mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
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0df436901a
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
42 lines
1.4 KiB
Rust
42 lines
1.4 KiB
Rust
extern crate winit;
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use winit::window::WindowBuilder;
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use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("Super Cursor Grab'n'Hide Simulator 9000")
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.build(&event_loop)
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput {
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input: KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(key),
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modifiers,
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..
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},
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..
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} => {
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use winit::event::VirtualKeyCode::*;
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match key {
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Escape => *control_flow = ControlFlow::Exit,
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G => window.set_cursor_grab(!modifiers.shift).unwrap(),
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H => window.set_cursor_visible(modifiers.shift),
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_ => (),
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}
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}
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_ => (),
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}
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}
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});
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}
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