mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
f3f6f1008a
This commit adds an `EventLoopBuilder` struct to simplify event loop customization and providing options to it upon creation. It also deprecates the use of `EventLoop::with_user_event` in favor of the same method on new builder, and replaces old platforms specific extension traits with the new ones on the `EventLoopBuilder`.
54 lines
1.5 KiB
Rust
54 lines
1.5 KiB
Rust
#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoopBuilder},
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window::WindowBuilder,
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};
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#[derive(Debug, Clone, Copy)]
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enum CustomEvent {
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Timer,
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}
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SimpleLogger::new().init().unwrap();
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let event_loop = EventLoopBuilder::<CustomEvent>::with_user_event().build();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&event_loop)
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.unwrap();
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// `EventLoopProxy` allows you to dispatch custom events to the main Winit event
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// loop from any thread.
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let event_loop_proxy = event_loop.create_proxy();
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std::thread::spawn(move || {
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// Wake up the `event_loop` once every second and dispatch a custom event
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// from a different thread.
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loop {
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std::thread::sleep(std::time::Duration::from_secs(1));
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event_loop_proxy.send_event(CustomEvent::Timer).ok();
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}
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});
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::UserEvent(event) => println!("user event: {:?}", event),
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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}
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#[cfg(target_arch = "wasm32")]
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fn main() {
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panic!("This example is not supported on web.");
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}
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