winit-sonoma-fix/examples/fullscreen.rs
Adam Badawy 9493458b8e Fix issue #543
I added a match arm for the Escape key.
2015-10-24 21:44:43 -04:00

58 lines
1.4 KiB
Rust

#[cfg(target_os = "android")]
#[macro_use]
extern crate android_glue;
extern crate glutin;
use std::io::{self, Write};
mod support;
#[cfg(target_os = "android")]
android_start!(main);
fn main() {
// enumerating monitors
let monitor = {
for (num, monitor) in glutin::get_available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.get_name());
}
print!("Please write the number of the monitor to use: ");
io::stdout().flush().unwrap();
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = glutin::get_available_monitors().nth(num).expect("Please enter a valid ID");
println!("Using {:?}", monitor.get_name());
monitor
};
let window = glutin::WindowBuilder::new()
.with_title("Hello world!".to_string())
.with_fullscreen(monitor)
.build()
.unwrap();
let _ = unsafe { window.make_current() };
let context = support::load(&window);
for event in window.wait_events() {
context.draw_frame((0.0, 1.0, 0.0, 1.0));
let _ = window.swap_buffers();
println!("{:?}", event);
match event {
glutin::Event::Closed => break,
glutin::Event::KeyboardInput(_, _, Some(glutin::VirtualKeyCode::Escape)) => break,
_ => ()
}
}
}