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Add exit code to ControlFlow::Exit (#2100)
* Add exit code to control flow and impl on linux

* Fix examples to have an exit code

* Fix doc examples to use an exit code

* Improve documentation wording on the exit code

* Add exit code example

* Add exit code on windows

* Change i32 as exit code to u8

This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.

* Fix android usages of ControlFlow::Exit

* Fix ios usages of ControlFlow::Exit

* Fix web usages of ControlFlow::Exit

* Add macos exit code

* Add changelog note

* Document exit code on display server disconnection

* Revert "Change i32 as exit code to u8"

This reverts commit f88fba0253b45de6a2ac0c3cbcf01f50503c9396.

* Change Exit to ExitWithCode and make an Exit const

* Revert "Add exit code example"

This reverts commit fbd3d03de9c2d7516c7a63da489c99f498b710df.

* Revert "Fix doc examples to use an exit code"

This reverts commit daabcdf9ef9e16acad715c094ae442529e39fcbc.

* Revert "Fix examples to have an exit code"

This reverts commit 0df486896b8d106acf65ba83c45cc88d60d228e1.

* Fix unix-alike to use ExitWithCode instead of Exit

* Fix windows to use ExitWithCode rather than Exit

* Silence warning about non-uppercase Exit const

* Refactor exit code handling

* Fix macos Exit usage and recover original semantic

* Fix ios to use ExitWithCode instead of Exit

* Update documentation to reflect ExitWithCode

* Fix web to use ExitWithCode when needed, not Exit

* Fix android to use ExitWithCode, not Exit

* Apply documenation nits

* Apply even more documentation nits

* Move change in CHANGELOG.md under "Unreleased"

* Try to use OS error code as exit code on wayland
2022-01-11 01:23:20 +01:00
.github Remove entries from PULL_REQUEST_TEMPLATE.md that are now covered by CI. (#2126) 2022-01-05 16:23:56 +01:00
examples Fix clippy warnings (#2108) 2022-01-01 03:00:11 +01:00
src Add exit code to ControlFlow::Exit (#2100) 2022-01-11 01:23:20 +01:00
tests Make size/position types generic over pixel type (#1277) 2020-01-05 14:15:11 -05:00
.gitattributes Set CHANGELOG.md merge style to union (#919) 2019-06-13 16:11:44 -04:00
.gitignore Require setting the activation policy on the event loop (#1922) 2021-04-30 11:31:28 +02:00
.gitmodules Forward porting (#966) 2019-06-23 02:39:26 -04:00
build.rs Change linking of CGDisplayCreateUUIDFromDisplayID on macos (#1626) 2021-02-05 08:58:55 +01:00
Cargo.toml Release 0.26.1 (#2125) 2022-01-05 15:38:59 +01:00
CHANGELOG.md Add exit code to ControlFlow::Exit (#2100) 2022-01-11 01:23:20 +01:00
CONTRIBUTING.md Move contributors table to wiki (#934) 2019-06-19 15:12:27 -04:00
FEATURES.md Add cursor grab for web target (#2025) 2022-01-05 11:13:46 +01:00
HALL_OF_CHAMPIONS.md Update Hall of Champions (#1959) 2021-06-14 13:55:13 -07:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Release 0.26.1 (#2125) 2022-01-05 15:38:59 +01:00
rustfmt.toml Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00

winit - Cross-platform window creation and management in Rust

Crates.io Docs.rs CI Status

[dependencies]
winit = "0.26.1"

Documentation

For features within the scope of winit, see FEATURES.md.

For features outside the scope of winit, see Missing features provided by other crates in the wiki.

Contact Us

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Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        *control_flow = ControlFlow::Wait;

        match event {
            Event::WindowEvent {
                event: WindowEvent::CloseRequested,
                window_id,
            } if window_id == window.id() => *control_flow = ControlFlow::Exit,
            _ => (),
        }
    });
}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in your Cargo.toml file:

  • serde: Enables serialization/deserialization of certain types with Serde.
  • x11 (enabled by default): On Unix platform, compiles with the X11 backend
  • wayland (enabled by default): On Unix platform, compiles with the Wayland backend
  • mint: Enables mint (math interoperability standard types) conversions.

Platform-specific usage

WebAssembly

Winit supports compiling to the wasm32-unknown-unknown target with web-sys.

On the web platform, a Winit window is backed by a <canvas> element. You can either provide Winit with a <canvas> element, or let Winit create a <canvas> element which you can then retrieve and insert it into the DOM yourself.

For example code using Winit with WebAssembly, check out the web example. For information on using Rust on WebAssembly, check out the Rust and WebAssembly book.

Android

This library makes use of the ndk-rs crates, refer to that repo for more documentation.

The ndk_glue version needs to match the version used by winit. Otherwise, the application will not start correctly as ndk_glue's internal NativeActivity static is not the same due to version mismatch.

ndk_glue <-> winit version comparison compatibility:

winit ndk_glue
0.24 ndk_glue = "0.2.0"
0.25 ndk_glue = "0.3.0"
0.26 ndk_glue = "0.5.0"

Running on an Android device needs a dynamic system library, add this to Cargo.toml:

[[example]]
name = "request_redraw_threaded"
crate-type = ["cdylib"]

And add this to the example file to add the native activity glue:

#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
fn main() {
    ...
}

And run the application with cargo apk run --example request_redraw_threaded

MacOS

To ensure compatibility with older MacOS systems, winit links to CGDisplayCreateUUIDFromDisplayID through the CoreGraphics framework. However, under certain setups this function is only available to be linked through the newer ColorSync framework. So, winit provides the WINIT_LINK_COLORSYNC environment variable which can be set to 1 or true while compiling to enable linking via ColorSync.