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Matt Brubeck c310f7bb80 Take XIScrollClassInfo::increment into account
From the "Smooth Scrolling" section of [XI2Proto.txt][1]:

> One unit of scrolling in either direction is considered to be equivalent to
> one button event, e.g. for a unit size of 1.0, -2.0 on an valuator type
> Vertical sends two button press/release events for button 4. Likewise, a
> button press event for button 7 generates an event on the Horizontal
> valuator with a value of +1.0. The server may accumulate deltas of less than
> one unit of scrolling.

From [What's new in XI 2.1 - smooth scrolling][2]:

> The increment defines what delta the driver considers to be one scroll
> event. For an increment of +5, each delta of 5 should be regarded as one
> scroll unit down. For an increment of -3, each delta of 3 should be regarded
> as one scroll unit up (i.e. inverted).

[1]: http://www.x.org/releases/X11R7.7/doc/inputproto/XI2proto.txt
[2]: http://who-t.blogspot.com/2011/09/whats-new-in-xi-21-smooth-scrolling.html

This fixes scrolling with my Microsoft mouse in X11 on Debian 8.1.
2015-08-24 15:44:02 -07:00
.cargo Add basic support for Android 2014-09-11 18:28:07 +02:00
examples Use modern GL code for the examples 2015-08-05 22:31:34 +02:00
src Take XIScrollClassInfo::increment into account 2015-08-24 15:44:02 -07:00
tests Add test for WindowProxy to implement Send 2015-02-16 10:29:53 +01:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore Add basic support for Android 2014-09-11 18:28:07 +02:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Fix docs publication not working 2015-05-21 19:45:58 +02:00
appveyor.yml Test glutin with MSVC++ 2015-07-04 13:57:29 +02:00
build.rs Merge pull request #565 from tomaka/correct-example 2015-08-07 22:55:54 +02:00
Cargo.toml Cleanup unused import stuff 2015-08-21 11:49:10 -04:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Remove the is_closed function 2015-06-16 14:03:58 +02:00

glutin - OpenGL, UTilities and INput

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Alternative to GLFW in pure Rust.

Build Status Build status

[dependencies]
glutin = "*"

Documentation

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol));

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);
    }

    for event in window.wait_events() {
        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
        window.swap_buffers();

        match event {
            glutin::Event::Closed => break,
            _ => ()
        }
    }
}

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi

X11

  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.