Go to file
Steven Sheldon af3ef52252 Fix so the compiler can infer msg_send! return types (#1227)
* Fix so the compiler can infer msg_send! return type

Currently, due to a quirk in Rust's type inference interacting with the
structure of the msg_send! macro, a () return type will be inferred when
the compiler cannot otherwise determine the return type. This behavior
is expected to change, and in the future could resolve to a ! return
type, which results in undefined behavior.

Linting has previously been added for this in rust-lang/rust#39216, but
it did not catch these cases due to SSheldon/rust-objc#62. An upcoming
version of objc will be fixed to stop hiding these errors, at which
point they will become compile errors.

This change fixes these errors and allows winit to compile with the
fixed version of objc.

* Bump cocoa to 0.19.1
2019-10-18 11:33:40 -04:00
.github PULL_REQUEST_TEMPLATE.md: Add entry on warnings (#1017) 2019-07-26 01:14:48 -06:00
examples Merge branch 'master' into web 2019-10-12 23:51:34 -04:00
src Fix so the compiler can infer msg_send! return types (#1227) 2019-10-18 11:33:40 -04:00
tests Fix web errors (#1040) 2019-07-10 18:54:54 -04:00
.gitattributes Set CHANGELOG.md merge style to union (#919) 2019-06-13 16:11:44 -04:00
.gitignore TEMPORARY: add testing example 2019-06-17 22:54:07 -07:00
.gitmodules Forward porting (#966) 2019-06-23 02:39:26 -04:00
.travis.yml Add web targets to travis (#1220) 2019-10-12 23:44:30 -04:00
appveyor.yml Test all windows targets and allow nightly Appveyor failures (#1222) 2019-10-13 13:19:46 -04:00
Cargo.toml Fix so the compiler can infer msg_send! return types (#1227) 2019-10-18 11:33:40 -04:00
CHANGELOG.md Always dispatch a RedrawRequested event after creating a new window (#1175) 2019-10-17 10:59:07 -04:00
CONTRIBUTING.md Move contributors table to wiki (#934) 2019-06-19 15:12:27 -04:00
FEATURES.md Update the feature matrix for wasm (#1218) 2019-10-09 19:49:12 -04:00
HALL_OF_CHAMPIONS.md Linkify HALL_OF_CHAMPIONS.md (#935) 2019-06-18 16:30:37 -06:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Officially remove the Emscripten backend (#1159) 2019-09-13 19:09:45 -04:00
rustfmt.toml Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00

winit - Cross-platform window creation and management in Rust

Crates.io Docs.rs Build Status Build status

[dependencies]
winit = "0.20.0-alpha3"

Documentation

For features within the scope of winit, see FEATURES.md.

For features outside the scope of winit, see Missing features provided by other crates in the wiki.

Contact Us

Join us in any of these:

Freenode Matrix Gitter

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        match event {
            Event::WindowEvent {
                event: WindowEvent::CloseRequested,
                window_id,
            } if window_id == window.id() => *control_flow = ControlFlow::Exit,
            _ => *control_flow = ControlFlow::Wait,
        }
    });
}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in your Cargo.toml file:

  • serde: Enables serialization/deserialization of certain types with Serde.

Platform-specific usage

WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the element of the <canvas> element (in the example you would retrieve it via document.getElementById("my_id")). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.