("WinitWindow", window_superclass).unwrap();
decl.add_method(
sel!(canBecomeMainWindow),
util::yes as extern "C" fn(&Object, Sel) -> BOOL,
);
decl.add_method(
sel!(canBecomeKeyWindow),
util::yes as extern "C" fn(&Object, Sel) -> BOOL,
);
WindowClass(decl.register())
};
}
#[derive(Default)]
pub struct SharedState {
pub resizable: bool,
pub fullscreen: Option<Fullscreen>,
// This is true between windowWillEnterFullScreen and windowDidEnterFullScreen
// or windowWillExitFullScreen and windowDidExitFullScreen.
// We must not toggle fullscreen when this is true.
pub in_fullscreen_transition: bool,
// If it is attempted to toggle fullscreen when in_fullscreen_transition is true,
// Set target_fullscreen and do after fullscreen transition is end.
pub target_fullscreen: Option<Option<Fullscreen>>,
pub maximized: bool,
pub standard_frame: Option<NSRect>,
is_simple_fullscreen: bool,
pub saved_style: Option<NSWindowStyleMask>,
/// Presentation options saved before entering `set_simple_fullscreen`, and
/// restored upon exiting it
save_presentation_opts: Option<NSApplicationPresentationOptions>,
pub saved_desktop_display_mode: Option<(CGDisplay, CGDisplayMode)>,
}
impl SharedState {
pub fn saved_standard_frame(&self) -> NSRect {
self.standard_frame
.unwrap_or_else(|| NSRect::new(NSPoint::new(50.0, 50.0), NSSize::new(800.0, 600.0)))
}
}
impl From<WindowAttributes> for SharedState {
fn from(attribs: WindowAttributes) -> Self {
SharedState {
resizable: attribs.resizable,
// This fullscreen field tracks the current state of the window
// (as seen by `WindowDelegate`), and since the window hasn't
// actually been fullscreened yet, we can't set it yet. This is
// necessary for state transitions to work right, since otherwise
// the initial value and the first `set_fullscreen` call would be
// identical, resulting in a no-op.
fullscreen: None,
maximized: attribs.maximized,
..Default::default()
}
}
}
pub struct UnownedWindow {
pub ns_window: IdRef, // never changes
pub ns_view: IdRef, // never changes
input_context: IdRef, // never changes
pub shared_state: Arc<Mutex<SharedState>>,
decorations: AtomicBool,
cursor_state: Weak<Mutex<CursorState>>,
pub inner_rect: Option<PhysicalSize<u32>>,
}
unsafe impl Send for UnownedWindow {}
unsafe impl Sync for UnownedWindow {}
impl UnownedWindow {
pub fn new(
mut win_attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<(Arc<Self>, IdRef), RootOsError> {
unsafe {
if !msg_send![class!(NSThread), isMainThread] {
panic!("Windows can only be created on the main thread on macOS");
}
}
let pool = unsafe { NSAutoreleasePool::new(nil) };
let ns_app = create_app(pl_attribs.activation_policy).ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSApplication`"))
})?;
let ns_window = create_window(&win_attribs, &pl_attribs).ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSWindow`"))
})?;
let (ns_view, cursor_state) =
unsafe { create_view(*ns_window, &pl_attribs) }.ok_or_else(|| {
unsafe { pool.drain() };
os_error!(OsError::CreationError("Couldn't create `NSView`"))
})?;
let input_context = unsafe { util::create_input_context(*ns_view) };
let dpi_factor = unsafe { NSWindow::backingScaleFactor(*ns_window) as f64 };
unsafe {
if win_attribs.transparent {
ns_window.setOpaque_(NO);
ns_window.setBackgroundColor_(NSColor::clearColor(nil));
}
ns_app.activateIgnoringOtherApps_(YES);
win_attribs.min_inner_size.map(|dim| {
let logical_dim = dim.to_logical(dpi_factor);
set_min_inner_size(*ns_window, logical_dim)
});
win_attribs.max_inner_size.map(|dim| {
let logical_dim = dim.to_logical(dpi_factor);
set_max_inner_size(*ns_window, logical_dim)
});
use cocoa::foundation::NSArray;
// register for drag and drop operations.
let () = msg_send![
*ns_window,
registerForDraggedTypes:
NSArray::arrayWithObject(nil, appkit::NSFilenamesPboardType)
];
}
// Since `win_attribs` is put into a mutex below, we'll just copy these
// attributes now instead of bothering to lock it later.
