mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
0d366ffbda
This re-works the portable `run()` API that consumes the `EventLoop` and runs the loop on the calling thread until the app exits. This can be supported across _all_ platforms and compared to the previous `run() -> !` API is now able to return a `Result` status on all platforms except iOS and Web. Fixes: #2709 By moving away from `run() -> !` we stop calling `std::process::exit()` internally as a means to kill the process without returning which means it's possible to return an exit status and applications can return from their `main()` function normally. This also fixes Android support where an Activity runs in a thread but we can't assume to have full ownership of the process (other services could be running in separate threads). Additionally all examples have generally been updated so that `main()` returns a `Result` from `run()` Fixes: #2709
66 lines
2.3 KiB
Rust
66 lines
2.3 KiB
Rust
#![allow(clippy::single_match)]
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#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
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use winit::{
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dpi::LogicalSize,
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event::{ElementState, Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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keyboard::{Key, ModifiersState},
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// WARNING: This is not available on all platforms (for example on the web).
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platform::modifier_supplement::KeyEventExtModifierSupplement,
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window::WindowBuilder,
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};
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#[cfg(not(any(target_os = "macos", target_os = "windows", target_os = "linux")))]
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fn main() {
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println!("This example is not supported on this platform");
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}
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#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
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fn main() -> Result<(), impl std::error::Error> {
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#[path = "util/fill.rs"]
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mod fill;
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simple_logger::SimpleLogger::new().init().unwrap();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_inner_size(LogicalSize::new(400.0, 200.0))
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.build(&event_loop)
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.unwrap();
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let mut modifiers = ModifiersState::default();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::ModifiersChanged(new) => {
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modifiers = new.state();
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}
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WindowEvent::KeyboardInput { event, .. } => {
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if event.state == ElementState::Pressed && !event.repeat {
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match event.key_without_modifiers().as_ref() {
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Key::Character("1") => {
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if modifiers.shift_key() {
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println!("Shift + 1 | logical_key: {:?}", event.logical_key);
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} else {
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println!("1");
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}
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}
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_ => (),
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}
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}
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}
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_ => (),
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},
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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};
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})
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}
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