winit-sonoma-fix/src/event_loop.rs
Victor Berger 6513351e0c
Wayland's eventloop 2.0 (#790)
* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Fix linux build and tests

* wayland: update sctk & small fixes
2019-02-21 10:51:43 +01:00

204 lines
7.7 KiB
Rust

//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
//!
//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
//!
//! See the root-level documentation for information on how to create and use an event loop to
//! handle events.
//!
//! [create_proxy]: ./struct.EventLoop.html#method.create_proxy
//! [event_loop_proxy]: ./struct.EventLoopProxy.html
//! [send_event]: ./struct.EventLoopProxy.html#method.send_event
use std::{fmt, error};
use std::time::Instant;
use std::ops::Deref;
use platform_impl;
use event::Event;
use monitor::{AvailableMonitorsIter, MonitorHandle};
/// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an events loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
///
/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
/// `EventLoopProxy` allows you to wake up an `EventLoop` from an other thread.
pub struct EventLoop<T: 'static> {
pub(crate) event_loop: platform_impl::EventLoop<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
}
/// Target that associates windows with an `EventLoop`.
///
/// This type exists to allow you to create new windows while Winit executes your callback.
/// `EventLoop` will coerce into this type, so functions that take this as a parameter can also
/// take `&EventLoop`.
pub struct EventLoopWindowTarget<T: 'static> {
pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
}
impl<T> fmt::Debug for EventLoop<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
fmtr.pad("EventLoop { .. }")
}
}
impl<T> fmt::Debug for EventLoopWindowTarget<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
fmtr.pad("EventLoopWindowTarget { .. }")
}
}
/// Set by the user callback given to the `EventLoop::run` method.
///
/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
/// is emitted. Defaults to `Poll`.
///
/// ## Persistency
/// Almost every change is persistent between multiple calls to the event loop closure within a
/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
/// the control flow to `Poll`.
///
/// [events_cleared]: ../event/enum.Event.html#variant.EventsCleared
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
WaitUntil(Instant),
/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
/// in the `control_flow` parameter being reset to `Exit`.
Exit
}
impl Default for ControlFlow {
#[inline(always)]
fn default() -> ControlFlow {
ControlFlow::Poll
}
}
impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::new_user_event()
}
}
impl<T> EventLoop<T> {
/// Builds a new event loop.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
pub fn new_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Returns the list of all the monitors available on the system.
///
// Note: should be replaced with `-> impl Iterator` once stable.
#[inline]
pub fn get_available_monitors(&self) -> AvailableMonitorsIter {
let data = self.event_loop.get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() }
}
/// Returns the primary monitor of the system.
#[inline]
pub fn get_primary_monitor(&self) -> MonitorHandle {
MonitorHandle { inner: self.event_loop.get_primary_monitor() }
}
/// Hijacks the calling thread and initializes the `winit` event loop with the provided
/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
///
/// Any values not passed to this function will *not* be dropped.
///
/// [`ControlFlow`]: ./enum.ControlFlow.html
#[inline]
pub fn run<F>(self, event_handler: F) -> !
where F: 'static + FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow)
{
self.event_loop.run(event_handler)
}
/// Creates an `EventLoopProxy` that can be used to wake up the `EventLoop` from another
/// thread.
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
event_loop_proxy: self.event_loop.create_proxy(),
}
}
}
impl<T> Deref for EventLoop<T> {
type Target = EventLoopWindowTarget<T>;
fn deref(&self) -> &EventLoopWindowTarget<T> {
self.event_loop.window_target()
}
}
/// Used to send custom events to `EventLoop`.
#[derive(Clone)]
pub struct EventLoopProxy<T: 'static> {
event_loop_proxy: platform_impl::EventLoopProxy<T>,
}
impl<T: 'static> EventLoopProxy<T> {
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
/// function.
///
/// Returns an `Err` if the associated `EventLoop` no longer exists.
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.event_loop_proxy.send_event(event)
}
}
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
fmtr.pad("EventLoopProxy { .. }")
}
}
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventLoopClosed;
impl fmt::Display for EventLoopClosed {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", error::Error::description(self))
}
}
impl error::Error for EventLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventLoop`"
}
}