// Also, `SharedState` doesn't carry `fullscreen` over; it's set
// indirectly by us calling `set_fullscreen` below, causing handlers in
// `WindowDelegate` to update the state.
let fullscreen = win_attribs.fullscreen.take();
let maximized = win_attribs.maximized;
let visible = win_attribs.visible;
let decorations = win_attribs.decorations;
let inner_rect = win_attribs
.inner_size
.map(|size| size.to_physical(dpi_factor));
let window = Arc::new(UnownedWindow {
ns_view,
ns_window,
input_context,
shared_state: Arc::new(Mutex::new(win_attribs.into())),
decorations: AtomicBool::new(decorations),
cursor_state,
inner_rect,
});
let delegate = new_delegate(&window, fullscreen.is_some());
// Set fullscreen mode after we setup everything
window.set_fullscreen(fullscreen);
// Setting the window as key has to happen *after* we set the fullscreen
// state, since otherwise we'll briefly see the window at normal size
// before it transitions.
unsafe {
if visible {
window.ns_window.makeKeyAndOrderFront_(nil);
} else {
window.ns_window.makeKeyWindow();
}
}
if maximized {
window.set_maximized(maximized);
}
unsafe { pool.drain() };
Ok((window, delegate))
}
fn set_style_mask_async(&self, mask: NSWindowStyleMask) {
unsafe { util::set_style_mask_async(*self.ns_window, *self.ns_view, mask) };
}
fn set_style_mask_sync(&self, mask: NSWindowStyleMask) {
unsafe { util::set_style_mask_sync(*self.ns_window, *self.ns_view, mask) };
}
pub fn id(&self) -> Id {
get_window_id(*self.ns_window)
}
pub fn set_title(&self, title: &str) {
unsafe {
util::set_title_async(*self.ns_window, title.to_string());
}
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => unsafe { util::make_key_and_order_front_async(*self.ns_window) },
false => unsafe { util::order_out_async(*self.ns_window) },
}
}
pub fn request_redraw(&self) {
AppState::queue_redraw(RootWindowId(self.id()));
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
let frame_rect = unsafe { NSWindow::frame(*self.ns_window) };
let position = LogicalPosition::new(
frame_rect.origin.x as f64,
util::bottom_left_to_top_left(frame_rect),
);
let dpi_factor = self.hidpi_factor();
Ok(position.to_physical(dpi_factor))
}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
let content_rect = unsafe {
NSWindow::contentRectForFrameRect_(*self.ns_window, NSWindow::frame(*self.ns_window))
};
let position = LogicalPosition::new(
content_rect.origin.x as f64,
util::bottom_left_to_top_left(content_rect),
);
let dpi_factor = self.hidpi_factor();
Ok(position.to_physical(dpi_factor))
}
pub fn set_outer_position(&self, position: Position) {
let dpi_factor = self.hidpi_factor();
let position = position.to_logical(dpi_factor);
let dummy = NSRect::new(
NSPoint::new(
position.x,
// While it's true that we're setting the top-left position,
// it still needs to be in a bottom-left coordinate system.
