winit-sonoma-fix/examples/control_flow.rs
Kirill Chibisov f9758528f6
Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-13 23:20:09 +04:00

127 lines
4.1 KiB
Rust

#![allow(clippy::single_match)]
use std::thread;
#[cfg(not(wasm_platform))]
use std::time;
#[cfg(wasm_platform)]
use web_time as time;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
Wait,
WaitUntil,
Poll,
}
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
println!("Press '1' to switch to Wait mode.");
println!("Press '2' to switch to WaitUntil mode.");
println!("Press '3' to switch to Poll mode.");
println!("Press 'R' to toggle request_redraw() calls.");
println!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.")
.build(&event_loop)
.unwrap();
let mut mode = Mode::Wait;
let mut request_redraw = false;
let mut wait_cancelled = false;
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::StartCause;
println!("{event:?}");
match event {
Event::NewEvents(start_cause) => {
wait_cancelled = match start_cause {
StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
_ => false,
}
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
close_requested = true;
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
mode = Mode::Wait;
println!("\nmode: {mode:?}\n");
}
Key::Character("2") => {
mode = Mode::WaitUntil;
println!("\nmode: {mode:?}\n");
}
Key::Character("3") => {
mode = Mode::Poll;
println!("\nmode: {mode:?}\n");
}
Key::Character("r") => {
request_redraw = !request_redraw;
println!("\nrequest_redraw: {request_redraw}\n");
}
Key::Escape => {
close_requested = true;
}
_ => (),
},
_ => (),
},
Event::AboutToWait => {
if request_redraw && !wait_cancelled && !close_requested {
window.request_redraw();
}
match mode {
Mode::Wait => control_flow.set_wait(),
Mode::WaitUntil => {
if !wait_cancelled {
control_flow.set_wait_until(time::Instant::now() + WAIT_TIME);
}
}
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
control_flow.set_poll();
}
};
if close_requested {
control_flow.set_exit();
}
}
Event::RedrawRequested(_window_id) => {
fill::fill_window(&window);
}
_ => (),
}
})
}