winit-sonoma-fix/examples/drag_window.rs
daxpedda 98470393d1
Add dragging window with cursor feature (#1840)
* X11 implementation.

* Introduce example.

* Wayland implementation.

* Windows implementation.

* Improve Wayland seat passing.

* MacOS implementation.

* Correct windows implementation per specification.

* Update dependency smithay-client-toolkit from branch to master.

* Fixed blocking thread in windows implementation.

* Add multi-window example.

* Move Wayland to a different PR.

* Fix CHANGELOG.

* Improve example.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename `set_drag_window` to `begin_drag`.

* Improve example.

* Fix CHANGELOG.

* Fix CHANGELOG.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename to `drag_window`.

* Fix typo.

* Re-introduce Wayland implementation.

* Fixing Wayland build.

* Fixing Wayland build.

* Move SCTK to 0.12.3.

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-03-07 10:43:23 +01:00

74 lines
2.4 KiB
Rust

use simple_logger::SimpleLogger;
use winit::{
event::{
ElementState, Event, KeyboardInput, MouseButton, StartCause, VirtualKeyCode, WindowEvent,
},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder, WindowId},
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
let window_2 = WindowBuilder::new().build(&event_loop).unwrap();
let mut switched = false;
let mut entered_id = window_2.id();
event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Switch which window is to be dragged by pressing \"x\".")
}
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
let window = if (window_id == window_1.id() && switched)
|| (window_id == window_2.id() && !switched)
{
&window_2
} else {
&window_1
};
window.drag_window().unwrap()
}
WindowEvent::CursorEntered { .. } => {
entered_id = window_id;
name_windows(entered_id, switched, &window_1, &window_2)
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(VirtualKeyCode::X),
..
},
..
} => {
switched = !switched;
name_windows(entered_id, switched, &window_1, &window_2);
println!("Switched!")
}
_ => (),
},
_ => (),
});
}
fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
let (drag_target, other) =
if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
(&window_2, &window_1)
} else {
(&window_1, &window_2)
};
drag_target.set_title("drag target");
other.set_title("winit window");
}