CGDisplay::main().pixels_high() as f64 - position.y,
),
NSSize::new(0f64, 0f64),
);
unsafe {
util::set_frame_top_left_point_async(*self.ns_window, dummy.origin);
}
}
#[inline]
pub fn inner_size(&self) -> PhysicalSize<u32> {
let view_frame = unsafe { NSView::frame(*self.ns_view) };
let logical: LogicalSize<f64> =
(view_frame.size.width as f64, view_frame.size.height as f64).into();
let dpi_factor = self.hidpi_factor();
logical.to_physical(dpi_factor)
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
let view_frame = unsafe { NSWindow::frame(*self.ns_window) };
let logical: LogicalSize<f64> =
(view_frame.size.width as f64, view_frame.size.height as f64).into();
let dpi_factor = self.hidpi_factor();
logical.to_physical(dpi_factor)
}
#[inline]
pub fn set_inner_size(&self, size: Size) {
unsafe {
let dpi_factor = self.hidpi_factor();
util::set_content_size_async(*self.ns_window, size.to_logical(dpi_factor));
}
}
pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
unsafe {
let dimensions = dimensions.unwrap_or(Logical(LogicalSize {
width: 0.0,
height: 0.0,
}));
let dpi_factor = self.hidpi_factor();
set_min_inner_size(*self.ns_window, dimensions.to_logical(dpi_factor));
}
}
pub fn set_max_inner_size(&self, dimensions: Option<Size>) {
unsafe {
let dimensions = dimensions.unwrap_or(Logical(LogicalSize {
width: std::f32::MAX as f64,
height: std::f32::MAX as f64,
}));
let dpi_factor = self.hidpi_factor();
set_max_inner_size(*self.ns_window, dimensions.to_logical(dpi_factor));
}
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let fullscreen = {
trace!("Locked shared state in `set_resizable`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.resizable = resizable;
trace!("Unlocked shared state in `set_resizable`");
shared_state_lock.fullscreen.is_some()
};
if !fullscreen {
let mut mask = unsafe { self.ns_window.styleMask() };
if resizable {
mask |= NSWindowStyleMask::NSResizableWindowMask;
} else {
mask &= !NSWindowStyleMask::NSResizableWindowMask;
}
self.set_style_mask_async(mask);
} // Otherwise, we don't change the mask until we exit fullscreen.
}
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
let cursor = util::Cursor::from(cursor);
if let Some(cursor_access) = self.cursor_state.upgrade() {
cursor_access.lock().unwrap().cursor = cursor;
}
unsafe {
let _: () = msg_send![*self.ns_window,
invalidateCursorRectsForView:*self.ns_view
];
}
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
// TODO: Do this for real https://stackoverflow.com/a/40922095/5435443
CGDisplay::associate_mouse_and_mouse_cursor_position(!grab)
.map_err(|status| ExternalError::Os(os_error!(OsError::CGError(status))))
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
if let Some(cursor_access) = self.cursor_state.upgrade() {
let mut cursor_state = cursor_access.lock().unwrap();
if visible != cursor_state.visible {
cursor_state.visible = visible;
drop(cursor_state);
unsafe {
let _: () = msg_send![*self.ns_window,
invalidateCursorRectsForView:*self.ns_view
];
}
}
}
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
unsafe { NSWindow::backingScaleFactor(*self.ns_window) as _ }
}
#[inline]
pub fn set_cursor_position(&self, cursor_position: Position) -> Result<(), ExternalError> {
let physical_window_position = self.inner_position().unwrap();
let dpi_factor = self.hidpi_factor();
let window_position = physical_window_position.to_logical::<CGFloat>(dpi_factor);
let logical_cursor_position = cursor_position.to_logical::<CGFloat>(dpi_factor);
let point = appkit::CGPoint {
x: logical_cursor_position.x + window_position.x,
y: logical_cursor_position.y + window_position.y,
};
CGDisplay::warp_mouse_cursor_position(point)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
CGDisplay::associate_mouse_and_mouse_cursor_position(true)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
Ok(())
}
pub(crate) fn is_zoomed(&self) -> bool {
// because `isZoomed` doesn't work if the window's borderless,
// we make it resizable temporalily.
