mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-27 15:41:31 +11:00
502 lines
18 KiB
Rust
502 lines
18 KiB
Rust
use std::{
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f64,
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os::raw::c_void,
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sync::{Arc, Weak},
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};
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use cocoa::{
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appkit::{self, NSApplicationPresentationOptions, NSView, NSWindow},
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base::{id, nil},
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foundation::{NSAutoreleasePool, NSUInteger},
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};
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use objc::{
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declare::ClassDecl,
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runtime::{Class, Object, Sel, BOOL, NO, YES},
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};
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use crate::{
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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platform_impl::platform::{
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app_state::AppState,
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util::{self, IdRef},
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window::{get_window_id, UnownedWindow},
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},
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window::{Fullscreen, WindowId},
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};
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pub struct WindowDelegateState {
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ns_window: IdRef, // never changes
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ns_view: IdRef, // never changes
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window: Weak<UnownedWindow>,
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// TODO: It's possible for delegate methods to be called asynchronously,
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// causing data races / `RefCell` panics.
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// This is set when WindowBuilder::with_fullscreen was set,
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// see comments of `window_did_fail_to_enter_fullscreen`
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initial_fullscreen: bool,
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// During `windowDidResize`, we use this to only send Moved if the position changed.
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previous_position: Option<(f64, f64)>,
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// Used to prevent redundant events.
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previous_dpi_factor: f64,
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}
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impl WindowDelegateState {
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pub fn new(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> Self {
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let dpi_factor = window.hidpi_factor();
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let mut delegate_state = WindowDelegateState {
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ns_window: window.ns_window.clone(),
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ns_view: window.ns_view.clone(),
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window: Arc::downgrade(&window),
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initial_fullscreen,
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previous_position: None,
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previous_dpi_factor: dpi_factor,
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};
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if dpi_factor != 1.0 {
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delegate_state.emit_event(WindowEvent::HiDpiFactorChanged(dpi_factor));
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delegate_state.emit_resize_event();
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}
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delegate_state
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}
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fn with_window<F, T>(&mut self, callback: F) -> Option<T>
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where
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F: FnOnce(&UnownedWindow) -> T,
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{
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self.window.upgrade().map(|ref window| callback(window))
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}
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pub fn emit_event(&mut self, event: WindowEvent) {
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let event = Event::WindowEvent {
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window_id: WindowId(get_window_id(*self.ns_window)),
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event,
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};
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AppState::queue_event(event);
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}
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pub fn emit_resize_event(&mut self) {
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let rect = unsafe { NSView::frame(*self.ns_view) };
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let size = LogicalSize::new(rect.size.width as f64, rect.size.height as f64);
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self.emit_event(WindowEvent::Resized(size));
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}
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fn emit_move_event(&mut self) {
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let rect = unsafe { NSWindow::frame(*self.ns_window) };
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let x = rect.origin.x as f64;
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let y = util::bottom_left_to_top_left(rect);
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let moved = self.previous_position != Some((x, y));
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if moved {
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self.previous_position = Some((x, y));
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self.emit_event(WindowEvent::Moved((x, y).into()));
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}
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}
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}
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pub fn new_delegate(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> IdRef {
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let state = WindowDelegateState::new(window, initial_fullscreen);
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unsafe {
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// This is free'd in `dealloc`
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let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
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let delegate: id = msg_send![WINDOW_DELEGATE_CLASS.0, alloc];
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IdRef::new(msg_send![delegate, initWithWinit: state_ptr])
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}
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}
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struct WindowDelegateClass(*const Class);
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unsafe impl Send for WindowDelegateClass {}
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unsafe impl Sync for WindowDelegateClass {}
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lazy_static! {
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static ref WINDOW_DELEGATE_CLASS: WindowDelegateClass = unsafe {
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let superclass = class!(NSResponder);
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let mut decl = ClassDecl::new("WinitWindowDelegate", superclass).unwrap();
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decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
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decl.add_method(
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sel!(initWithWinit:),
