mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
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9602716ed2
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
98 lines
4 KiB
Rust
98 lines
4 KiB
Rust
// Heads up: you need to compile this example with `--features icon_loading`.
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// `Icon::from_path` won't be available otherwise, though for your own applications, you could use
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// `Icon::from_rgba` if you don't want to depend on the `image` crate.
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extern crate winit;
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#[cfg(feature = "icon_loading")]
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extern crate image;
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#[cfg(feature = "icon_loading")]
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fn main() {
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use winit::window::{WindowBuilder, Icon};
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use winit::event::Event;
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use winit::event_loop::{EventLoop, ControlFlow};
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
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// since it seems to work well enough in most cases. Be careful about going too high, or
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// you'll be bitten by the low-quality downscaling built into the WM.
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let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
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// While `Icon::from_path` is the most straightforward, you have a few other options. If you
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// want to use the `include_bytes` macro, then pass the result to `Icon::from_bytes`. See the
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// docs for the full list of options (you'll have to generate the docs with the `icon_loading`
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// feature enabled).
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let icon = Icon::from_path(path).expect("Failed to open icon");
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("An iconic window!")
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// At present, this only does anything on Windows and X11, so if you want to save load
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// time, you can put icon loading behind a function that returns `None` on other platforms.
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.with_window_icon(Some(icon))
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.build(&event_loop)
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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use winit::event::WindowEvent::*;
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match event {
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CloseRequested => *control_flow = ControlFlow::Exit,
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DroppedFile(path) => {
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use image::GenericImageView;
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let icon_image = image::open(path).expect("Failed to open window icon");
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let (width, height) = icon_image.dimensions();
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const DESIRED_SIZE: u32 = 32;
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let (new_width, new_height) = if width == height {
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(DESIRED_SIZE, DESIRED_SIZE)
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} else {
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// Note that this will never divide by zero, due to the previous condition.
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let aspect_adjustment = DESIRED_SIZE as f64
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/ std::cmp::max(width, height) as f64;
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(
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(width as f64 * aspect_adjustment) as u32,
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(height as f64 * aspect_adjustment) as u32,
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)
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};
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// By scaling the icon ourselves, we get higher-quality filtering and save
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// some memory.
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let icon = image::imageops::resize(
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&icon_image,
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new_width,
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new_height,
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image::FilterType::Lanczos3,
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);
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let (offset_x, offset_y) = (
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(DESIRED_SIZE - new_width) / 2,
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(DESIRED_SIZE - new_height) / 2,
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);
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let mut canvas = image::ImageBuffer::new(DESIRED_SIZE, DESIRED_SIZE);
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image::imageops::replace(
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&mut canvas,
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&icon,
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offset_x,
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offset_y,
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);
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window.set_window_icon(Some(canvas.into()));
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},
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_ => (),
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}
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}
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});
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}
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#[cfg(not(feature = "icon_loading"))]
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fn main() {
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print!(
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r#"This example requires the `icon_loading` feature:
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cargo run --example window_icon --features icon_loading
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"#);
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}
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