let curr_mask = unsafe { self.ns_window.styleMask() };
let required =
NSWindowStyleMask::NSTitledWindowMask | NSWindowStyleMask::NSResizableWindowMask;
let needs_temp_mask = !curr_mask.contains(required);
if needs_temp_mask {
self.set_style_mask_sync(required);
}
let is_zoomed: BOOL = unsafe { msg_send![*self.ns_window, isZoomed] };
// Roll back temp styles
if needs_temp_mask {
self.set_style_mask_async(curr_mask);
}
is_zoomed != 0
}
fn saved_style(&self, shared_state: &mut SharedState) -> NSWindowStyleMask {
let base_mask = shared_state
.saved_style
.take()
.unwrap_or_else(|| unsafe { self.ns_window.styleMask() });
if shared_state.resizable {
base_mask | NSWindowStyleMask::NSResizableWindowMask
} else {
base_mask & !NSWindowStyleMask::NSResizableWindowMask
}
}
/// This is called when the window is exiting fullscreen, whether by the
/// user clicking on the green fullscreen button or programmatically by
/// `toggleFullScreen:`
pub(crate) fn restore_state_from_fullscreen(&self) {
trace!("Locked shared state in `restore_state_from_fullscreen`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.fullscreen = None;
let maximized = shared_state_lock.maximized;
let mask = self.saved_style(&mut *shared_state_lock);
drop(shared_state_lock);
trace!("Unocked shared state in `restore_state_from_fullscreen`");
self.set_style_mask_async(mask);
self.set_maximized(maximized);
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
let is_minimized: BOOL = unsafe { msg_send![*self.ns_window, isMiniaturized] };
let is_minimized: bool = is_minimized == YES;
if is_minimized == minimized {
return;
}
if minimized {
unsafe {
NSWindow::miniaturize_(*self.ns_window, *self.ns_window);
}
} else {
unsafe {
NSWindow::deminiaturize_(*self.ns_window, *self.ns_window);
}
}
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let is_zoomed = self.is_zoomed();
if is_zoomed == maximized {
return;
};
unsafe {
util::set_maximized_async(
*self.ns_window,
is_zoomed,
maximized,
Arc::downgrade(&self.shared_state),
);
}
}
#[inline]
pub fn fullscreen(&self) -> Option<Fullscreen> {
let shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.fullscreen.clone()
}
#[inline]
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
trace!("Locked shared state in `set_fullscreen`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
if shared_state_lock.is_simple_fullscreen {
trace!("Unlocked shared state in `set_fullscreen`");
return;
}
if shared_state_lock.in_fullscreen_transition {
// We can't set fullscreen here.
// Set fullscreen after transition.
shared_state_lock.target_fullscreen = Some(fullscreen);
trace!("Unlocked shared state in `set_fullscreen`");
return;
}
let old_fullscreen = shared_state_lock.fullscreen.clone();
if fullscreen == old_fullscreen {
trace!("Unlocked shared state in `set_fullscreen`");
return;
}
trace!("Unlocked shared state in `set_fullscreen`");
drop(shared_state_lock);
// If the fullscreen is on a different monitor, we must move the window
// to that monitor before we toggle fullscreen (as `toggleFullScreen`
// does not take a screen parameter, but uses the current screen)
if let Some(ref fullscreen) = fullscreen {
let new_screen = match fullscreen {
Fullscreen::Borderless(RootMonitorHandle { inner: ref monitor }) => monitor,
Fullscreen::Exclusive(RootVideoMode {
video_mode: VideoMode { ref monitor, .. },
}) => monitor,
}
.ns_screen()
.unwrap();
unsafe {
let old_screen = NSWindow::screen(*self.ns_window);
if old_screen != new_screen {
let mut screen_frame: NSRect = msg_send![new_screen, frame];
// The coordinate system here has its origin at bottom-left
// and Y goes up
screen_frame.origin.y += screen_frame.size.height;
util::set_frame_top_left_point_async(*self.ns_window, screen_frame.origin);
}
}
}
if let Some(Fullscreen::Exclusive(ref video_mode)) = fullscreen {
// Note: `enterFullScreenMode:withOptions:` seems to do the exact
// same thing as we're doing here (captures the display, sets the
// video mode, and hides the menu bar and dock), with the exception
// of that I couldn't figure out how to set the display mode with
// it. I think `enterFullScreenMode:withOptions:` is still using the
// older display mode API where display modes were of the type
// `CFDictionary`, but this has changed, so we can't obtain the
// correct parameter for this any longer. Apple's code samples for
// this function seem to just pass in "YES" for the display mode
// parameter, which is not consistent with the docs saying that it
// takes a `NSDictionary`..
