winit-sonoma-fix/examples/ime.rs
Lukas Lihotzki 1b4045dcb2
Add Window::set_ime_purpose
This adds a way to set the purpose for the IME input, implemented
only on Wayland for now.
2023-01-29 18:46:46 +03:00

113 lines
3.7 KiB
Rust

#![allow(clippy::single_match)]
use log::LevelFilter;
use simple_logger::SimpleLogger;
use winit::{
dpi::PhysicalPosition,
event::{ElementState, Event, Ime, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{ImePurpose, WindowBuilder},
};
fn main() {
SimpleLogger::new()
.with_level(LevelFilter::Trace)
.init()
.unwrap();
println!("IME position will system default");
println!("Click to set IME position to cursor's");
println!("Press F2 to toggle IME. See the documentation of `set_ime_allowed` for more info");
println!("Press F3 to cycle through IME purposes.");
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(256f64, 128f64))
.build(&event_loop)
.unwrap();
let mut ime_purpose = ImePurpose::Normal;
let mut ime_allowed = true;
window.set_ime_allowed(ime_allowed);
let mut may_show_ime = false;
let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
let mut ime_pos = PhysicalPosition::new(0.0, 0.0);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_position = position;
}
Event::WindowEvent {
event:
WindowEvent::MouseInput {
state: ElementState::Released,
..
},
..
} => {
println!(
"Setting ime position to {}, {}",
cursor_position.x, cursor_position.y
);
ime_pos = cursor_position;
if may_show_ime {
window.set_ime_position(ime_pos);
}
}
Event::WindowEvent {
event: WindowEvent::Ime(event),
..
} => {
println!("{event:?}");
may_show_ime = event != Ime::Disabled;
if may_show_ime {
window.set_ime_position(ime_pos);
}
}
Event::WindowEvent {
event: WindowEvent::ReceivedCharacter(ch),
..
} => {
println!("ch: {ch:?}");
}
Event::WindowEvent {
event: WindowEvent::KeyboardInput { input, .. },
..
} => {
println!("key: {input:?}");
if input.state == ElementState::Pressed
&& input.virtual_keycode == Some(VirtualKeyCode::F2)
{
ime_allowed = !ime_allowed;
window.set_ime_allowed(ime_allowed);
println!("\nIME allowed: {ime_allowed}\n");
}
if input.state == ElementState::Pressed
&& input.virtual_keycode == Some(VirtualKeyCode::F3)
{
ime_purpose = match ime_purpose {
ImePurpose::Normal => ImePurpose::Password,
ImePurpose::Password => ImePurpose::Terminal,
_ => ImePurpose::Normal,
};
window.set_ime_purpose(ime_purpose);
println!("\nIME purpose: {ime_purpose:?}\n");
}
}
_ => (),
}
});
}