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https://github.com/italicsjenga/winit-sonoma-fix.git
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8f18dab061
Previously, the maximization hints were being sent as two separate client messages: one for horizontal, and one for vertical. That resulted in the window only being maximized horizontally (at least with my WM). The corrected client message sets both of these hints at once. In the process of implementing that, the relevant components were refactored to use the util module, as we gradually move towards a hopeful future of a more readable X11 backend. |
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.circleci | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.7"
Documentation
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
winit::ControlFlow::Break
},
_ => winit::ControlFlow::Continue,
}
});
}
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the ID of the<canvas>
element (in the example this would be"my_id"
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.