let display_id = video_mode.monitor().inner.native_identifier();
let mut fade_token = ffi::kCGDisplayFadeReservationInvalidToken;
unsafe {
// Fade to black (and wait for the fade to complete) to hide the
// flicker from capturing the display and switching display mode
if ffi::CGAcquireDisplayFadeReservation(5.0, &mut fade_token)
== ffi::kCGErrorSuccess
{
ffi::CGDisplayFade(
fade_token,
0.3,
ffi::kCGDisplayBlendNormal,
ffi::kCGDisplayBlendSolidColor,
0.0,
0.0,
0.0,
ffi::TRUE,
);
}
assert_eq!(ffi::CGDisplayCapture(display_id), ffi::kCGErrorSuccess);
}
unsafe {
let result = ffi::CGDisplaySetDisplayMode(
display_id,
video_mode.video_mode.native_mode.0,
std::ptr::null(),
);
assert!(result == ffi::kCGErrorSuccess, "failed to set video mode");
// After the display has been configured, fade back in
// asynchronously
if fade_token != ffi::kCGDisplayFadeReservationInvalidToken {
ffi::CGDisplayFade(
fade_token,
0.6,
ffi::kCGDisplayBlendSolidColor,
ffi::kCGDisplayBlendNormal,
0.0,
0.0,
0.0,
ffi::FALSE,
);
ffi::CGReleaseDisplayFadeReservation(fade_token);
}
}
}
trace!("Locked shared state in `set_fullscreen`");
let mut shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.fullscreen = fullscreen.clone();
trace!("Unlocked shared state in `set_fullscreen`");
match (&old_fullscreen, &fullscreen) {
(&None, &Some(_)) => unsafe {
util::toggle_full_screen_async(
*self.ns_window,
*self.ns_view,
old_fullscreen.is_none(),
Arc::downgrade(&self.shared_state),
);
},
(&Some(Fullscreen::Borderless(_)), &None) => unsafe {
// State is restored by `window_did_exit_fullscreen`
util::toggle_full_screen_async(
*self.ns_window,
*self.ns_view,
old_fullscreen.is_none(),
Arc::downgrade(&self.shared_state),
);
},
(&Some(Fullscreen::Exclusive(RootVideoMode { ref video_mode })), &None) => unsafe {
util::restore_display_mode_async(video_mode.monitor().inner.native_identifier());
// Rest of the state is restored by `window_did_exit_fullscreen`
util::toggle_full_screen_async(
*self.ns_window,
*self.ns_view,
old_fullscreen.is_none(),
Arc::downgrade(&self.shared_state),
);
},
(&Some(Fullscreen::Borderless(_)), &Some(Fullscreen::Exclusive(_))) => unsafe {
// If we're already in fullscreen mode, calling
// `CGDisplayCapture` will place the shielding window on top of
// our window, which results in a black display and is not what
// we want. So, we must place our window on top of the shielding
// window. Unfortunately, this also makes our window be on top
// of the menu bar, and this looks broken, so we must make sure
// that the menu bar is disabled. This is done in the window
// delegate in `window:willUseFullScreenPresentationOptions:`.
let () = msg_send![*self.ns_window, setLevel: ffi::CGShieldingWindowLevel() + 1];
},
(
&Some(Fullscreen::Exclusive(RootVideoMode { ref video_mode })),
&Some(Fullscreen::Borderless(_)),
) => unsafe {
util::restore_display_mode_async(video_mode.monitor().inner.native_identifier());
},
_ => (),
}
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
if decorations != self.decorations.load(Ordering::Acquire) {
self.decorations.store(decorations, Ordering::Release);
let (fullscreen, resizable) = {
trace!("Locked shared state in `set_decorations`");
let shared_state_lock = self.shared_state.lock().unwrap();
trace!("Unlocked shared state in `set_decorations`");
(
shared_state_lock.fullscreen.is_some(),
shared_state_lock.resizable,
)
};
// If we're in fullscreen mode, we wait to apply decoration changes
// until we're in `window_did_exit_fullscreen`.