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init_with_winit as extern "C" fn(&Object, Sel, *mut c_void) -> id,
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);
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decl.add_method(
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sel!(windowShouldClose:),
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window_should_close as extern "C" fn(&Object, Sel, id) -> BOOL,
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);
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decl.add_method(
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sel!(windowWillClose:),
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window_will_close as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidResize:),
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window_did_resize as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidMove:),
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window_did_move as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidChangeScreen:),
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window_did_change_screen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidChangeBackingProperties:),
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window_did_change_backing_properties as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidBecomeKey:),
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window_did_become_key as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidResignKey:),
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window_did_resign_key as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(draggingEntered:),
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dragging_entered as extern "C" fn(&Object, Sel, id) -> BOOL,
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);
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decl.add_method(
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sel!(prepareForDragOperation:),
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prepare_for_drag_operation as extern "C" fn(&Object, Sel, id) -> BOOL,
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);
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decl.add_method(
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sel!(performDragOperation:),
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perform_drag_operation as extern "C" fn(&Object, Sel, id) -> BOOL,
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);
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decl.add_method(
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sel!(concludeDragOperation:),
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conclude_drag_operation as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(draggingExited:),
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dragging_exited as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(window:willUseFullScreenPresentationOptions:),
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window_will_use_fullscreen_presentation_options
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as extern "C" fn(&Object, Sel, id, NSUInteger) -> NSUInteger,
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);
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decl.add_method(
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sel!(windowDidEnterFullScreen:),
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window_did_enter_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowWillEnterFullScreen:),
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window_will_enter_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidExitFullScreen:),
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window_did_exit_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidFailToEnterFullScreen:),
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window_did_fail_to_enter_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_ivar::<*mut c_void>("winitState");
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WindowDelegateClass(decl.register())
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};
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}
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// This function is definitely unsafe, but labeling that would increase
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// boilerplate and wouldn't really clarify anything...
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fn with_state<F: FnOnce(&mut WindowDelegateState) -> T, T>(this: &Object, callback: F) {
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let state_ptr = unsafe {
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let state_ptr: *mut c_void = *this.get_ivar("winitState");
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&mut *(state_ptr as *mut WindowDelegateState)
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};
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callback(state_ptr);
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}
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extern "C" fn dealloc(this: &Object, _sel: Sel) {
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with_state(this, |state| unsafe {
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Box::from_raw(state as *mut WindowDelegateState);
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});
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}
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extern "C" fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id {
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unsafe {
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let this: id = msg_send![this, init];
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if this != nil {
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(*this).set_ivar("winitState", state);
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with_state(&*this, |state| {
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let () = msg_send![*state.ns_window, setDelegate: this];
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});
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}
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this
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}
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}
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extern "C" fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL {
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trace!("Triggered `windowShouldClose:`");
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with_state(this, |state| state.emit_event(WindowEvent::CloseRequested));
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trace!("Completed `windowShouldClose:`");
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NO
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}
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extern "C" fn window_will_close(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowWillClose:`");
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with_state(this, |state| unsafe {
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// `setDelegate:` retains the previous value and then autoreleases it
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let pool = NSAutoreleasePool::new(nil);
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// Since El Capitan, we need to be careful that delegate methods can't
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// be called after the window closes.
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let () = msg_send![*state.ns_window, setDelegate: nil];
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pool.drain();
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state.emit_event(WindowEvent::Destroyed);
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});
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trace!("Completed `windowWillClose:`");
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}
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extern "C" fn window_did_resize(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidResize:`");
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with_state(this, |state| {
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state.emit_resize_event();
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state.emit_move_event();
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});
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trace!("Completed `windowDidResize:`");
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}
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// This won't be triggered if the move was part of a resize.
