mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-26 23:21:30 +11:00
9602716ed2
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
703 lines
21 KiB
Rust
703 lines
21 KiB
Rust
//! iOS support
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//!
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//! # Building app
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//! To build ios app you will need rustc built for this targets:
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//!
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//! - armv7-apple-ios
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//! - armv7s-apple-ios
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//! - i386-apple-ios
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//! - aarch64-apple-ios
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//! - x86_64-apple-ios
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//!
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//! Then
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//!
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//! ```
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//! cargo build --target=...
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//! ```
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//! The simplest way to integrate your app into xcode environment is to build it
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//! as a static library. Wrap your main function and export it.
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//!
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//! ```rust, ignore
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//! #[no_mangle]
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//! pub extern fn start_winit_app() {
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//! start_inner()
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//! }
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//!
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//! fn start_inner() {
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//! ...
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//! }
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//!
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//! ```
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//!
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//! Compile project and then drag resulting .a into Xcode project. Add winit.h to xcode.
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//!
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//! ```ignore
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//! void start_winit_app();
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//! ```
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//!
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//! Use start_winit_app inside your xcode's main function.
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//!
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//!
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//! # App lifecycle and events
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//!
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//! iOS environment is very different from other platforms and you must be very
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//! careful with it's events. Familiarize yourself with
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//! [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
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//!
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//!
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//! This is how those event are represented in winit:
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//!
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//! - applicationDidBecomeActive is Focused(true)
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//! - applicationWillResignActive is Focused(false)
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//! - applicationDidEnterBackground is Suspended(true)
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//! - applicationWillEnterForeground is Suspended(false)
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//! - applicationWillTerminate is Destroyed
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//!
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//! Keep in mind that after Destroyed event is received every attempt to draw with
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//! opengl will result in segfault.
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//!
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//! Also note that app will not receive Destroyed event if suspended, it will be SIGKILL'ed
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#![cfg(target_os = "ios")]
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use std::{fmt, mem, ptr};
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use std::os::raw::*;
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use std::sync::Arc;
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use objc::declare::ClassDecl;
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use objc::runtime::{BOOL, Class, Object, Sel, YES};
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use {
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CreationError,
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Event,
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LogicalPosition,
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LogicalSize,
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MouseCursor,
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PhysicalPosition,
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PhysicalSize,
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WindowAttributes,
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WindowEvent,
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WindowId as RootEventId,
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};
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use events::{Touch, TouchPhase};
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use window::MonitorHandle as RootMonitorHandle;
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mod ffi;
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use self::ffi::{
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CFTimeInterval,
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CFRunLoopRunInMode,
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CGFloat,
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CGPoint,
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CGRect,
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id,
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JBLEN,
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JmpBuf,
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kCFRunLoopDefaultMode,
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kCFRunLoopRunHandledSource,
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longjmp,
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nil,
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NSString,
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setjmp,
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UIApplicationMain,
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};
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static mut JMPBUF: Option<Box<JmpBuf>> = None;
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pub struct Window {
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_events_queue: Arc<RefCell<VecDeque<Event>>>,
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delegate_state: Box<DelegateState>,
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}
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unsafe impl Send for Window {}
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unsafe impl Sync for Window {}
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#[derive(Debug)]
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struct DelegateState {
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window: id,
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controller: id,
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view: id,
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size: LogicalSize,
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scale: f64,
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}
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impl DelegateState {
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fn new(window: id, controller: id, view: id, size: LogicalSize, scale: f64) -> DelegateState {
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DelegateState {
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window,
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controller,
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view,
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size,
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scale,
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}
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}
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}
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impl Drop for DelegateState {
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fn drop(&mut self) {
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unsafe {
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let _: () = msg_send![self.window, release];
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let _: () = msg_send![self.controller, release];
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let _: () = msg_send![self.view, release];
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}
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}
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}
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#[derive(Clone)]
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pub struct MonitorHandle;
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impl fmt::Debug for MonitorHandle {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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#[derive(Debug)]
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struct MonitorHandle {
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name: Option<String>,
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dimensions: PhysicalSize,
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position: PhysicalPosition,
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hidpi_factor: f64,
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}
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let monitor_id_proxy = MonitorHandle {
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name: self.get_name(),
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dimensions: self.get_dimensions(),
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position: self.get_position(),
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hidpi_factor: self.get_hidpi_factor(),
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};
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monitor_id_proxy.fmt(f)
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}
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}
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impl MonitorHandle {
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#[inline]
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pub fn get_uiscreen(&self) -> id {
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let class = class!(UIScreen);