if fullscreen {
return;
}
let new_mask = {
let mut new_mask = if decorations {
NSWindowStyleMask::NSClosableWindowMask
| NSWindowStyleMask::NSMiniaturizableWindowMask
| NSWindowStyleMask::NSResizableWindowMask
| NSWindowStyleMask::NSTitledWindowMask
} else {
NSWindowStyleMask::NSBorderlessWindowMask
| NSWindowStyleMask::NSResizableWindowMask
};
if !resizable {
new_mask &= !NSWindowStyleMask::NSResizableWindowMask;
}
new_mask
};
self.set_style_mask_async(new_mask);
}
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
let level = if always_on_top {
ffi::NSWindowLevel::NSFloatingWindowLevel
} else {
ffi::NSWindowLevel::NSNormalWindowLevel
};
unsafe { util::set_level_async(*self.ns_window, level) };
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<Icon>) {
// macOS doesn't have window icons. Though, there is
// `setRepresentedFilename`, but that's semantically distinct and should
// only be used when the window is in some way representing a specific
// file/directory. For instance, Terminal.app uses this for the CWD.
// Anyway, that should eventually be implemented as
// `WindowBuilderExt::with_represented_file` or something, and doesn't
// have anything to do with `set_window_icon`.
// https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/WinPanel/Tasks/SettingWindowTitle.html
}
#[inline]
pub fn set_ime_position(&self, spot: Position) {
let dpi_factor = self.hidpi_factor();
let logical_spot = spot.to_logical(dpi_factor);
unsafe {
view::set_ime_position(
*self.ns_view,
*self.input_context,
logical_spot.x,
logical_spot.y,
);
}
}
#[inline]
pub fn current_monitor(&self) -> RootMonitorHandle {
unsafe {
let screen: id = msg_send![*self.ns_window, screen];
let desc = NSScreen::deviceDescription(screen);
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let value = NSDictionary::valueForKey_(desc, *key);
let display_id = msg_send![value, unsignedIntegerValue];
RootMonitorHandle {
inner: MonitorHandle::new(display_id),
}
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::available_monitors()
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
monitor::primary_monitor()
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = MacOSHandle {
ns_window: *self.ns_window as *mut _,
ns_view: *self.ns_view as *mut _,
..MacOSHandle::empty()
};
RawWindowHandle::MacOS(handle)
}
}
impl WindowExtMacOS for UnownedWindow {
#[inline]
fn ns_window(&self) -> *mut c_void {
*self.ns_window as *mut _
}
#[inline]
fn ns_view(&self) -> *mut c_void {
*self.ns_view as *mut _
}
#[inline]
fn request_user_attention(&self, request_type: RequestUserAttentionType) {
unsafe {
NSApp().requestUserAttention_(match request_type {
RequestUserAttentionType::Critical => NSRequestUserAttentionType::NSCriticalRequest,
RequestUserAttentionType::Informational => {
NSRequestUserAttentionType::NSInformationalRequest
}
});
}
}
#[inline]
fn simple_fullscreen(&self) -> bool {
let shared_state_lock = self.shared_state.lock().unwrap();
shared_state_lock.is_simple_fullscreen
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
let mut shared_state_lock = self.shared_state.lock().unwrap();
unsafe {
let app = NSApp();
let is_native_fullscreen = shared_state_lock.fullscreen.is_some();
let is_simple_fullscreen = shared_state_lock.is_simple_fullscreen;
// Do nothing if native fullscreen is active.