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extern "C" fn window_did_move(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidMove:`");
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with_state(this, |state| {
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state.emit_move_event();
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});
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trace!("Completed `windowDidMove:`");
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}
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extern "C" fn window_did_change_screen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidChangeScreen:`");
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with_state(this, |state| {
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let dpi_factor = unsafe { NSWindow::backingScaleFactor(*state.ns_window) } as f64;
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if state.previous_dpi_factor != dpi_factor {
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state.previous_dpi_factor = dpi_factor;
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state.emit_event(WindowEvent::HiDpiFactorChanged(dpi_factor));
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state.emit_resize_event();
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}
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});
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trace!("Completed `windowDidChangeScreen:`");
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}
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// This will always be called before `window_did_change_screen`.
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extern "C" fn window_did_change_backing_properties(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidChangeBackingProperties:`");
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with_state(this, |state| {
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let dpi_factor = unsafe { NSWindow::backingScaleFactor(*state.ns_window) } as f64;
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if state.previous_dpi_factor != dpi_factor {
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state.previous_dpi_factor = dpi_factor;
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state.emit_event(WindowEvent::HiDpiFactorChanged(dpi_factor));
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state.emit_resize_event();
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}
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});
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trace!("Completed `windowDidChangeBackingProperties:`");
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}
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extern "C" fn window_did_become_key(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidBecomeKey:`");
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with_state(this, |state| {
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// TODO: center the cursor if the window had mouse grab when it
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// lost focus
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state.emit_event(WindowEvent::Focused(true));
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});
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trace!("Completed `windowDidBecomeKey:`");
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}
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extern "C" fn window_did_resign_key(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidResignKey:`");
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with_state(this, |state| {
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state.emit_event(WindowEvent::Focused(false));
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});
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trace!("Completed `windowDidResignKey:`");
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}
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/// Invoked when the dragged image enters destination bounds or frame
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extern "C" fn dragging_entered(this: &Object, _: Sel, sender: id) -> BOOL {
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trace!("Triggered `draggingEntered:`");
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use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
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use std::path::PathBuf;
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let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
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let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
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for file in unsafe { filenames.iter() } {
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use cocoa::foundation::NSString;
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use std::ffi::CStr;
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unsafe {
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let f = NSString::UTF8String(file);
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let path = CStr::from_ptr(f).to_string_lossy().into_owned();
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with_state(this, |state| {
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state.emit_event(WindowEvent::HoveredFile(PathBuf::from(path)));
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});
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}
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}
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trace!("Completed `draggingEntered:`");
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YES
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}
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/// Invoked when the image is released
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extern "C" fn prepare_for_drag_operation(_: &Object, _: Sel, _: id) -> BOOL {
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trace!("Triggered `prepareForDragOperation:`");
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trace!("Completed `prepareForDragOperation:`");
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YES
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}
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/// Invoked after the released image has been removed from the screen
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extern "C" fn perform_drag_operation(this: &Object, _: Sel, sender: id) -> BOOL {
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trace!("Triggered `performDragOperation:`");
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use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
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use std::path::PathBuf;
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let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
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let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
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for file in unsafe { filenames.iter() } {
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use cocoa::foundation::NSString;
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use std::ffi::CStr;
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unsafe {
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let f = NSString::UTF8String(file);
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let path = CStr::from_ptr(f).to_string_lossy().into_owned();
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with_state(this, |state| {
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state.emit_event(WindowEvent::DroppedFile(PathBuf::from(path)));
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});
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}
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}
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trace!("Completed `performDragOperation:`");
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YES
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}
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/// Invoked when the dragging operation is complete
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extern "C" fn conclude_drag_operation(_: &Object, _: Sel, _: id) {
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trace!("Triggered `concludeDragOperation:`");
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trace!("Completed `concludeDragOperation:`");