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unsafe { msg_send![class, mainScreen] }
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}
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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Some("Primary".to_string())
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}
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#[inline]
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pub fn get_dimensions(&self) -> PhysicalSize {
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let bounds: CGRect = unsafe { msg_send![self.get_uiscreen(), nativeBounds] };
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(bounds.size.width as f64, bounds.size.height as f64).into()
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}
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#[inline]
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pub fn get_position(&self) -> PhysicalPosition {
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// iOS assumes single screen
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(0, 0).into()
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}
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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let scale: CGFloat = unsafe { msg_send![self.get_uiscreen(), nativeScale] };
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scale as f64
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}
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}
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pub struct EventLoop {
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events_queue: Arc<RefCell<VecDeque<Event>>>,
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}
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#[derive(Clone)]
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pub struct EventLoopProxy;
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impl EventLoop {
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pub fn new() -> EventLoop {
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unsafe {
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if !msg_send![class!(NSThread), isMainThread] {
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panic!("`EventLoop` can only be created on the main thread on iOS");
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}
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}
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EventLoop { events_queue: Default::default() }
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorHandle);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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pub fn poll_events<F>(&mut self, mut callback: F)
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where F: FnMut(::Event)
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{
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event);
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return;
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}
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unsafe {
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// jump hack, so we won't quit on willTerminate event before processing it
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assert!(JMPBUF.is_some(), "`EventLoop::poll_events` must be called after window creation on iOS");
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if setjmp(mem::transmute_copy(&mut JMPBUF)) != 0 {
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event);
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return;
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}
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}
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}
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unsafe {
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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}
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if let Some(event) = self.events_queue.borrow_mut().pop_front() {
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callback(event)
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}
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}
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pub fn run_forever<F>(&mut self, mut callback: F)
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where F: FnMut(::Event) -> ::ControlFlow,
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{
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// Yeah that's a very bad implementation.
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loop {
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let mut control_flow = ::ControlFlow::Continue;
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self.poll_events(|e| {
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if let ::ControlFlow::Break = callback(e) {
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control_flow = ::ControlFlow::Break;
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}
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});
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if let ::ControlFlow::Break = control_flow {
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break;
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}
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::std::thread::sleep(::std::time::Duration::from_millis(5));
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}
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}
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pub fn create_proxy(&self) -> EventLoopProxy {
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EventLoopProxy
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}
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}
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impl EventLoopProxy {
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pub fn wakeup(&self) -> Result<(), ::EventLoopClosed> {
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unimplemented!()
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId;
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impl WindowId {
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pub unsafe fn dummy() -> Self {
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WindowId
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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impl DeviceId {
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pub unsafe fn dummy() -> Self {
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DeviceId
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}
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}
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#[derive(Clone)]
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pub struct PlatformSpecificWindowBuilderAttributes {
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pub root_view_class: &'static Class,
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}
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impl Default for PlatformSpecificWindowBuilderAttributes {
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fn default() -> Self {
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PlatformSpecificWindowBuilderAttributes {
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root_view_class: class!(UIView),
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}
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}
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}
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// TODO: AFAIK transparency is enabled by default on iOS,
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// so to be consistent with other platforms we have to change that.
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impl Window {
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pub fn new(
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ev: &EventLoop,
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_attributes: WindowAttributes,
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pl_attributes: PlatformSpecificWindowBuilderAttributes,
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) -> Result<Window, CreationError> {
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unsafe {
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debug_assert!(mem::size_of_val(&JMPBUF) == mem::size_of::<Box<JmpBuf>>());
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assert!(mem::replace(&mut JMPBUF, Some(Box::new([0; JBLEN]))).is_none(), "Only one `Window` is supported on iOS");
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}
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unsafe {
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if setjmp(mem::transmute_copy(&mut JMPBUF)) != 0 {
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let app_class = class!(UIApplication);
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let app: id = msg_send![app_class, sharedApplication];
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let delegate: id = msg_send![app, delegate];
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let state: *mut c_void = *(&*delegate).get_ivar("winitState");
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let mut delegate_state = Box::from_raw(state as *mut DelegateState);
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let events_queue = &*ev.events_queue;
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(&mut *delegate).set_ivar("eventsQueue", mem::transmute::<_, *mut c_void>(events_queue));
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// easiest? way to get access to PlatformSpecificWindowBuilderAttributes to configure the view
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let rect: CGRect = msg_send![MonitorHandle.get_uiscreen(), bounds];
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let uiview_class = class!(UIView);
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let root_view_class = pl_attributes.root_view_class;
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let is_uiview: BOOL = msg_send![root_view_class, isSubclassOfClass:uiview_class];
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assert!(is_uiview == YES, "`root_view_class` must inherit from `UIView`");
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delegate_state.view = msg_send![root_view_class, alloc];
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assert!(!delegate_state.view.is_null(), "Failed to create `UIView` instance");
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delegate_state.view = msg_send![delegate_state.view, initWithFrame:rect];
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assert!(!delegate_state.view.is_null(), "Failed to initialize `UIView` instance");
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let _: () = msg_send![delegate_state.controller, setView:delegate_state.view];
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let _: () = msg_send![delegate_state.window, makeKeyAndVisible];
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return Ok(Window {
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_events_queue: ev.events_queue.clone(),
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delegate_state,
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});
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}
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}
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create_delegate_class();
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start_app();
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panic!("Couldn't create `UIApplication`!")