if is_native_fullscreen
|| (fullscreen && is_simple_fullscreen)
|| (!fullscreen && !is_simple_fullscreen)
{
return false;
}
if fullscreen {
// Remember the original window's settings
shared_state_lock.standard_frame = Some(NSWindow::frame(*self.ns_window));
shared_state_lock.saved_style = Some(self.ns_window.styleMask());
shared_state_lock.save_presentation_opts = Some(app.presentationOptions_());
// Tell our window's state that we're in fullscreen
shared_state_lock.is_simple_fullscreen = true;
// Simulate pre-Lion fullscreen by hiding the dock and menu bar
let presentation_options =
NSApplicationPresentationOptions::NSApplicationPresentationAutoHideDock |
NSApplicationPresentationOptions::NSApplicationPresentationAutoHideMenuBar;
app.setPresentationOptions_(presentation_options);
// Hide the titlebar
util::toggle_style_mask(
*self.ns_window,
*self.ns_view,
NSWindowStyleMask::NSTitledWindowMask,
false,
);
// Set the window frame to the screen frame size
let screen = self.ns_window.screen();
let screen_frame = NSScreen::frame(screen);
NSWindow::setFrame_display_(*self.ns_window, screen_frame, YES);
// Fullscreen windows can't be resized, minimized, or moved
util::toggle_style_mask(
*self.ns_window,
*self.ns_view,
NSWindowStyleMask::NSMiniaturizableWindowMask,
false,
);
util::toggle_style_mask(
*self.ns_window,
*self.ns_view,
NSWindowStyleMask::NSResizableWindowMask,
false,
);
NSWindow::setMovable_(*self.ns_window, NO);
true
} else {
let new_mask = self.saved_style(&mut *shared_state_lock);
self.set_style_mask_async(new_mask);
shared_state_lock.is_simple_fullscreen = false;
if let Some(presentation_opts) = shared_state_lock.save_presentation_opts {
app.setPresentationOptions_(presentation_opts);
}
let frame = shared_state_lock.saved_standard_frame();
NSWindow::setFrame_display_(*self.ns_window, frame, YES);
NSWindow::setMovable_(*self.ns_window, YES);
true
}
}
}
}
impl Drop for UnownedWindow {
fn drop(&mut self) {
trace!("Dropping `UnownedWindow` ({:?})", self as *mut _);
// Close the window if it has not yet been closed.
if *self.ns_window != nil {
unsafe { util::close_async(*self.ns_window) };
}
}
}
unsafe fn set_min_inner_size<V: NSWindow + Copy>(window: V, mut min_size: LogicalSize<f64>) {
let mut current_rect = NSWindow::frame(window);
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
// Convert from client area size to window size
min_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
min_size.height += (current_rect.size.height - content_rect.size.height) as f64;
window.setMinSize_(NSSize {
width: min_size.width as CGFloat,
height: min_size.height as CGFloat,
});
// If necessary, resize the window to match constraint
if current_rect.size.width < min_size.width {
current_rect.size.width = min_size.width;
window.setFrame_display_(current_rect, 0)
}
if current_rect.size.height < min_size.height {
// The origin point of a rectangle is at its bottom left in Cocoa.
// To ensure the window's top-left point remains the same:
current_rect.origin.y += current_rect.size.height - min_size.height;
current_rect.size.height = min_size.height;
window.setFrame_display_(current_rect, 0)
}
}
unsafe fn set_max_inner_size<V: NSWindow + Copy>(window: V, mut max_size: LogicalSize<f64>) {
let mut current_rect = NSWindow::frame(window);
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
// Convert from client area size to window size
max_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
max_size.height += (current_rect.size.height - content_rect.size.height) as f64;
window.setMaxSize_(NSSize {
width: max_size.width as CGFloat,
height: max_size.height as CGFloat,
});
// If necessary, resize the window to match constraint
if current_rect.size.width > max_size.width {
current_rect.size.width = max_size.width;
window.setFrame_display_(current_rect, 0)
}
if current_rect.size.height > max_size.height {
// The origin point of a rectangle is at its bottom left in Cocoa.
// To ensure the window's top-left point remains the same:
current_rect.origin.y += current_rect.size.height - max_size.height;
current_rect.size.height = max_size.height;
window.setFrame_display_(current_rect, 0)
}
}