winit-sonoma-fix/examples/multiwindow.rs
Robert Bragg 0d366ffbda Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.

This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709

By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.

This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).

Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`

Fixes: #2709
2023-07-28 03:04:32 +04:00

71 lines
2.2 KiB
Rust

#![allow(clippy::single_match)]
use std::collections::HashMap;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::Window,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = Window::new(&event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
println!("Press N to open a new window.");
event_loop.run(move |event, event_loop, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {window_id:?} has received the signal to close");
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
control_flow.set_exit();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
logical_key: Key::Character(c),
..
},
is_synthetic: false,
..
} if matches!(c.as_ref(), "n" | "N") => {
let window = Window::new(event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
_ => (),
}
}
Event::RedrawRequested(window_id) => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
})
}