mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 23:01:30 +11:00
141 lines
4 KiB
Rust
141 lines
4 KiB
Rust
use Api;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use GlRequest;
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use GlContext;
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use PixelFormat;
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use Robustness;
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use gl_common;
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use libc;
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use platform;
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/// Object that allows you to build headless contexts.
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pub struct HeadlessRendererBuilder {
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attribs: BuilderAttribs<'static>,
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}
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impl HeadlessRendererBuilder {
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/// Initializes a new `HeadlessRendererBuilder` with default values.
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pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder {
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HeadlessRendererBuilder {
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attribs: BuilderAttribs {
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headless: true,
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dimensions: Some((width, height)),
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.. BuilderAttribs::new()
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},
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}
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}
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/// Sets how the backend should choose the OpenGL API and version.
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pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder {
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self.attribs.gl_version = request;
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self
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}
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/// Sets the *debug* flag for the OpenGL context.
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///
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/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
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/// when you run `cargo build` and disabled when you run `cargo build --release`.
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pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
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self.attribs.gl_debug = flag;
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self
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}
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/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
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pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder {
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self.attribs.gl_robustness = robustness;
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self
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}
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/// Builds the headless context.
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// out of memory, etc.
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pub fn build(self) -> Result<HeadlessContext, CreationError> {
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platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
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}
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/// Builds the headless context.
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///
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/// The context is build in a *strict* way. That means that if the backend couldn't give
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/// you what you requested, an `Err` will be returned.
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pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
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self.attribs.strict = true;
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self.build()
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}
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}
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/// Represents a headless OpenGL context.
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pub struct HeadlessContext {
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context: platform::HeadlessContext,
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}
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impl HeadlessContext {
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/// Creates a new OpenGL context
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/// Sets the context as the current context.
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#[inline]
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pub unsafe fn make_current(&self) -> Result<(), ContextError> {
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self.context.make_current()
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}
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/// Returns true if this context is the current one in this thread.
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#[inline]
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pub fn is_current(&self) -> bool {
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self.context.is_current()
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}
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/// Returns the address of an OpenGL function.
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///
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/// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
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#[inline]
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pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
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self.context.get_proc_address(addr) as *const libc::c_void
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}
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/// Returns the API that is currently provided by this window.
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///
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/// See `Window::get_api` for more infos.
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pub fn get_api(&self) -> Api {
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self.context.get_api()
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}
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pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
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}
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}
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impl gl_common::GlFunctionsSource for HeadlessContext {
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fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
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self.get_proc_address(addr)
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}
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}
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impl GlContext for HeadlessContext {
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unsafe fn make_current(&self) -> Result<(), ContextError> {
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self.context.make_current()
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}
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fn is_current(&self) -> bool {
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self.context.is_current()
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}
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fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
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self.context.get_proc_address(addr)
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}
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fn swap_buffers(&self) -> Result<(), ContextError> {
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self.context.swap_buffers()
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}
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fn get_api(&self) -> Api {
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self.context.get_api()
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}
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fn get_pixel_format(&self) -> PixelFormat {
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self.context.get_pixel_format()
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}
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}
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