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}
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#[inline]
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pub fn get_uiwindow(&self) -> id {
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self.delegate_state.window
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}
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#[inline]
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pub fn get_uiview(&self) -> id {
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self.delegate_state.view
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}
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#[inline]
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pub fn set_title(&self, _title: &str) {
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// N/A
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}
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#[inline]
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pub fn show(&self) {
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// N/A
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}
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#[inline]
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pub fn hide(&self) {
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// N/A
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}
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#[inline]
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pub fn get_position(&self) -> Option<LogicalPosition> {
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// N/A
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None
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}
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#[inline]
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pub fn get_inner_position(&self) -> Option<LogicalPosition> {
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// N/A
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None
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}
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#[inline]
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pub fn set_position(&self, _position: LogicalPosition) {
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// N/A
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}
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#[inline]
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pub fn get_inner_size(&self) -> Option<LogicalSize> {
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Some(self.delegate_state.size)
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}
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#[inline]
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pub fn get_outer_size(&self) -> Option<LogicalSize> {
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self.get_inner_size()
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}
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#[inline]
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pub fn set_inner_size(&self, _size: LogicalSize) {
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// N/A
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}
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#[inline]
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pub fn set_min_dimensions(&self, _dimensions: Option<LogicalSize>) {
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// N/A
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}
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#[inline]
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pub fn set_max_dimensions(&self, _dimensions: Option<LogicalSize>) {
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// N/A
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}
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#[inline]
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pub fn set_resizable(&self, _resizable: bool) {
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// N/A
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}
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#[inline]
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pub fn set_cursor(&self, _cursor: MouseCursor) {
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// N/A
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}
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#[inline]
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pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
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Err("Cursor grabbing is not possible on iOS.".to_owned())
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}
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#[inline]
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pub fn hide_cursor(&self, _hide: bool) {
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// N/A
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}
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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self.delegate_state.scale
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
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Err("Setting cursor position is not possible on iOS.".to_owned())
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}
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#[inline]
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pub fn set_maximized(&self, _maximized: bool) {
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// N/A
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// iOS has single screen maximized apps so nothing to do
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}
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#[inline]
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pub fn set_fullscreen(&self, _monitor: Option<RootMonitorHandle>) {
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// N/A
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// iOS has single screen maximized apps so nothing to do
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}
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|
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#[inline]
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pub fn set_decorations(&self, _decorations: bool) {
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// N/A
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}
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#[inline]
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pub fn set_always_on_top(&self, _always_on_top: bool) {
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// N/A
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}
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#[inline]
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pub fn set_window_icon(&self, _icon: Option<::Icon>) {
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// N/A
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}
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#[inline]
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pub fn set_ime_spot(&self, _logical_spot: LogicalPosition) {
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// N/A
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}
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|
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#[inline]
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pub fn get_current_monitor(&self) -> RootMonitorHandle {
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RootMonitorHandle { inner: MonitorHandle }
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}
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|
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#[inline]
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|
pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorHandle);
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rb
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}
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|
|
#[inline]
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|
pub fn get_primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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|
|
#[inline]
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|
pub fn id(&self) -> WindowId {
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WindowId
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}
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}
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|
|
fn create_delegate_class() {
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|
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
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|
let screen_class = class!(UIScreen);
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|
let window_class = class!(UIWindow);
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|
let controller_class = class!(UIViewController);
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|
unsafe {
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let main_screen: id = msg_send![screen_class, mainScreen];
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let bounds: CGRect = msg_send![main_screen, bounds];
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let scale: CGFloat = msg_send![main_screen, nativeScale];
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|
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let window: id = msg_send![window_class, alloc];
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let window: id = msg_send![window, initWithFrame:bounds.clone()];
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|
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let size = (bounds.size.width as f64, bounds.size.height as f64).into();
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|
|
let view_controller: id = msg_send![controller_class, alloc];
|
|
let view_controller: id = msg_send![view_controller, init];
|
|
|
|
let _: () = msg_send![window, setRootViewController:view_controller];
|
|
|
|
let state = Box::new(DelegateState::new(window, view_controller, ptr::null_mut(), size, scale as f64));
|
|
let state_ptr: *mut DelegateState = mem::transmute(state);
|
|
this.set_ivar("winitState", state_ptr as *mut c_void);
|
|
|
|
// The `UIView` is setup in `Window::new` which gets `longjmp`'ed to here.
|
|
// This makes it easier to configure the specific `UIView` type.
