Go to file
2016-10-09 16:33:29 +02:00
examples Merge https://github.com/tomaka/glutin 2016-09-19 19:53:28 +03:00
src wayland: handle Focused event 2016-10-09 16:33:29 +02:00
tests Fix the test and the examples 2016-03-26 18:10:19 +01:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore win32: Bump user32-sys req for MapVirtualKeyA 2015-09-22 14:01:27 -04:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Merge https://github.com/tomaka/glutin 2016-09-19 19:53:28 +03:00
appveyor.yml Fix the appveyor build 2015-09-24 08:37:52 +02:00
Cargo.toml wayland: basic mouse & keyboard support 2016-10-09 16:08:10 +02:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md README.rst: docs.io -> docs.rs 2016-09-06 09:39:31 +03:00

glutin - OpenGL, UTilities and INput

![Gitter](https://badges.gitter.im/Join Chat.svg)

Docs.rs

Alternative to GLFW in pure Rust.

Build Status Build status

[dependencies]
glutin = "*"

Documentation

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);
    }

    for event in window.wait_events() {
        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
        window.swap_buffers();

        match event {
            glutin::Event::Closed => break,
            _ => ()
        }
    }
}

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi

X11

  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.