mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
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6513351e0c
* match unix common API to evl 2.0 * wayland: eventloop2.0 * make EventLoopProxy require T: 'static * Fix linux build and tests * wayland: update sctk & small fixes
204 lines
7.7 KiB
Rust
204 lines
7.7 KiB
Rust
//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
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//!
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//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
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//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
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//!
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//! See the root-level documentation for information on how to create and use an event loop to
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//! handle events.
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//!
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//! [create_proxy]: ./struct.EventLoop.html#method.create_proxy
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//! [event_loop_proxy]: ./struct.EventLoopProxy.html
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//! [send_event]: ./struct.EventLoopProxy.html#method.send_event
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use std::{fmt, error};
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use std::time::Instant;
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use std::ops::Deref;
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use platform_impl;
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use event::Event;
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use monitor::{AvailableMonitorsIter, MonitorHandle};
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/// Provides a way to retrieve events from the system and from the windows that were registered to
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/// the events loop.
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///
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/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
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/// initializes everything that will be required to create windows. For example on Linux creating
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/// an events loop opens a connection to the X or Wayland server.
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///
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/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
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///
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/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
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/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
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/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
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/// `EventLoopProxy` allows you to wake up an `EventLoop` from an other thread.
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pub struct EventLoop<T: 'static> {
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pub(crate) event_loop: platform_impl::EventLoop<T>,
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pub(crate) _marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
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}
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/// Target that associates windows with an `EventLoop`.
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///
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/// This type exists to allow you to create new windows while Winit executes your callback.
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/// `EventLoop` will coerce into this type, so functions that take this as a parameter can also
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/// take `&EventLoop`.
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pub struct EventLoopWindowTarget<T: 'static> {
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pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
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pub(crate) _marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
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}
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impl<T> fmt::Debug for EventLoop<T> {
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fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
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fmtr.pad("EventLoop { .. }")
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}
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}
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impl<T> fmt::Debug for EventLoopWindowTarget<T> {
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fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
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fmtr.pad("EventLoopWindowTarget { .. }")
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}
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}
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/// Set by the user callback given to the `EventLoop::run` method.
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///
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/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
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/// is emitted. Defaults to `Poll`.
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///
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/// ## Persistency
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/// Almost every change is persistent between multiple calls to the event loop closure within a
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/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
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/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
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/// the control flow to `Poll`.
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///
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/// [events_cleared]: ../event/enum.Event.html#variant.EventsCleared
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// whether or not new events are available to process.
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Poll,
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/// When the current loop iteration finishes, suspend the thread until another event arrives.
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Wait,
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/// When the current loop iteration finishes, suspend the thread until either another event
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/// arrives or the given time is reached.
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WaitUntil(Instant),
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/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
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/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
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/// in the `control_flow` parameter being reset to `Exit`.
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Exit
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}
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impl Default for ControlFlow {
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#[inline(always)]
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fn default() -> ControlFlow {
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ControlFlow::Poll
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}
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}
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impl EventLoop<()> {
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/// Builds a new event loop with a `()` as the user event type.
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pub fn new() -> EventLoop<()> {
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EventLoop::<()>::new_user_event()
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}
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}
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impl<T> EventLoop<T> {
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/// Builds a new event loop.
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///
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/// Usage will result in display backend initialisation, this can be controlled on linux
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/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
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/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
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/// fallback on x11. If this variable is set with any other value, winit will panic.
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pub fn new_user_event() -> EventLoop<T> {
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EventLoop {
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event_loop: platform_impl::EventLoop::new(),
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_marker: ::std::marker::PhantomData,
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}
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}
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/// Returns the list of all the monitors available on the system.
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///
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// Note: should be replaced with `-> impl Iterator` once stable.
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#[inline]
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pub fn get_available_monitors(&self) -> AvailableMonitorsIter {
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let data = self.event_loop.get_available_monitors();
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AvailableMonitorsIter{ data: data.into_iter() }
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}
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/// Returns the primary monitor of the system.
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorHandle {
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MonitorHandle { inner: self.event_loop.get_primary_monitor() }
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}
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/// Hijacks the calling thread and initializes the `winit` event loop with the provided
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/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
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/// access any data from the calling context.
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///
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/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
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/// event loop's behavior.
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///
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/// Any values not passed to this function will *not* be dropped.
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///
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/// [`ControlFlow`]: ./enum.ControlFlow.html
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#[inline]
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pub fn run<F>(self, event_handler: F) -> !
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where F: 'static + FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow)
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{
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self.event_loop.run(event_handler)
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}
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/// Creates an `EventLoopProxy` that can be used to wake up the `EventLoop` from another
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/// thread.
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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event_loop_proxy: self.event_loop.create_proxy(),
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}
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}
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}
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impl<T> Deref for EventLoop<T> {
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type Target = EventLoopWindowTarget<T>;
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fn deref(&self) -> &EventLoopWindowTarget<T> {
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self.event_loop.window_target()
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}
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}
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/// Used to send custom events to `EventLoop`.
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#[derive(Clone)]
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pub struct EventLoopProxy<T: 'static> {
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event_loop_proxy: platform_impl::EventLoopProxy<T>,
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}
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impl<T: 'static> EventLoopProxy<T> {
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/// Send an event to the `EventLoop` from which this proxy was created. This emits a
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/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
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/// function.
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///
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/// Returns an `Err` if the associated `EventLoop` no longer exists.
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
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self.event_loop_proxy.send_event(event)
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}
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}
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impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
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fn fmt(&self, fmtr: &mut fmt::Formatter) -> fmt::Result {
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fmtr.pad("EventLoopProxy { .. }")
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}
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}
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/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
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/// no longer exists.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub struct EventLoopClosed;
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impl fmt::Display for EventLoopClosed {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", error::Error::description(self))
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}
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}
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impl error::Error for EventLoopClosed {
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fn description(&self) -> &str {
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"Tried to wake up a closed `EventLoop`"
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}
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}
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