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}
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/// Invoked when the dragging operation is cancelled
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extern "C" fn dragging_exited(this: &Object, _: Sel, _: id) {
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trace!("Triggered `draggingExited:`");
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with_state(this, |state| {
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state.emit_event(WindowEvent::HoveredFileCancelled)
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});
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trace!("Completed `draggingExited:`");
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}
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/// Invoked when before enter fullscreen
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extern "C" fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowWillEnterFullscreen:`");
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with_state(this, |state| {
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state.with_window(|window| {
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trace!("Locked shared state in `window_will_enter_fullscreen`");
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let mut shared_state = window.shared_state.lock().unwrap();
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shared_state.maximized = window.is_zoomed();
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match shared_state.fullscreen {
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// Exclusive mode sets the state in `set_fullscreen` as the user
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// can't enter exclusive mode by other means (like the
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// fullscreen button on the window decorations)
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Some(Fullscreen::Exclusive(_)) => (),
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// `window_will_enter_fullscreen` was triggered and we're already
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// in fullscreen, so we must've reached here by `set_fullscreen`
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// as it updates the state
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Some(Fullscreen::Borderless(_)) => (),
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => {
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shared_state.fullscreen = Some(Fullscreen::Borderless(window.current_monitor()))
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}
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}
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trace!("Unlocked shared state in `window_will_enter_fullscreen`");
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})
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});
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trace!("Completed `windowWillEnterFullscreen:`");
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}
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extern "C" fn window_will_use_fullscreen_presentation_options(
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_this: &Object,
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_: Sel,
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_: id,
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_proposed_options: NSUInteger,
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) -> NSUInteger {
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// Generally, games will want to disable the menu bar and the dock. Ideally,
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// this would be configurable by the user. Unfortunately because of our
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// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
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// placed on top of the menu bar in exclusive fullscreen mode. This looks
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// broken so we always disable the menu bar in exclusive fullscreen. We may
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// still want to make this configurable for borderless fullscreen. Right now
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// we don't, for consistency. If we do, it should be documented that the
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// user-provided options are ignored in exclusive fullscreen.
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(NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
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| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
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| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
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.bits()
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}
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|
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/// Invoked when entered fullscreen
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extern "C" fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidEnterFullscreen:`");
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with_state(this, |state| {
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state.initial_fullscreen = false;
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});
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trace!("Completed `windowDidEnterFullscreen:`");
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}
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|
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/// Invoked when exited fullscreen
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extern "C" fn window_did_exit_fullscreen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidExitFullscreen:`");
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with_state(this, |state| {
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state.with_window(|window| {
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window.restore_state_from_fullscreen();
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})
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});
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trace!("Completed `windowDidExitFullscreen:`");
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}
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|
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/// Invoked when fail to enter fullscreen
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///
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/// When this window launch from a fullscreen app (e.g. launch from VS Code
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/// terminal), it creates a new virtual destkop and a transition animation.
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/// This animation takes one second and cannot be disable without
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/// elevated privileges. In this animation time, all toggleFullscreen events
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/// will be failed. In this implementation, we will try again by using
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/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
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/// It should be fine as we only do this at initialzation (i.e with_fullscreen
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/// was set).
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///
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/// From Apple doc:
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/// In some cases, the transition to enter full-screen mode can fail,
|
|
/// due to being in the midst of handling some other animation or user gesture.
|
|
/// This method indicates that there was an error, and you should clean up any
|
|
/// work you may have done to prepare to enter full-screen mode.
|
|
extern "C" fn window_did_fail_to_enter_fullscreen(this: &Object, _: Sel, _: id) {
|
|
trace!("Triggered `windowDidFailToEnterFullscreen:`");
|
|
with_state(this, |state| {
|
|
if state.initial_fullscreen {
|
|
let _: () = unsafe {
|
|
msg_send![*state.ns_window,
|
|
performSelector:sel!(toggleFullScreen:)
|
|
withObject:nil
|
|
afterDelay: 0.5
|
|
]
|
|
};
|
|
} else {
|
|
state.with_window(|window| window.restore_state_from_fullscreen());
|
|
}
|
|
});
|
|
trace!("Completed `windowDidFailToEnterFullscreen:`");
|
|
}
|