|
|
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
|
|
}
|
|
YES
|
|
}
|
|
|
|
extern fn post_launch(_: &Object, _: Sel, _: id) {
|
|
unsafe { longjmp(mem::transmute_copy(&mut JMPBUF), 1); }
|
|
}
|
|
|
|
extern fn did_become_active(this: &Object, _: Sel, _: id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
events_queue.borrow_mut().push_back(Event::WindowEvent {
|
|
window_id: RootEventId(WindowId),
|
|
event: WindowEvent::Focused(true),
|
|
});
|
|
}
|
|
}
|
|
|
|
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
events_queue.borrow_mut().push_back(Event::WindowEvent {
|
|
window_id: RootEventId(WindowId),
|
|
event: WindowEvent::Focused(false),
|
|
});
|
|
}
|
|
}
|
|
|
|
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
events_queue.borrow_mut().push_back(Event::Suspended(false));
|
|
}
|
|
}
|
|
|
|
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
events_queue.borrow_mut().push_back(Event::Suspended(true));
|
|
}
|
|
}
|
|
|
|
extern fn will_terminate(this: &Object, _: Sel, _: id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
// push event to the front to garantee that we'll process it
|
|
// immidiatly after jump
|
|
events_queue.borrow_mut().push_front(Event::WindowEvent {
|
|
window_id: RootEventId(WindowId),
|
|
event: WindowEvent::Destroyed,
|
|
});
|
|
longjmp(mem::transmute_copy(&mut JMPBUF), 1);
|
|
}
|
|
}
|
|
|
|
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
|
|
unsafe {
|
|
let events_queue: *mut c_void = *this.get_ivar("eventsQueue");
|
|
let events_queue = &*(events_queue as *const RefCell<VecDeque<Event>>);
|
|
|
|
let touches_enum: id = msg_send![touches, objectEnumerator];
|
|
|
|
loop {
|
|
let touch: id = msg_send![touches_enum, nextObject];
|
|
if touch == nil {
|
|
break
|
|
}
|
|
let location: CGPoint = msg_send![touch, locationInView:nil];
|
|
let touch_id = touch as u64;
|
|
let phase: i32 = msg_send![touch, phase];
|
|
|
|
events_queue.borrow_mut().push_back(Event::WindowEvent {
|
|
window_id: RootEventId(WindowId),
|
|
event: WindowEvent::Touch(Touch {
|
|
device_id: DEVICE_ID,
|
|
id: touch_id,
|
|
location: (location.x as f64, location.y as f64).into(),
|
|
phase: match phase {
|
|
0 => TouchPhase::Started,
|
|
1 => TouchPhase::Moved,
|
|
// 2 is UITouchPhaseStationary and is not expected here
|
|
3 => TouchPhase::Ended,
|
|
4 => TouchPhase::Cancelled,
|
|
_ => panic!("unexpected touch phase: {:?}", phase)
|
|
}
|
|
}),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
let ui_responder = class!(UIResponder);
|
|
let mut decl = ClassDecl::new("AppDelegate", ui_responder).expect("Failed to declare class `AppDelegate`");
|
|
|
|
unsafe {
|
|
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
|
|
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
|
|
|
|
decl.add_method(sel!(applicationDidBecomeActive:),
|
|
did_become_active as extern fn(&Object, Sel, id));
|
|
|
|
decl.add_method(sel!(applicationWillResignActive:),
|
|
will_resign_active as extern fn(&Object, Sel, id));
|
|
|
|
decl.add_method(sel!(applicationWillEnterForeground:),
|
|
will_enter_foreground as extern fn(&Object, Sel, id));
|
|
|
|
decl.add_method(sel!(applicationDidEnterBackground:),
|
|
did_enter_background as extern fn(&Object, Sel, id));
|
|
|
|
decl.add_method(sel!(applicationWillTerminate:),
|
|
will_terminate as extern fn(&Object, Sel, id));
|
|
|
|
|
|
decl.add_method(sel!(touchesBegan:withEvent:),
|
|
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
|
|
|
decl.add_method(sel!(touchesMoved:withEvent:),
|
|
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
|
|
|
decl.add_method(sel!(touchesEnded:withEvent:),
|
|
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
|
|
|
decl.add_method(sel!(touchesCancelled:withEvent:),
|
|
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
|
|
|
|
|
decl.add_method(sel!(postLaunch:),
|
|
post_launch as extern fn(&Object, Sel, id));
|
|
|
|
decl.add_ivar::<*mut c_void>("winitState");
|
|
decl.add_ivar::<*mut c_void>("eventsQueue");
|
|
|
|
decl.register();
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn start_app() {
|
|
unsafe {
|
|
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
|
|
}
|
|
}
|
|
|
|
// Constant device ID, to be removed when this backend is updated to report real device IDs.
|
|
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);
|